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vcmi/client/ios/GameChatKeyboardHanlder.m

108 lines
3.4 KiB
Objective-C

/*
* GameChatKeyboardHanlder.m, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#import "GameChatKeyboardHanlder.h"
#include <SDL_events.h>
static int watchReturnKey(void * userdata, SDL_Event * event);
static void sendKeyEvent(SDL_KeyCode keyCode)
{
SDL_Event keyEvent;
keyEvent.key = (SDL_KeyboardEvent){
.type = SDL_KEYDOWN,
.keysym.sym = keyCode,
};
SDL_PushEvent(&keyEvent);
}
static CGRect keyboardFrame(NSNotification * n, NSString * userInfoKey)
{
return [n.userInfo[userInfoKey] CGRectValue];
}
static CGRect keyboardFrameBegin(NSNotification * n) { return keyboardFrame(n, UIKeyboardFrameBeginUserInfoKey); }
static CGRect keyboardFrameEnd (NSNotification * n) { return keyboardFrame(n, UIKeyboardFrameEndUserInfoKey); }
@interface GameChatKeyboardHanlder ()
@property (nonatomic) BOOL wasChatMessageSent;
@end
@implementation GameChatKeyboardHanlder
- (void)triggerInput {
__auto_type notificationCenter = NSNotificationCenter.defaultCenter;
[notificationCenter addObserver:self selector:@selector(textDidBeginEditing:) name:UITextFieldTextDidBeginEditingNotification object:nil];
[notificationCenter addObserver:self selector:@selector(textDidEndEditing:) name:UITextFieldTextDidEndEditingNotification object:nil];
[notificationCenter addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];
[notificationCenter addObserver:self selector:@selector(keyboardDidChangeFrame:) name:UIKeyboardDidChangeFrameNotification object:nil];
self.wasChatMessageSent = NO;
sendKeyEvent(SDLK_TAB);
}
- (void)positionTextFieldAboveKeyboardRect:(CGRect)kbFrame {
__auto_type r = kbFrame;
r.size.height = CGRectGetHeight(self.textFieldSDL.frame);
r.origin.y -= r.size.height;
self.textFieldSDL.frame = r;
}
#pragma mark - Notifications
- (void)textDidBeginEditing:(NSNotification *)n {
self.textFieldSDL.hidden = NO;
self.textFieldSDL.text = nil;
// watch for pressing Return to ignore sending Escape key after keyboard is closed
SDL_AddEventWatch(watchReturnKey, (__bridge void *)self);
}
- (void)textDidEndEditing:(NSNotification *)n {
[NSNotificationCenter.defaultCenter removeObserver:self];
self.textFieldSDL.hidden = YES;
// discard chat message
if(!self.wasChatMessageSent)
sendKeyEvent(SDLK_ESCAPE);
}
- (void)keyboardWillChangeFrame:(NSNotification *)n {
// animate textfield together with keyboard
[UIView performWithoutAnimation:^{
[self positionTextFieldAboveKeyboardRect:keyboardFrameBegin(n)];
}];
NSTimeInterval kbAnimationDuration = [n.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
NSUInteger kbAnimationCurve = [n.userInfo[UIKeyboardAnimationCurveUserInfoKey] unsignedIntegerValue];
[UIView animateWithDuration:kbAnimationDuration delay:0 options:(kbAnimationCurve << 16) animations:^{
[self positionTextFieldAboveKeyboardRect:keyboardFrameEnd(n)];
} completion:nil];
}
- (void)keyboardDidChangeFrame:(NSNotification *)n {
[self positionTextFieldAboveKeyboardRect:keyboardFrameEnd(n)];
}
@end
static int watchReturnKey(void * userdata, SDL_Event * event)
{
if(event->type == SDL_KEYDOWN && event->key.keysym.scancode == SDL_SCANCODE_RETURN)
{
__auto_type self = (__bridge GameChatKeyboardHanlder *)userdata;
self.wasChatMessageSent = YES;
SDL_DelEventWatch(watchReturnKey, userdata);
}
return 1;
}