mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
b846b717a1
(-) todo: agressivnes
464 lines
12 KiB
C++
464 lines
12 KiB
C++
#include "StdInc.h"
|
|
#include "InfoWindows.h"
|
|
|
|
#include "../CBitmapHandler.h"
|
|
#include "../Graphics.h"
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../CMessage.h"
|
|
#include "../CMusicHandler.h"
|
|
|
|
#include "../windows/CAdvmapInterface.h"
|
|
#include "../widgets/CComponent.h"
|
|
#include "../widgets/MiscWidgets.h"
|
|
|
|
#include "../gui/SDL_Pixels.h"
|
|
#include "../gui/SDL_Extensions.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/CCursorHandler.h"
|
|
|
|
#include "../battle/CBattleInterface.h"
|
|
#include "../battle/CBattleInterfaceClasses.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../../lib/CGameState.h"
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/CondSh.h"
|
|
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
#include "../../lib/mapObjects/MiscObjects.h"
|
|
|
|
/*
|
|
* InfoWindows.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(bitmap)
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=nullptr;
|
|
}
|
|
}
|
|
|
|
void CSelWindow::selectionChange(unsigned to)
|
|
{
|
|
for (unsigned i=0;i<components.size();i++)
|
|
{
|
|
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(i==to);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
ID = askID;
|
|
for (int i = 0; i < Buttons.size(); i++)
|
|
{
|
|
buttons.push_back(new CButton(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
|
|
if (!i && askID.getNum() >= 0)
|
|
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
|
|
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
|
|
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
|
|
if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
|
|
{
|
|
buttons.back()->addCallback([askID]() {
|
|
LOCPLINT->cb.get()->selectionMade(0, askID);
|
|
});
|
|
//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
|
|
}
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->recActions = 255;
|
|
addChild(comps[i]);
|
|
components.push_back(comps[i]);
|
|
comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
|
|
if(i<9)
|
|
comps[i]->assignedKeys.insert(SDLK_1+i);
|
|
}
|
|
CMessage::drawIWindow(this, Text, player);
|
|
}
|
|
|
|
void CSelWindow::madeChoice()
|
|
{
|
|
if(ID.getNum() < 0)
|
|
return;
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
}
|
|
LOCPLINT->cb->selectionMade(ret+1,ID);
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
|
type |= BLOCK_ADV_HOTKEYS;
|
|
ID = QueryID(-1);
|
|
for(auto & Button : Buttons)
|
|
{
|
|
CButton *button = new CButton(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close,this));
|
|
button->borderColor = Colors::METALLIC_GOLD;
|
|
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
|
|
buttons.push_back(button);
|
|
}
|
|
|
|
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
|
|
if(!text->slider)
|
|
{
|
|
text->resize(text->label->textSize);
|
|
}
|
|
|
|
if(buttons.size())
|
|
{
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
}
|
|
|
|
for(auto & comp : comps)
|
|
{
|
|
comp->recActions = 0xff;
|
|
addChild(comp);
|
|
comp->recActions &= ~(SHOWALL | UPDATE);
|
|
components.push_back(comp);
|
|
}
|
|
setDelComps(delComps);
|
|
CMessage::drawIWindow(this,Text,player);
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow()
|
|
{
|
|
ID = QueryID(-1);
|
|
setDelComps(false);
|
|
text = nullptr;
|
|
}
|
|
|
|
void CInfoWindow::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
if(LOCPLINT)
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
|
|
void CInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
CInfoWindow::~CInfoWindow()
|
|
{
|
|
if(!delComps)
|
|
{
|
|
for (auto & elem : components)
|
|
removeChild(elem);
|
|
}
|
|
}
|
|
|
|
void CInfoWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CSimpleWindow::show(to);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
|
|
{
|
|
CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
|
|
GH.pushInt(window);
|
|
}
|
|
|
|
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
|
|
{
|
|
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
|
|
|
|
temp->buttons[0]->addCallback( onYes );
|
|
temp->buttons[1]->addCallback( onNo );
|
|
|
|
GH.pushInt(temp);
|
|
}
|
|
|
|
void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const std::function<void()> & onOk, bool delComps, PlayerColor player)
|
|
{
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
|
|
temp->buttons[0]->addCallback(onOk);
|
|
|
|
GH.pushInt(temp);
|
|
}
|
|
|
|
CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
|
|
{
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
|
|
return ret;
|
|
}
|
|
|
|
