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https://github.com/vcmi/vcmi.git
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cc7be20b07
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
1082 lines
30 KiB
C++
1082 lines
30 KiB
C++
#include "stdafx.h"
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#include "CCastleInterface.h"
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#include "hch/CObjectHandler.h"
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#include "CGameInfo.h"
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#include "hch/CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "hch/CTownHandler.h"
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#include "AdventureMapButton.h"
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#include "hch/CBuildingHandler.h"
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#include "hch/CDefHandler.h"
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#include <sstream>
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#include "CMessage.h"
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#include "hch/CGeneralTextHandler.h"
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#include "CCallback.h"
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#include "client/Graphics.h"
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extern TTF_Font * GEOR16;
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CBuildingRect::CBuildingRect(Structure *Str)
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:str(Str), moi(false), offset(0)
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{
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def = CDefHandler::giveDef(Str->defName);
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max = def->ourImages.size();
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if(str->ID == 33 && str->townID == 4) //little 'hack' for estate in necropolis - background color is not always the first color in the palette
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{
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for(std::vector<Cimage>::iterator i=def->ourImages.begin();i!=def->ourImages.end();i++)
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{
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SDL_SetColorKey(i->bitmap,SDL_SRCCOLORKEY,*((char*)i->bitmap->pixels));
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}
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}
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pos.x = str->pos.x;
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pos.y = str->pos.y;
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pos.w = def->ourImages[0].bitmap->w;
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pos.h = def->ourImages[0].bitmap->h;
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if(Str->ID<0 || (Str->ID>=27 && Str->ID<=29))
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{
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area = border = NULL;
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return;
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}
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if (border = BitmapHandler::loadBitmap(str->borderName))
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SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
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else
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std::cout << "Warning: no border for "<<Str->ID<<std::endl;
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if (area = BitmapHandler::loadBitmap(str->areaName))
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;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255));
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else
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std::cout << "Warning: no area for "<<Str->ID<<std::endl;
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}
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CBuildingRect::~CBuildingRect()
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{
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delete def;
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if(border)
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SDL_FreeSurface(border);
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if(area)
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SDL_FreeSurface(area);
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}
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void CBuildingRect::activate()
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{
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Hoverable::activate();
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ClickableL::activate();
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ClickableR::activate();
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}
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void CBuildingRect::deactivate()
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{
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Hoverable::deactivate();
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ClickableL::deactivate();
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ClickableR::deactivate();
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if(moi)
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MotionInterested::deactivate();
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moi=false;
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}
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bool CBuildingRect::operator<(const CBuildingRect & p2) const
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{
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if(str->pos.z != p2.str->pos.z)
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return (str->pos.z) < (p2.str->pos.z);
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else
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return (str->ID) < (p2.str->ID);
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}
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void CBuildingRect::hover(bool on)
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{
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Hoverable::hover(on);
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if(on)
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{
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if(!moi)
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MotionInterested::activate();
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moi = true;
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}
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else
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{
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if(moi)
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MotionInterested::deactivate();
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moi = false;
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if(LOCPLINT->castleInt->hBuild == this)
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{
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LOCPLINT->castleInt->hBuild = NULL;
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LOCPLINT->statusbar->clear();
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}
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}
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}
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void CBuildingRect::clickLeft (tribool down)
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{
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if(area && (LOCPLINT->castleInt->hBuild==this) && !(indeterminate(down)) && (CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
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{
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if(pressedL && !down)
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LOCPLINT->castleInt->buildingClicked(str->ID);
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ClickableL::clickLeft(down);
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}
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//todo - handle
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}
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void CBuildingRect::clickRight (tribool down)
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{
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if((!area) || (!((bool)down)) || (this!=LOCPLINT->castleInt->hBuild))
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return;
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if((CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
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{
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CInfoPopup *vinya = new CInfoPopup();
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vinya->free = true;
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vinya->bitmap = CMessage::drawBoxTextBitmapSub
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(LOCPLINT->playerID,
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CGI->buildh->buildings[str->townID][str->ID]->description,
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LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
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CGI->buildh->buildings[str->townID][str->ID]->name);
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vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
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vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
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vinya->activate();
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}
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}
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void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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if(area)
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{
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if(CSDL_Ext::SDL_GetPixel(area,sEvent.x-pos.x,sEvent.y-pos.y) == 0) //hovered pixel is inside this building
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{
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if(LOCPLINT->castleInt->hBuild == this)
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{
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LOCPLINT->castleInt->hBuild = NULL;
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LOCPLINT->statusbar->clear();
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}
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}
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else //inside the area of this building
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{
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if(LOCPLINT->castleInt->hBuild) //a building is hovered
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{
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if((*LOCPLINT->castleInt->hBuild)<(*this)) //set if we are on top
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{
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LOCPLINT->castleInt->hBuild = this;
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if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
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LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->name);
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else
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LOCPLINT->statusbar->print(str->name);
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}
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}
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else //no building hovered
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{
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LOCPLINT->castleInt->hBuild = this;
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if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
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LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->name);
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else
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LOCPLINT->statusbar->print(str->name);
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}
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}
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}
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//if(border)
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// blitAt(border,pos.x,pos.y);
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}
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std::string getBgName(int type) //TODO - co z tym zrobi�?
