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vcmi/scripting/lua/CMakeLists.txt

56 lines
1.5 KiB
CMake

include_directories(${Boost_INCLUDE_DIRS} ${LUA_INCLUDE_DIR} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(lib_SRCS
StdInc.cpp
LuaReference.cpp
LuaScriptModule.cpp
LuaScriptingContext.cpp
LuaSpellEffect.cpp
LuaStack.cpp
api/battle/UnitProxy.cpp
api/events/BattleEvents.cpp
api/events/EventBusProxy.cpp
api/events/GenericEvents.cpp
api/events/SubscriptionRegistryProxy.cpp
api/netpacks/BattleLogMessage.cpp
api/netpacks/BattleStackMoved.cpp
api/netpacks/BattleUnitsChanged.cpp
api/netpacks/EntitiesChanged.cpp
api/netpacks/InfoWindow.cpp
api/netpacks/SetResources.cpp
api/Artifact.cpp
api/BattleCb.cpp
api/BonusSystem.cpp
api/Creature.cpp
api/Faction.cpp
api/GameCb.cpp
api/HeroClass.cpp
api/HeroInstance.cpp
api/HeroType.cpp
api/Registry.cpp
api/ServerCb.cpp
api/Services.cpp
api/Skill.cpp
api/Spell.cpp
api/StackInstance.cpp
)
add_library(vcmiLua SHARED ${lib_SRCS})
target_link_libraries(vcmiLua Boost::boost luajit::luajit vcmi)
vcmi_set_output_dir(vcmiLua "scripting")
enable_pch(vcmiLua)
install(TARGETS vcmiLua DESTINATION ${SCRIPTING_LIB_DIR})
#manually copy lua dll from vcpkg folder to build directory on windows since vcpkg deps copy feature has flaws, using hardcoded paths based on vcmi windows deps package 1.1 from github
if(MSVC)
if(EXISTS ${LUA_INCLUDE_DIR}/../../bin/lua51.dll)
file(COPY ${LUA_INCLUDE_DIR}/../../bin/lua51.dll DESTINATION ${CMAKE_BINARY_DIR}/bin)
endif()
endif()