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https://github.com/vcmi/vcmi.git
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2b45e13c5c
- use std versions of function, bind and ref - OVERRIDE -> override - NULL -> nullptr - use std versions of random distributions NOTE: this may be last revision that supports gcc-4.5
100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
#pragma once
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/*
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* CVCMIServer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CMapInfo;
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class CConnection;
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struct CPackForSelectionScreen;
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class CGameHandler;
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namespace boost
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{
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namespace asio
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{
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namespace ip
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{
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class tcp;
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}
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class io_service;
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template <typename Protocol> class stream_socket_service;
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template <typename Protocol,typename StreamSocketService>
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class basic_stream_socket;
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template <typename Protocol> class socket_acceptor_service;
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template <typename Protocol,typename SocketAcceptorService>
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class basic_socket_acceptor;
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}
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};
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typedef boost::asio::basic_socket_acceptor<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> > TAcceptor;
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typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::stream_socket_service<boost::asio::ip::tcp> > TSocket;
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class CVCMIServer
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{
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boost::asio::io_service *io;
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TAcceptor * acceptor;
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CConnection *firstConnection;
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public:
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CVCMIServer(); //c-tor
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~CVCMIServer(); //d-tor
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void start();
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CGameHandler *initGhFromHostingConnection(CConnection &c);
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void newGame();
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void loadGame();
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void newPregame();
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};
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class CPregameServer
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{
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public:
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CConnection *host;
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int listeningThreads;
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std::set<CConnection *> connections;
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std::list<CPackForSelectionScreen*> toAnnounce;
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boost::recursive_mutex mx;
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//std::vector<CMapInfo> maps;
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TAcceptor *acceptor;
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TSocket *upcomingConnection;
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const CMapInfo *curmap;
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StartInfo *curStartInfo;
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CPregameServer(CConnection *Host, TAcceptor *Acceptor = nullptr);
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~CPregameServer();
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void run();
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void processPack(CPackForSelectionScreen * pack);
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void handleConnection(CConnection *cpc);
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void connectionAccepted(const boost::system::error_code& ec);
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void initConnection(CConnection *c);
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void start_async_accept();
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enum { INVALID, RUNNING, ENDING_WITHOUT_START, ENDING_AND_STARTING_GAME
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} state;
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void announceTxt(const std::string &txt, const std::string &playerName = "system");
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void announcePack(const CPackForSelectionScreen &pack);
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void sendPack(CConnection * pc, const CPackForSelectionScreen & pack);
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void startListeningThread(CConnection * pc);
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};
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extern boost::program_options::variables_map cmdLineOptions; |