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{
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switch (type)
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{
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case 0:
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return "TBCSBACK.bmp";
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case 1:
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return "TBRMBACK.bmp";
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case 2:
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return "TBTWBACK.bmp";
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case 3:
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return "TBINBACK.bmp";
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case 4:
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return "TBNCBACK.bmp";
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case 5:
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return "TBDNBACK.bmp";
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case 6:
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return "TBSTBACK.bmp";
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case 7:
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return "TBFRBACK.bmp";
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case 8:
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return "TBELBACK.bmp";
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default:
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#ifndef __GNUC__
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throw new std::exception("std::string getBgName(int type): invalid type");
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#else
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throw new std::exception();
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#endif
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}
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}
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class SORTHELP
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{
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public:
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bool operator ()
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(const CBuildingRect *a ,
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const CBuildingRect *b)
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{
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return (*a)<(*b);
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}
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} srthlp ;
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CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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{
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hall = NULL;
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townInt = BitmapHandler::loadBitmap("TOWNSCRN.bmp");
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cityBg = BitmapHandler::loadBitmap(getBgName(Town->subID));
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hall = CDefHandler::giveDef("ITMTL.DEF");
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fort = CDefHandler::giveDef("ITMCL.DEF");
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flag = CDefHandler::giveDef("CREST58.DEF");
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hBuild = NULL;
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count=0;
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town = Town;
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//garrison
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garr = new CGarrisonInt(305,387,4,32,townInt,243,13,town,town->visitingHero);
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townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526);
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exit = new AdventureMapButton
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(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false);
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split = new AdventureMapButton
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(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false);
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statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
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townlist->fun = boost::bind(&CCastleInterface::townChange,this);
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townlist->genList();
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townlist->selected = getIndexOf(townlist->items,Town);
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if((townlist->selected+1) > townlist->SIZE)
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townlist->from = townlist->selected - townlist->SIZE + 2;
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graphics->blueToPlayersAdv(townInt,LOCPLINT->playerID);
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exit->bitmapOffset = 4;
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//buildings
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recreateBuildings();
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if(Activate)
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{
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LOCPLINT->objsToBlit.push_back(this);
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activate();
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showAll();
