mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
41 lines
601 B
C++
41 lines
601 B
C++
/*
|
|
* NetPackFixture.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../../lib/gameState/CGameState.h"
|
|
|
|
namespace test
|
|
{
|
|
|
|
class GameStateFake : public CGameState
|
|
{
|
|
public:
|
|
MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
|
|
};
|
|
|
|
class NetPackFixture
|
|
{
|
|
public:
|
|
NetPackFixture();
|
|
virtual ~NetPackFixture();
|
|
|
|
std::shared_ptr<GameStateFake> gameState;
|
|
|
|
protected:
|
|
void setUp();
|
|
|
|
private:
|
|
};
|
|
|
|
|
|
}
|
|
|