mirror of
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373 lines
6.8 KiB
C++
373 lines
6.8 KiB
C++
/*
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* CTextInput.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CTextInput.h"
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#include "Images.h"
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#include "TextControls.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../../lib/TextOperations.h"
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std::list<CFocusable *> CFocusable::focusables;
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CFocusable * CFocusable::inputWithFocus;
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CTextInput::CTextInput(const Rect & Pos)
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:originalAlignment(ETextAlignment::CENTERLEFT)
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{
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pos += Pos.topLeft();
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pos.h = Pos.h;
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pos.w = Pos.w;
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addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
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}
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void CTextInput::createLabel(bool giveFocusToInput)
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{
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OBJ_CONSTRUCTION;
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label = std::make_shared<CLabel>();
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label->pos = pos;
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label->alignment = originalAlignment;
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#if !defined(VCMI_MOBILE)
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if(giveFocusToInput)
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giveFocus();
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#endif
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}
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CTextInput::CTextInput(const Rect & Pos, EFonts font, ETextAlignment alignment, bool giveFocusToInput)
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: CTextInput(Pos)
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{
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originalAlignment = alignment;
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setRedrawParent(true);
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createLabel(giveFocusToInput);
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setFont(font);
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setAlignment(alignment);
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}
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CTextInput::CTextInput(const Rect & Pos, const Point & bgOffset, const ImagePath & bgName)
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: CTextInput(Pos)
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{
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OBJ_CONSTRUCTION;
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if (!bgName.empty())
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background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
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else
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setRedrawParent(true);
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createLabel(true);
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}
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CTextInput::CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf)
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: CTextInput(Pos)
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{
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OBJ_CONSTRUCTION;
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background = std::make_shared<CPicture>(srf, Pos);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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background->pos = pos;
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createLabel(true);
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}
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void CTextInput::setFont(EFonts font)
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{
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label->font = font;
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}
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void CTextInput::setColor(const ColorRGBA & color)
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{
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label->color = color;
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}
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void CTextInput::setAlignment(ETextAlignment alignment)
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{
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originalAlignment = alignment;
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label->alignment = alignment;
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}
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const std::string & CTextInput::getText() const
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{
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return currentText;
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}
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void CTextInput::setCallback(const TextEditedCallback & cb)
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{
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assert(!onTextEdited);
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onTextEdited = cb;
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}
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void CTextInput::setFilterFilename()
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{
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assert(!onTextFiltering);
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onTextFiltering = std::bind(&CTextInput::filenameFilter, _1, _2);
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}
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void CTextInput::setFilterNumber(int minValue, int maxValue)
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{
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onTextFiltering = std::bind(&CTextInput::numberFilter, _1, _2, minValue, maxValue);
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}
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std::string CTextInput::getVisibleText() const
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{
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return hasFocus() ? currentText + composedText + "_" : currentText;
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}
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void CTextInput::clickPressed(const Point & cursorPosition)
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{
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// attempt to give focus unconditionally, even if we already have it
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// this forces on-screen keyboard to show up again, even if player have closed it before
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giveFocus();
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}
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void CTextInput::keyPressed(EShortcut key)
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{
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if(!hasFocus())
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return;
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if(key == EShortcut::GLOBAL_MOVE_FOCUS)
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{
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moveFocus();
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return;
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}
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bool redrawNeeded = false;
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switch(key)
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{
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case EShortcut::GLOBAL_BACKSPACE:
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if(!composedText.empty())
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{
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TextOperations::trimRightUnicode(composedText);
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redrawNeeded = true;
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}
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else if(!currentText.empty())
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{
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TextOperations::trimRightUnicode(currentText);
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redrawNeeded = true;
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}
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break;
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default:
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break;
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}
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if(redrawNeeded)
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{
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updateLabel();
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if(onTextEdited)
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onTextEdited(currentText);
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}
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}
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void CTextInput::setText(const std::string & nText)
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{
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currentText = nText;
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updateLabel();
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}
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void CTextInput::updateLabel()
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{
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std::string visibleText = getVisibleText();
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label->alignment = originalAlignment;
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while (graphics->fonts[label->font]->getStringWidth(visibleText) > pos.w)
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{
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label->alignment = ETextAlignment::CENTERRIGHT;
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visibleText = visibleText.substr(TextOperations::getUnicodeCharacterSize(visibleText[0]));
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}