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}
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std::string defname;
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switch (town->subID)
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{
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case 0:
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defname = "HALLCSTL.DEF";
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break;
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case 1:
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defname = "HALLRAMP.DEF";
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break;
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case 2:
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defname = "HALLTOWR.DEF";
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break;
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case 3:
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defname = "HALLINFR.DEF";
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break;
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case 4:
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defname = "HALLNECR.DEF";
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break;
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case 5:
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defname = "HALLDUNG.DEF";
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break;
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case 6:
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defname = "HALLSTRN.DEF";
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break;
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case 7:
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defname = "HALLFORT.DEF";
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break;
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case 8:
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defname = "HALLELEM.DEF";
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break;
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default:
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#ifndef __GNUC__
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throw new std::exception("Bad town subID");
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#else
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throw new std::exception();
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#endif
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}
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bicons = CDefHandler::giveDefEss(defname);
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//blit buildings on bg
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//for(int i=0;i<buildings.size();i++)
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//{
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// blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg);
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//}
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}
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CCastleInterface::~CCastleInterface()
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{
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SDL_FreeSurface(townInt);
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SDL_FreeSurface(cityBg);
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delete exit;
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delete split;
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delete hall;
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delete fort;
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delete flag;
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delete garr;
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delete townlist;
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delete statusbar;
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for(int i=0;i<buildings.size();i++)
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{
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delete buildings[i];
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}
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delete bicons;
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}
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void CCastleInterface::close()
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{
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LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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deactivate();
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LOCPLINT->castleInt = NULL;
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LOCPLINT->adventureInt->activate();
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delete this;
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}
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void CCastleInterface::splitF()
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{
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}
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void CCastleInterface::buildingClicked(int building)
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{
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std::cout<<"You've clicked on "<<building<<std::endl;
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if(building==19 || building==18)
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{
