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65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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* CPrologEpilogVideo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CPrologEpilogVideo.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/TextControls.h"
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#include "../../lib/mapping/CCampaignHandler.h"
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CPrologEpilogVideo::CPrologEpilogVideo(CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), exitCb(callback)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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addUsedEvents(LCLICK);
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pos = center(Rect(0, 0, 800, 600));
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updateShadow();
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CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
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CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true, true);
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// MPTODO: Custom campaign crashing on this?
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// voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
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text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText);
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text->scrollTextTo(-100);
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}
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void CPrologEpilogVideo::show(SDL_Surface * to)
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{
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CSDL_Ext::fillRectBlack(to, &pos);
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//BUG: some videos are 800x600 in size while some are 800x400
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//VCMI should center them in the middle of the screen. Possible but needs modification
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//of video player API which I'd like to avoid until we'll get rid of Windows-specific player
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CCS->videoh->update(pos.x, pos.y, to, true, false);
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//move text every 5 calls/frames; seems to be good enough
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++positionCounter;
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if(positionCounter % 5 == 0)
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text->scrollTextBy(1);
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else
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text->showAll(to); // blit text over video, if needed
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if(text->textSize.y + 100 < positionCounter / 5)
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clickLeft(false, false);
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}
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void CPrologEpilogVideo::clickLeft(tribool down, bool previousState)
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{
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close();
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CCS->soundh->stopSound(voiceSoundHandle);
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exitCb();
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}
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