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b6c4126bed
package required files inside app bundle
66 lines
1.7 KiB
CMake
66 lines
1.7 KiB
CMake
set(server_SRCS
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StdInc.cpp
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CGameHandler.cpp
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CQuery.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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NetPacksLobbyServer.cpp
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)
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set(server_HEADERS
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StdInc.h
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CGameHandler.h
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CQuery.h
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CVCMIServer.h
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)
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if(APPLE_IOS)
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set(server_SRCS ${server_SRCS} ios/main.mm)
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endif(APPLE_IOS)
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assign_source_group(${server_SRCS} ${server_HEADERS})
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if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
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return()
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endif()
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add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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set(server_LIBS vcmi)
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
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set(server_LIBS execinfo ${server_LIBS})
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elseif(APPLE_IOS)
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set(server_LIBS ${server_LIBS} "-framework UIKit")
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endif()
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target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
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target_include_directories(vcmiserver
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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)
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elseif(APPLE_IOS)
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set_target_properties(vcmiserver PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist.in")
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# TODO: move to a common dir / add macro?
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target_sources(vcmiserver PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)
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set_source_files_properties(${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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endif()
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vcmi_set_output_dir(vcmiserver "")
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enable_pch(vcmiserver)
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if(APPLE_IOS)
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add_custom_command(TARGET vcmiserver POST_BUILD
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COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiserver>"
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)
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else()
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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endif()
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