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building = town->town->hordeLvl[0] + 30;
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}
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else if(building==24 || building==25)
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{
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building = town->town->hordeLvl[1] + 30;
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}
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if(building >= 30)
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{
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if(building>36)
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building-=7;
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std::vector<std::pair<int,int > > crs;
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int amount = (const_cast<CGTownInstance*>(town))->strInfo.creatures[building-30]; //trzeba odconstowac, bo inaczej operator [] by sypal :(
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if(town->builtBuildings.find(building+7) != town->builtBuildings.end()) //check if there is an upgraded building
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crs.push_back(std::make_pair(town->town->upgradedCreatures[building-30],amount));
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crs.push_back(std::make_pair(town->town->basicCreatures[building-30],amount));
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CRecrutationWindow *rw = new CRecrutationWindow(crs,boost::bind(&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2));
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rw->activate();
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}
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else
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{
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switch(building)
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{
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case 10: case 11: case 12: case 13:
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enterHall();
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break;
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default:
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std::cout<<"This building isn't handled...\n";
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}
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}
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}
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void CCastleInterface::enterHall()
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{
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deactivate();
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hallInt = new CHallInterface(this);
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hallInt->activate();
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hallInt->show();
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}
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void CCastleInterface::showAll(SDL_Surface * to)
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{
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if (!to)
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to=screen;
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blitAt(cityBg,0,0,to);
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blitAt(townInt,0,374,to);
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LOCPLINT->adventureInt->resdatabar.draw();
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townlist->draw();
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statusbar->show();
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garr->show();
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int pom;
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//draw fort icon
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if(town->builtBuildings.find(9)!=town->builtBuildings.end())
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pom = 2;
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else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
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pom = 1;
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else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
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pom = 0;
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else pom = 3;
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blitAt(fort->ourImages[pom].bitmap,122,413,to);
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//draw ((village/town/city) hall)/capitol icon
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if(town->builtBuildings.find(13)!=town->builtBuildings.end())
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pom = 3;
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else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
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pom = 2;
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else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
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pom = 1;
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else pom = 0;
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blitAt(hall->ourImages[pom].bitmap,80,413,to);
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//draw creatures icons and their growths
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for(int i=0;i<CREATURES_PER_TOWN;i++)