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label->setText(visibleText);
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}
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void CTextInput::textInputed(const std::string & enteredText)
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{
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if(!hasFocus())
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return;
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std::string oldText = currentText;
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setText(getText() + enteredText);
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if(onTextFiltering)
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onTextFiltering(currentText, oldText);
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if(currentText != oldText)
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{
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updateLabel();
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if(onTextEdited)
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onTextEdited(currentText);
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}
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composedText.clear();
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}
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void CTextInput::textEdited(const std::string & enteredText)
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{
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if(!hasFocus())
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return;
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composedText = enteredText;
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updateLabel();
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}
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void CTextInput::filenameFilter(std::string & text, const std::string &oldText)
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{
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static const std::string forbiddenChars = "<>:\"/\\|?*\r\n"; //if we are entering a filename, some special characters won't be allowed
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size_t pos;
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while((pos = text.find_first_of(forbiddenChars)) != std::string::npos)
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text.erase(pos, 1);
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}
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void CTextInput::numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue)
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{
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assert(minValue < maxValue);
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if(text.empty())
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text = "0";
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size_t pos = 0;
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if(text[0] == '-') //allow '-' sign as first symbol only
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pos++;
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while(pos < text.size())
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{
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if(text[pos] < '0' || text[pos] > '9')
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{
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text = oldText;
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return; //new text is not number.
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}
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pos++;
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}
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try
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{
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int value = boost::lexical_cast<int>(text);
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if(value < minValue)
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text = std::to_string(minValue);
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else if(value > maxValue)
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text = std::to_string(maxValue);
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}
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catch(boost::bad_lexical_cast &)
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{
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//Should never happen. Unless I missed some cases
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logGlobal->warn("Warning: failed to convert %s to number!", text);
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text = oldText;
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}
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}
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void CTextInput::activate()
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{
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CFocusable::activate();
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if (hasFocus())
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{
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#if defined(VCMI_MOBILE)
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//giveFocus();
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#else
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GH.startTextInput(pos);
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#endif
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}
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}
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void CTextInput::deactivate()
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{
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CFocusable::deactivate();
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if (hasFocus())
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{
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#if defined(VCMI_MOBILE)
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removeFocus();
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#else
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GH.stopTextInput();
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#endif
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}
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}
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void CTextInput::onFocusGot()
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{
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updateLabel();
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}
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void CTextInput::onFocusLost()
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{
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updateLabel();
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}
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void CFocusable::focusGot()
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{
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if (isActive())
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GH.startTextInput(pos);
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onFocusGot();
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}
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void CFocusable::focusLost()
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{
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if (isActive())
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GH.stopTextInput();
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onFocusLost();
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}
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CFocusable::CFocusable()
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{
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focusables.push_back(this);
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}
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CFocusable::~CFocusable()
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{
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if(hasFocus())
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inputWithFocus = nullptr;
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focusables -= this;
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}
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bool CFocusable::hasFocus() const
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{
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return inputWithFocus == this;
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}
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void CFocusable::giveFocus()
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{
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auto previousInput = inputWithFocus;
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inputWithFocus = this;
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if(previousInput)
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previousInput->focusLost();
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focusGot();
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}
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void CFocusable::moveFocus()
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{
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auto i = vstd::find(focusables, this);
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auto ourIt = i;
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for(i++; i != ourIt; i++)
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{
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if(i == focusables.end())
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i = focusables.begin();
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if(*i == this)
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return;
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if((*i)->isActive())
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{
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(*i)->giveFocus();
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break;
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}
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}
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}
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void CFocusable::removeFocus()
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{
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if(this == inputWithFocus)
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{
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inputWithFocus = nullptr;
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focusLost();
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}
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}
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