std::string CInfoWindow::genText(std::string title, std::string description)
|
|
{
|
|
return std::string("{") + title + "}" + "\n\n" + description;
|
|
}
|
|
|
|
void CInfoWindow::setDelComps(bool DelComps)
|
|
{
|
|
delComps = DelComps;
|
|
for(CComponent *comp : components)
|
|
{
|
|
if(delComps)
|
|
comp->recActions |= DISPOSE;
|
|
else
|
|
comp->recActions &= ~DISPOSE;
|
|
}
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
|
:free(Free),bitmap(Bitmap)
|
|
{
|
|
init(x, y);
|
|
}
|
|
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
|
|
: free(Free),bitmap(Bitmap)
|
|
{
|
|
switch(alignment)
|
|
{
|
|
case BOTTOMRIGHT:
|
|
init(p.x - Bitmap->w, p.y - Bitmap->h);
|
|
break;
|
|
case CENTER:
|
|
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
|
|
break;
|
|
case TOPLEFT:
|
|
init(p.x, p.y);
|
|
break;
|
|
default:
|
|
assert(0); //not implemented
|
|
}
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
|
|
{
|
|
CCS->curh->hide();
|
|
|
|
free=Free;
|
|
bitmap=Bitmap;
|
|
|
|
if(bitmap)
|
|
{
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
}
|
|
}
|
|
|
|
void CInfoPopup::close()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bitmap);
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CInfoPopup::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
|
|
CInfoPopup::~CInfoPopup()
|
|
{
|
|
CCS->curh->show();
|
|
}
|
|
|
|
void CInfoPopup::init(int x, int y)
|
|
{
|
|
CCS->curh->hide();
|
|
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
|
|
// Put the window back on screen if necessary
|
|
vstd::amax(pos.x, 0);
|
|
vstd::amax(pos.y, 0);
|
|
vstd::amin(pos.x, screen->w - bitmap->w);
|
|
vstd::amin(pos.y, screen->h - bitmap->h);
|
|
}
|
|
|
|
|
|
void CRClickPopup::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
|
|
void CRClickPopup::close()
|
|
{
|
|
GH.popIntTotally(this);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
|
|
{
|
|
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
|
|
|
|
CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
|
|
temp->center(Point(GH.current->motion)); //center on mouse
|
|
temp->fitToScreen(10);
|
|
auto rcpi = new CRClickPopupInt(temp,true);
|
|
GH.pushInt(rcpi);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
|
|
{
|
|
CInfoWindow::TCompsInfo intComps;
|
|
intComps.push_back(component);
|
|
|
|
createAndPush(txt, intComps);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
|
|
{
|
|
CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
|
|
if(iWin)
|
|
GH.pushInt(iWin);
|
|
else
|
|
{
|
|
if (adventureInt->curHero())
|
|
CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
|
|
else
|
|
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
|
|
}
|
|
}
|
|
|
|
CRClickPopup::CRClickPopup()
|
|
{
|
|
addUsedEvents(RCLICK);
|
|
}
|
|
|
|
CRClickPopup::~CRClickPopup()
|
|
{
|
|
}
|
|
|
|
void CRClickPopupInt::show(SDL_Surface * to)
|
|
{
|
|
inner->show(to);
|
|
}
|
|
|
|
CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
|
|
{
|
|
CCS->curh->hide();
|
|
inner = our;
|
|
delInner = deleteInt;
|
|
}
|
|
|
|
CRClickPopupInt::~CRClickPopupInt()
|
|
{
|
|
if(delInner)
|
|
delete inner;
|
|
|
|
CCS->curh->show();
|
|
}
|
|
|
|
void CRClickPopupInt::showAll(SDL_Surface * to)
|
|
{
|
|
inner->showAll(to);
|
|
}
|
|
|
|
Point CInfoBoxPopup::toScreen(Point p)
|
|
{
|
|
vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
|
|
vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
|
|
|
|
return p;
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
|
|
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(town, iah, adventureInt->selection); //todo: should this be nearest hero?
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CTownTooltip(Point(9, 10), iah);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
|
|
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
|
|
{
|
|
InfoAboutHero iah;
|
|
LOCPLINT->cb->getHeroInfo(hero, iah, adventureInt->selection);//todo: should this be nearest hero?
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CHeroTooltip(Point(9, 10), iah);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
|
|
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(garr, iah);
|
|
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
new CArmyTooltip(Point(9, 10), iah);
|
|
}
|
|
|
|
CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if(nullptr == specific)
|
|
specific = adventureInt->selection;
|
|
|
|
if(nullptr == specific)
|
|
{
|
|
logGlobal->error("createInfoWin: no object to describe");
|
|
return nullptr;
|
|
}
|
|
|
|
switch(specific->ID)
|
|
{
|
|
case Obj::HERO:
|
|
return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
|
|
case Obj::TOWN:
|
|
return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|