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{
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int cid = -1;
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if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
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{
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if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
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cid = town->town->upgradedCreatures[i];
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else
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cid = town->town->basicCreatures[i];
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}
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if (cid>=0)
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{
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int pomx, pomy;
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pomx = 22 + (55*((i>3)?(i-4):i));
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pomy = (i>3)?(507):(459);
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blitAt(graphics->smallImgs[cid],pomx,pomy,to);
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std::ostringstream oss;
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oss << '+' << town->creatureGrowth(i);
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CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
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}
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}
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//print name and income
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CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to);
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char temp[10];
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SDL_itoa(town->dailyIncome(),temp,10);
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CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to);
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//blit town icon
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pom = town->subID*2;
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if (!town->hasFort())
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pom += F_NUMBER*2;
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if(town->builded >= MAX_BUILDING_PER_TURN)
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pom++;
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blitAt(graphics->bigTownPic->ourImages[pom].bitmap,15,387,to);
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//flag
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if(town->getOwner()<PLAYER_LIMIT)
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blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
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show();
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}
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void CCastleInterface::townChange()
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{
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const CGTownInstance * nt = townlist->items[townlist->selected];
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deactivate();
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LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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delete this;
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LOCPLINT->castleInt = new CCastleInterface(nt,true);
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}
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void CCastleInterface::show(SDL_Surface * to)
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{
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if(!showing)
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return;
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if (!to)
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to=screen;
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count++;
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if(count==4)
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{
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count=0;
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animval++;
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}
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blitAt(cityBg,0,0,to);
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//blit buildings
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for(int i=0;i<buildings.size();i++)
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{
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int frame = ((animval)%(buildings[i]->max - buildings[i]->offset)) + buildings[i]->offset;
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if(frame)
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{
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blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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}
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else
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blitAt(buildings[i]->def->ourImages[frame].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
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if(hBuild==buildings[i] && hBuild->border) //if this this higlighted structure and has border we'll blit it
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blitAt(hBuild->border,hBuild->pos,to);
