mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
129 lines
3.6 KiB
C++
129 lines
3.6 KiB
C++
/*
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* main.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "main.h"
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#include "mainwindow_moc.h"
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#include "prepare.h"
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#include "../lib/VCMIDirs.h"
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#include <QApplication>
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// Conan workaround https://github.com/conan-io/conan-center-index/issues/13332
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#ifdef VCMI_IOS
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# if __has_include("QIOSIntegrationPlugin.h")
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# include "QIOSIntegrationPlugin.h"
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# endif
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int argcForClient;
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char ** argvForClient;
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#elif defined(VCMI_ANDROID)
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# include <QAndroidJniObject>
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# include <QtAndroid>
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#else
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# include <QMessageBox>
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# include <QProcess>
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#endif // VCMI_IOS
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// android must export main explicitly to make it visible in the shared library
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#ifdef VCMI_ANDROID
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# define MAIN_EXPORT ELF_VISIBILITY
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#else
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# define MAIN_EXPORT
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#endif // VCMI_ANDROID
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int MAIN_EXPORT main(int argc, char * argv[])
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{
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int result;
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#ifdef VCMI_IOS
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{
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#endif
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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#endif
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QApplication vcmilauncher(argc, argv);
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launcher::prepare();
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MainWindow mainWindow;
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mainWindow.show();
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#ifdef VCMI_ANDROID
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// changing language causes window to increase size over the bounds, force it back to proper value
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// TODO: check in Qt 6 if the hack is still needed
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auto appWindow = vcmilauncher.focusWindow();
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auto resizeWindowToScreen = [appWindow]{
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appWindow->resize(appWindow->screen()->availableSize());
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};
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QObject::connect(appWindow, &QWindow::widthChanged, resizeWindowToScreen);
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QObject::connect(appWindow, &QWindow::heightChanged, resizeWindowToScreen);
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#endif
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result = vcmilauncher.exec();
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#ifdef VCMI_IOS
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}
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if (result == 0)
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launchGame(argcForClient, argvForClient);
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#endif
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return result;
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}
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void startGame(const QStringList & args)
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{
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logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
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#ifdef VCMI_IOS
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static const char clientName[] = "vcmiclient";
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argcForClient = args.size() + 1; //first argument is omitted
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argvForClient = new char*[argcForClient];
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argvForClient[0] = new char[strlen(clientName)+1];
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strcpy(argvForClient[0], clientName);
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for(int i = 1; i < argcForClient; ++i)
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{
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std::string s = args.at(i - 1).toStdString();
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argvForClient[i] = new char[s.size() + 1];
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strcpy(argvForClient[i], s.c_str());
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}
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qApp->quit();
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#elif defined(VCMI_ANDROID)
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QtAndroid::androidActivity().callMethod<void>("onLaunchGameBtnPressed");
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#else
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startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
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#endif
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}
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void startEditor(const QStringList & args)
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{
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#ifdef ENABLE_EDITOR
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startExecutable(pathToQString(VCMIDirs::get().mapEditorPath()), args);
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#endif
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}
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#ifndef VCMI_MOBILE
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void startExecutable(QString name, const QStringList & args)
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{
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// Start vcmiclient and vcmieditor with QProcess::start() instead of QProcess::startDetached()
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// since startDetached() results in a missing terminal prompt after quitting vcmiclient.
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// QProcess::start() causes the launcher window to freeze while the child process is running, so we hide it in
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// MainWindow::on_startGameButton_clicked() and MainWindow::on_startEditorButton_clicked()
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QProcess process;
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process.setProcessChannelMode(QProcess::ForwardedChannels);
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process.start(name, args);
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process.waitForFinished(-1);
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if (process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0) {
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QMessageBox::critical(qApp->activeWindow(),
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QObject::tr("Error starting executable"),
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QObject::tr("Failed to start %1\nReason: %2").arg(name, process.errorString()));
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}
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qApp->quit();
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}
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#endif
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