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vcmi/lib/rmg/CRmgTemplateStorage.cpp
Nordsoft91 9d06e51631
Place proper towns in underground (#743)
Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00

104 lines
2.5 KiB
C++

/*
* CRmgTemplateStorage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateStorage.h"
#include "CRmgTemplate.h"
#include "../serializer/JsonDeserializer.h"
using namespace rmg;
void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
//unused
loadObject(scope, name, data);
}
void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
{
try
{
JsonDeserializer handler(nullptr, data);
auto fullKey = normalizeIdentifier(scope, "core", name); //actually it's not used
templates[fullKey].setId(name);
templates[fullKey].serializeJson(handler);
templates[fullKey].validate();
}
catch(const std::exception & e)
{
logGlobal->error("Template %s has errors. Message: %s.", name, std::string(e.what()));
}
}
std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
{
//all templates are allowed
return std::vector<bool>();
}
std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
{
return std::vector<JsonNode>();
//it would be cool to load old rmg.txt files
}
const CRmgTemplate * CRmgTemplateStorage::getTemplate(const std::string & templateName) const
{
auto iter = templates.find(templateName);
if(iter==templates.end())
return nullptr;
return &iter->second;
}
std::vector<const CRmgTemplate *> CRmgTemplateStorage::getTemplates() const
{
std::vector<const CRmgTemplate *> result;
for(auto i=templates.cbegin(); i!=templates.cend(); ++i)
{
result.push_back(&i->second);
}
return result;
}
std::vector<const CRmgTemplate *> CRmgTemplateStorage::getTemplates(const int3& filterSize, si8 filterPlayers, si8 filterHumanPlayers, si8 filterCpuPlayers) const
{
std::vector<const CRmgTemplate *> result;
for(auto i=templates.cbegin(); i!=templates.cend(); ++i)
{
auto& tmpl = i->second;
if (!tmpl.matchesSize(filterSize))
continue;
if (filterPlayers != -1)
{
if (!tmpl.getPlayers().isInRange(filterPlayers))
continue;
}
else
{
// Human players shouldn't be banned when playing with random player count
if (filterHumanPlayers > *boost::min_element(tmpl.getPlayers().getNumbers()))
continue;
}
if(filterCpuPlayers != -1)
{
if (!tmpl.getCpuPlayers().isInRange(filterCpuPlayers))
continue;
}
result.push_back(&i->second);
}
return result;
}