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}
|
|
|
|
}
|
|
void CCastleInterface::activate()
|
|
{
|
|
showing = true;
|
|
townlist->activate();
|
|
garr->activate();
|
|
LOCPLINT->curint = this;
|
|
LOCPLINT->statusbar = statusbar;
|
|
exit->activate();
|
|
split->activate();
|
|
for(int i=0;i<buildings.size();i++)
|
|
buildings[i]->activate();
|
|
}
|
|
void CCastleInterface::deactivate()
|
|
{
|
|
showing = false;
|
|
townlist->deactivate();
|
|
garr->deactivate();
|
|
exit->deactivate();
|
|
split->deactivate();
|
|
for(int i=0;i<buildings.size();i++)
|
|
buildings[i]->deactivate();
|
|
}
|
|
|
|
void CCastleInterface::addBuilding(int bid)
|
|
{
|
|
//TODO: lepiej by bylo tylko dodawac co trzeba pamietajac o grupach
|
|
deactivate();
|
|
recreateBuildings();
|
|
activate();
|
|
}
|
|
|
|
void CCastleInterface::removeBuilding(int bid)
|
|
{
|
|
//TODO: lepiej by bylo tylko usuwac co trzeba pamietajac o grupach
|
|
recreateBuildings();
|
|
}
|
|
|
|
void CCastleInterface::recreateBuildings()
|
|
{
|
|
for(int i=0;i<buildings.size();i++)
|
|
{
|
|
if(showing)
|
|
buildings[i]->deactivate();
|
|
delete buildings[i];
|
|
}
|
|
buildings.clear();
|
|
hBuild = NULL;
|
|
|
|
std::set< std::pair<int,int> > s; //group - id
|
|
|
|
|
|
for (std::set<si32>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
|
|
{
|
|
if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
|
|
{
|
|
if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
|
|
{
|
|
Structure * st = CGI->townh->structures[town->subID][*i];
|
|
if(st->group<0) //no group - just add it
|
|
{
|
|
buildings.push_back(new CBuildingRect(st));
|
|
}
|
|
else
|
|
{
|
|
std::set< std::pair<int,int> >::iterator obecny=s.end();
|
|
for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
|
|
{
|
|
if(seti->first == st->group)
|
|
{
|
|
obecny = seti;
|
|
break;
|
|
}
|
|
}
|
|
if(obecny != s.end())
|
|
{
|
|
if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
|
|
{
|
|
for(int itpb = 0; itpb<buildings.size(); itpb++)
|
|
{
|
|
if(buildings[itpb]->str->ID == obecny->second)
|
|
{
|
|
delete buildings[itpb];
|
|
buildings.erase(buildings.begin() + itpb);
|
|
#ifndef __GNUC__
|
|
obecny->second = st->ID;
|
|
#else
|
|
*(const_cast<int*>(&(obecny->second))) = st->ID;
|
|
#endif
|
|
buildings.push_back(new CBuildingRect(st));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
buildings.push_back(new CBuildingRect(st));
|
|
s.insert(std::pair<int,int>(st->group,st->ID));
|
|
}
|
|
}
|
|
}
|
|
else continue;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
std::sort(buildings.begin(),buildings.end(),srthlp);
|
|
|
|
//code for Mana Vortex (there are two sets of animation frames - one without mage guild and one with
|
|
if((town->subID == 5) && (town->builtBuildings.find(21)!=town->builtBuildings.end()))
|
|
{
|
|
CBuildingRect *vortex = NULL;
|
|
for(int i=0;i<buildings.size();i++)
|
|
{
|
|
if(buildings[i]->str->ID==21)
|
|
{
|
|
vortex=buildings[i];
|
|
break;
|
|
}
|
|
}
|
|
if(town->builtBuildings.find(4)!=town->builtBuildings.end()) //there is mage Guild level 5
|
|
{
|
|
vortex->offset = 10;
|
|
vortex->max = vortex->def->ourImages.size();
|
|
}
|
|
else
|
|
{
|
|
vortex->offset = 0;
|
|
vortex->max = 10;
|
|
}
|
|
}
|
|
//code for the shipyard in the Castle
|
|
else if((town->subID == 0) && (town->builtBuildings.find(6)!=town->builtBuildings.end()))
|
|
{
|
|
CBuildingRect *shipyard = NULL;
|
|
for(int i=0;i<buildings.size();i++)
|
|
{
|
|
if(buildings[i]->str->ID==6)
|
|
{
|
|
shipyard=buildings[i];
|
|
break;
|
|
}
|
|
}
|
|
if(town->builtBuildings.find(8)!=town->builtBuildings.end()) //there is citadel
|
|
{
|
|
shipyard->offset = 1;
|
|
shipyard->max = shipyard->def->ourImages.size();
|
|
}
|
|
else
|
|
{
|
|
shipyard->offset = 0;
|
|
shipyard->max = 1;
|
|
}
|
|
}
|
|
}
|
|
void CHallInterface::CResDataBar::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,pos.x,pos.y);
|
|
char * buf = new char[15];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly);
|
|
}
|
|
std::vector<std::string> temp;
|
|
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
|
|
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
|
|
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
|
|
CGI->generaltexth->allTexts[62]
|
|
+": %s, "
|
|
+ CGI->generaltexth->allTexts[63]
|
|
+ ": %s, "
|
|
+ CGI->generaltexth->allTexts[64]
|
|
+ ": %s",temp)
|
|
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly);
|
|
temp.clear();
|
|
//updateRect(&pos,screen);
|
|
delete[] buf;
|
|
}
|
|
CHallInterface::CResDataBar::CResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos.x = 7;
|
|
pos.y = 575;
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
CHallInterface::CResDataBar::~CResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
|
|
void CHallInterface::CBuildingBox::hover(bool on)
|
|
{
|
|
Hoverable::hover(on);
|
|
if(on)
|
|
{
|
|
std::string toPrint;
|
|
if(state==8)
|
|
toPrint = CGI->townh->hcommands[5];
|
|
else
|
|
toPrint = CGI->townh->hcommands[state];
|
|
std::vector<std::string> name;
|
|
name.push_back(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->name);
|
|
LOCPLINT->statusbar->print(CSDL_Ext::processStr(toPrint,name));
|
|
}
|
|
else
|
|
LOCPLINT->statusbar->clear();
|
|
}
|
|
void CHallInterface::CBuildingBox::clickLeft (tribool down)
|
|
{
|
|
if(pressedL && (!down))
|
|
{
|
|
LOCPLINT->castleInt->hallInt->deactivate();
|
|
new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,0);
|
|
}
|
|
ClickableL::clickLeft(down);
