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9d06e51631
Implement feature of proper town selection in underground and surface * Some minor refactoring of rmg
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/*
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* CRmgTemplateStorage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CRmgTemplateStorage.h"
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#include "CRmgTemplate.h"
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#include "../serializer/JsonDeserializer.h"
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using namespace rmg;
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void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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//unused
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loadObject(scope, name, data);
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}
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void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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try
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{
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JsonDeserializer handler(nullptr, data);
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auto fullKey = normalizeIdentifier(scope, "core", name); //actually it's not used
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templates[fullKey].setId(name);
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templates[fullKey].serializeJson(handler);
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templates[fullKey].validate();
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}
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catch(const std::exception & e)
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{
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logGlobal->error("Template %s has errors. Message: %s.", name, std::string(e.what()));
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}
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}
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std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
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{
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//all templates are allowed
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return std::vector<bool>();
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}
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std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
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{
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return std::vector<JsonNode>();
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//it would be cool to load old rmg.txt files
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}
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const CRmgTemplate * CRmgTemplateStorage::getTemplate(const std::string & templateName) const
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{
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auto iter = templates.find(templateName);
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if(iter==templates.end())
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return nullptr;
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return &iter->second;
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}
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std::vector<const CRmgTemplate *> CRmgTemplateStorage::getTemplates() const
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{
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std::vector<const CRmgTemplate *> result;
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for(auto i=templates.cbegin(); i!=templates.cend(); ++i)
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{
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result.push_back(&i->second);
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}
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return result;
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}
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std::vector<const CRmgTemplate *> CRmgTemplateStorage::getTemplates(const int3& filterSize, si8 filterPlayers, si8 filterHumanPlayers, si8 filterCpuPlayers) const
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{
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std::vector<const CRmgTemplate *> result;
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for(auto i=templates.cbegin(); i!=templates.cend(); ++i)
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{
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auto& tmpl = i->second;
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if (!tmpl.matchesSize(filterSize))
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continue;
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if (filterPlayers != -1)
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{
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if (!tmpl.getPlayers().isInRange(filterPlayers))
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continue;
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}
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else
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{
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// Human players shouldn't be banned when playing with random player count
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if (filterHumanPlayers > *boost::min_element(tmpl.getPlayers().getNumbers()))
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continue;
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}
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if(filterCpuPlayers != -1)
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{
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if (!tmpl.getCpuPlayers().isInRange(filterCpuPlayers))
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continue;
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}
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result.push_back(&i->second);
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}
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return result;
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}
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