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vcmi/CCastleInterface.cpp
Michał W. Urbańczyk b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00

156 lines
4.0 KiB
C++

#include "stdafx.h"
#include "CCastleInterface.h"
#include "hch/CObjectHandler.h"
#include "CGameInfo.h"
#include "hch/CLodHandler.h"
#include "SDL_Extensions.h"
#include "CAdvmapInterface.h"
#include "hch/CTownHandler.h"
#include "AdventureMapButton.h"
#include <sstream>
std::string getBgName(int type) //TODO - co z tym zrobiæ?
{
switch (type)
{
case 0:
return "TBCSBACK.bmp";
case 1:
return "TBRMBACK.bmp";
case 2:
return "TBTWBACK.bmp";
case 3:
return "TBINBACK.bmp";
case 4:
return "TBNCBACK.bmp";
case 5:
return "TBDNBACK.bmp";
case 6:
return "TBSTBACK.bmp";
case 7:
return "TBFRBACK.bmp";
case 8:
return "TBELBACK.bmp";
default:
throw new std::exception("std::string getBgName(int type): invalid type");
}
}
CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
{
town = Town;
townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp");
cityBg = CGI->bitmaph->loadBitmap(getBgName(town->subID));
hall = CGI->spriteh->giveDef("ITMTL.DEF");
fort = CGI->spriteh->giveDef("ITMCL.DEF");
bigTownPic = CGI->spriteh->giveDef("ITPT.DEF");
flag = CGI->spriteh->giveDef("CREST58.DEF");
CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
exit = new AdventureMapButton<CCastleInterface>(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,Activate);
exit->bitmapOffset = 4;
if(Activate)
{
activate();
show();
}
}
CCastleInterface::~CCastleInterface()
{
SDL_FreeSurface(townInt);
SDL_FreeSurface(cityBg);
delete exit;
delete hall;
delete fort;
delete bigTownPic;
delete flag;
}
void CCastleInterface::close()
{
deactivate();
LOCPLINT->castleInt = NULL;
LOCPLINT->adventureInt->show();
delete this;
}
void CCastleInterface::show()
{
blitAt(cityBg,0,0);
blitAt(townInt,0,374);
LOCPLINT->adventureInt->resdatabar.draw();
int pom;
//draw fort icon
if(town->builtBuildings.find(9)!=town->builtBuildings.end())
pom = 2;
else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
pom = 1;
else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
pom = 0;
else pom = 3;
blitAt(fort->ourImages[pom].bitmap,122,413);
//draw ((village/town/city) hall)/capitol icon
if(town->builtBuildings.find(13)!=town->builtBuildings.end())
pom = 3;
else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
pom = 2;
else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
pom = 1;
else pom = 0;
blitAt(hall->ourImages[pom].bitmap,80,413);
//draw creatures icons and their growths
for(int i=0;i<CREATURES_PER_TOWN;i++)
{
int cid = -1;
if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
{
cid = (14*town->subID)+(i*2);
if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
{
cid++;
}
}
if (cid>=0)
{
int pomx, pomy;
pomx = 22 + (55*((i>3)?(i-4):i));
pomy = (i>3)?(507):(459);
blitAt(CGI->creh->smallImgs[cid],pomx,pomy);
std::ostringstream oss;
oss << '+' << town->creatureIncome[i];
CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly);
}
}
//print name and income
CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly);
char temp[10];
itoa(town->income,temp,10);
CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly);
//blit town icon
pom = town->subID*2;
if (!town->hasFort())
pom += F_NUMBER*2;
if(town->builded >= MAX_BUILDING_PER_TURN)
pom++;
blitAt(bigTownPic->ourImages[pom].bitmap,15,387);
//flag
blitAt(flag->ourImages[town->getOwner()].bitmap,241,387);
//print garrison
for(std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();i!=town->garrison.slots.end();i++)
{
blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387);
itoa(i->second.second,temp,10);
CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly);
}
}
void CCastleInterface::activate()
{
}
void CCastleInterface::deactivate()
{
exit->deactivate();
}