|
|
}
|
|
void CHallInterface::CBuildingBox::clickRight (tribool down)
|
|
{
|
|
if(down)
|
|
{
|
|
LOCPLINT->castleInt->hallInt->deactivate();
|
|
new CHallInterface::CBuildWindow(LOCPLINT->castleInt->town->subID,BID,state,1);
|
|
}
|
|
ClickableR::clickRight(down);
|
|
}
|
|
void CHallInterface::CBuildingBox::show(SDL_Surface * to)
|
|
{
|
|
blitAt(LOCPLINT->castleInt->bicons->ourImages[BID].bitmap,pos.x,pos.y);
|
|
int pom, pom2=-1;
|
|
switch (state)
|
|
{
|
|
case 4:
|
|
pom = 0;
|
|
pom2 = 0;
|
|
break;
|
|
case 7:
|
|
pom = 1;
|
|
break;
|
|
case 6:
|
|
pom2 = 2;
|
|
pom = 2;
|
|
break;
|
|
case 0: case 5: case 8:
|
|
pom2 = 1;
|
|
pom = 2;
|
|
break;
|
|
case 2: case 1: default:
|
|
pom = 3;
|
|
break;
|
|
}
|
|
blitAt(LOCPLINT->castleInt->hallInt->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71);
|
|
if(pom2>=0)
|
|
blitAt(LOCPLINT->castleInt->hallInt->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54);
|
|
CSDL_Ext::printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][BID]->name,pos.x-1+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->w/2,pos.y+71+LOCPLINT->castleInt->hallInt->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly);
|
|
}
|
|
void CHallInterface::CBuildingBox::activate()
|
|
{
|
|
Hoverable::activate();
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
}
|
|
void CHallInterface::CBuildingBox::deactivate()
|
|
{
|
|
Hoverable::deactivate();
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
}
|
|
CHallInterface::CBuildingBox::~CBuildingBox()
|
|
{
|
|
}
|
|
CHallInterface::CBuildingBox::CBuildingBox(int id)
|
|
:BID(id)
|
|
{
|
|
pos.w = 150;
|
|
pos.h = 70;
|
|
}
|
|
CHallInterface::CBuildingBox::CBuildingBox(int id, int x, int y)
|
|
:BID(id)
|
|
{
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.w = 150;
|
|
pos.h = 70;
|
|
}
|
|
|
|
|
|
CHallInterface::CHallInterface(CCastleInterface * owner)
|
|
{
|
|
bg = BitmapHandler::loadBitmap(CGI->buildh->hall[owner->town->subID].first);
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
bars = CDefHandler::giveDefEss("TPTHBAR.DEF");
|
|
status = CDefHandler::giveDefEss("TPTHCHK.DEF");
|
|
exit = new AdventureMapButton
|
|
(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
|
|
|
|
//preparing boxes with buildings//
|
|
boxes.resize(5);
|
|
for(int i=0;i<5;i++) //for each row
|
|
{
|
|
for(int j=0; j<CGI->buildh->hall[owner->town->subID].second[i].size();j++) //for each box
|
|
{
|
|
int k=0;
|
|
for(;k<CGI->buildh->hall[owner->town->subID].second[i][j].size();k++)//we are looking for the first not build structure
|
|
{
|
|
if(
|
|
(owner->town->builtBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k]))
|
|
==
|
|
(owner->town->builtBuildings.end()) )
|
|
{
|
|
int x = 34 + 194*j,
|
|
y = 37 + 104*i,
|
|
ID = CGI->buildh->hall[owner->town->subID].second[i][j][k];
|
|
if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2) //only two boxes in this row
|
|
x+=194;
|
|
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3) //only three boxes in this row
|
|
x+=97;
|
|
boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k],x,y));
|
|
|
|
boxes[i][boxes[i].size()-1]->state = 7; //allowed by default
|
|
|
|
//can we build it?
|
|
if(owner->town->forbiddenBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])!=owner->town->forbiddenBuildings.end())
|
|
boxes[i][boxes[i].size()-1]->state = 2; //forbidden
|
|
else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
|
|
boxes[i][boxes[i].size()-1]->state = 5; //building limit
|
|
|
|
//checking resources
|
|
CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
|
|
for(int res=0;res<7;res++) //TODO: support custom amount of resources
|
|
{
|
|
if(pom->resources[res]>LOCPLINT->cb->getResourceAmount(res))
|
|
boxes[i][boxes[i].size()-1]->state = 6; //lack of res
|
|
}
|
|
|
|
//checking for requirements
|
|
for( std::set<int>::iterator ri = CGI->townh->requirements[owner->town->subID][ID].begin();
|
|
ri != CGI->townh->requirements[owner->town->subID][ID].end();
|
|
ri++ )
|
|
{
|
|
if(owner->town->builtBuildings.find(*ri)==owner->town->builtBuildings.end())
|
|
boxes[i][boxes[i].size()-1]->state = 8; //lack of requirements - cannot build
|
|
}
|
|
|
|
//TODO: check if capital is already built, check if there is water for shipyard
|
|
|
|
|
|
|
|
|
|
break;
|
|
}
|
|
}
|
|
if(k==CGI->buildh->hall[owner->town->subID].second[i][j].size()) //all buildings built - let's take the last one
|
|
{
|
|
int x = 34 + 194*j,
|
|
y = 37 + 104*i;
|
|
if(CGI->buildh->hall[owner->town->subID].second[i].size() == 2)
|
|
x+=194;
|
|
else if(CGI->buildh->hall[owner->town->subID].second[i].size() == 3)
|
|
x+=97;
|
|
boxes[i].push_back(new CBuildingBox(CGI->buildh->hall[owner->town->subID].second[i][j][k-1],x,y));
|
|
boxes[i][boxes[i].size()-1]->state = 4; //already exists
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CHallInterface::~CHallInterface()
|
|
{
|
|
delete bars;
|
|
delete status;
|
|
SDL_FreeSurface(bg);
|
|
for(int i=0;i<boxes.size();i++)
|
|
for(int j=0;j<boxes[i].size();j++)
|
|
delete boxes[i][j];
|
|
delete exit;
|
|
}
|
|
void CHallInterface::close()
|
|
{
|
|
deactivate();
|
|
delete this;
|
|
LOCPLINT->castleInt->activate();
|
|
LOCPLINT->castleInt->showAll();
|
|
}
|
|
void CHallInterface::show(SDL_Surface * to)
|
|
{
|
|
blitAt(bg,0,0);
|
|
resdatabar.show();
|
|
exit->show();
|
|
for(int i=0; i<5; i++)
|
|
{
|
|
for(int j=0;j<boxes[i].size();j++)
|
|
boxes[i][j]->show();
|
|
}
|
|
}
|
|
void CHallInterface::activate()
|
|
{
|
|
for(int i=0;i<5;i++)
|
|
for(int j=0;j<boxes[i].size();j++)
|
|
boxes[i][j]->activate();
|
|
exit->activate();
|
|
}
|
|
void CHallInterface::deactivate()
|
|
{
|
|
for(int i=0;i<5;i++)
|
|
{
|
|
for(int j=0;j<boxes[i].size();j++)
|
|
{
|
|
boxes[i][j]->deactivate();
|
|
}
|
|
}
|
|
exit->deactivate();
|
|
}
|
|
|
|
void CHallInterface::CBuildWindow::activate()
|
|
{
|
|
LOCPLINT->objsToBlit.push_back(this);
|
|
ClickableR::activate();
|
|
if(mode)
|
|
return;
|
|
if(state==7)
|
|
buy->activate();
|
|
cancel->activate();
|
|
}
|
|
void CHallInterface::CBuildWindow::deactivate()
|
|
{
|
|
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
ClickableR::deactivate();
|
|
if(mode)
|
|
return;
|
|
if(state==7)
|
|
buy->deactivate();
|
|
cancel->deactivate();
|
|
}
|
|
void CHallInterface::CBuildWindow::Buy()
|
|
{
|
|
deactivate();
|
|
LOCPLINT->castleInt->hallInt = NULL;
|
|
LOCPLINT->castleInt->activate();
|
|
LOCPLINT->cb->buildBuilding(LOCPLINT->castleInt->town,bid);
|
|
delete this;
|
|
delete LOCPLINT->castleInt->hallInt;
|
|
LOCPLINT->castleInt->showAll();
|
|
}
|
|
void CHallInterface::CBuildWindow::close()
|
|
{
|
|
deactivate();
|
|
delete this;
|
|
LOCPLINT->castleInt->hallInt->activate();
|
|
LOCPLINT->castleInt->hallInt->show();
|
|
}
|
|
void CHallInterface::CBuildWindow::clickRight (tribool down)
|
|
{
|
|
if((!down || indeterminate(down)) && mode)
|
|
close();
|
|
}
|
|
void CHallInterface::CBuildWindow::show(SDL_Surface * to)
|
|
{
|
|
SDL_Rect pom = genRect(bitmap->h-1,bitmap->w-1,pos.x,pos.y);
|
|
SDL_Rect poms = pom; poms.x=0;poms.y=0;
|
|
SDL_BlitSurface(bitmap,&poms,to?to:screen,&pom);
|
|
if(!mode)
|
|
{
|
|
buy->show();
|
|
cancel->show();
|
|
}
|
|
}
|
|
std::string CHallInterface::CBuildWindow::getTextForState(int state)
|
|
{
|
|
std::string ret;
|
|
if(state<7)
|
|
ret = CGI->townh->hcommands[state];
|
|
switch (state)
|
|
{
|
|
case 4: case 5: case 6:
|
|
ret.replace(ret.find_first_of("%s"),2,CGI->buildh->buildings[tid][bid]->name);
|
|
break;
|
|
case 7:
|
|
return CGI->generaltexth->allTexts[219]; //all prereq. are met
|
|
case 8:
|
|
{
|
|
ret = CGI->generaltexth->allTexts[52];
|
|
std::set<int> used;
|
|
used.insert(bid);
|
|
std::set<int> reqs;
|
|
|
|
for(std::set<int>::iterator i=CGI->townh->requirements[tid][bid].begin();i!=CGI->townh->requirements[tid][bid].end();i++)
|
|
if (LOCPLINT->castleInt->town->builtBuildings.find(*i) == LOCPLINT->castleInt->town->builtBuildings.end())
|
|
reqs.insert(*i);
|
|
while(true)
|
|
{
|
|
int czystych=0;
|
|
for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
|
|
{
|
|
if(used.find(*i)==used.end()) //we haven't added requirements for this building
|
|
{
|
|
used.insert(*i);
|
|
for(
|
|
std::set<int>::iterator j=CGI->townh->requirements[tid][*i].begin();
|
|
j!=CGI->townh->requirements[tid][*i].end();
|
|
j++
|
|
)
|
|
{
|
|
if(LOCPLINT->castleInt->town->builtBuildings.find(*j) == //this building is not built
|
|
LOCPLINT->castleInt->town->builtBuildings.end())
|
|
reqs.insert(*j);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
czystych++;
|
|
}
|
|
}
|
|
if(czystych==reqs.size())
|
|
break;
|
|
}
|
|
bool first=true;
|
|
for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
|
|
{
|
|
ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->name);
|
|
first = false;
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
|
|
:tid(Tid),bid(Bid),mode(Mode), state(State)
|
|
{
|
|
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPUBUILD.bmp");
|
|
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
|
|
bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
|
|
SDL_SetColorKey(hhlp,SDL_SRCCOLORKEY,SDL_MapRGB(hhlp->format,0,255,255));
|
|
SDL_FreeSurface(hhlp);
|
|
pos.x = screen->w/2 - bitmap->w/2;
|
|
pos.y = screen->h/2 - bitmap->h/2;
|
|
blitAt(LOCPLINT->castleInt->bicons->ourImages[bid].bitmap,125,50,bitmap);
|
|
std::vector<std::string> pom; pom.push_back(CGI->buildh->buildings[tid][bid]->name);
|
|
CSDL_Ext::printAtMiddleWB(CGI->buildh->buildings[tid][bid]->description,197,168,GEOR16,40,zwykly,bitmap);
|
|
CSDL_Ext::printAtMiddleWB(getTextForState(state),197,248,GEOR13,50,zwykly,bitmap);
|
|
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->townh->hcommands[7],pom),197,30,GEOR16,tytulowy,bitmap);
|
|
int resamount=0; for(int i=0;i<7;i++) if(CGI->buildh->buildings[tid][bid]->resources[i]) resamount++;
|
|
int ah = (resamount>4) ? 304 : 341;
|
|
int cn=-1, it=0;
|
|
int row1w = std::min(resamount,4) * 32 + (std::min(resamount,4)-1) * 45,
|
|
row2w = (resamount-4) * 32 + (resamount-5) * 45;
|
|
char buf[15];
|
|
while(++cn<7)
|
|
{
|
|
if(!CGI->buildh->buildings[tid][bid]->resources[cn])
|
|
continue;
|
|
SDL_itoa(CGI->buildh->buildings[tid][bid]->resources[cn],buf,10);
|
|
if(it<4)
|
|
{
|
|
CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+42,GEOR16,zwykly,bitmap);
|
|
blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap);
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+42,GEOR16,zwykly,bitmap);
|
|
blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap);
|
|
}
|
|
if(it==4)
|
|
ah+=75;
|
|
}
|
|
if(!mode)
|
|
{
|
|
buy = new AdventureMapButton
|
|
("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false);
|
|
cancel = new AdventureMapButton
|
|
("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false);
|
|
if(state!=7)
|
|
buy->state=2;
|
|
}
|
|
activate();
|
|
}
|
|
CHallInterface::CBuildWindow::~CBuildWindow()
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
if(!mode)
|
|
{
|
|
delete buy;
|
|
delete cancel;
|
|
}
|
|
}
|