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b976857c6c
* town garrison * creature growths * town big pic
156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
#include "stdafx.h"
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#include "CCastleInterface.h"
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#include "hch/CObjectHandler.h"
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#include "CGameInfo.h"
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#include "hch/CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "hch/CTownHandler.h"
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#include "AdventureMapButton.h"
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#include <sstream>
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std::string getBgName(int type) //TODO - co z tym zrobiæ?
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{
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switch (type)
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{
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case 0:
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return "TBCSBACK.bmp";
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case 1:
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return "TBRMBACK.bmp";
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case 2:
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return "TBTWBACK.bmp";
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case 3:
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return "TBINBACK.bmp";
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case 4:
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return "TBNCBACK.bmp";
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case 5:
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return "TBDNBACK.bmp";
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case 6:
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return "TBSTBACK.bmp";
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case 7:
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return "TBFRBACK.bmp";
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case 8:
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return "TBELBACK.bmp";
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default:
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throw new std::exception("std::string getBgName(int type): invalid type");
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}
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}
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CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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{
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town = Town;
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townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp");
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cityBg = CGI->bitmaph->loadBitmap(getBgName(town->subID));
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hall = CGI->spriteh->giveDef("ITMTL.DEF");
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fort = CGI->spriteh->giveDef("ITMCL.DEF");
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bigTownPic = CGI->spriteh->giveDef("ITPT.DEF");
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flag = CGI->spriteh->giveDef("CREST58.DEF");
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CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
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exit = new AdventureMapButton<CCastleInterface>(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,Activate);
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exit->bitmapOffset = 4;
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if(Activate)
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{
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activate();
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show();
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}
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}
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CCastleInterface::~CCastleInterface()
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{
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SDL_FreeSurface(townInt);
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SDL_FreeSurface(cityBg);
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delete exit;
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delete hall;
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delete fort;
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delete bigTownPic;
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delete flag;
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}
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void CCastleInterface::close()
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{
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deactivate();
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LOCPLINT->castleInt = NULL;
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LOCPLINT->adventureInt->show();
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delete this;
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}
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void CCastleInterface::show()
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{
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blitAt(cityBg,0,0);
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blitAt(townInt,0,374);
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LOCPLINT->adventureInt->resdatabar.draw();
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int pom;
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//draw fort icon
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if(town->builtBuildings.find(9)!=town->builtBuildings.end())
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pom = 2;
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else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
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pom = 1;
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else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
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pom = 0;
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else pom = 3;
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blitAt(fort->ourImages[pom].bitmap,122,413);
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//draw ((village/town/city) hall)/capitol icon
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if(town->builtBuildings.find(13)!=town->builtBuildings.end())
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pom = 3;
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else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
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pom = 2;
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else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
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pom = 1;
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else pom = 0;
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blitAt(hall->ourImages[pom].bitmap,80,413);
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//draw creatures icons and their growths
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for(int i=0;i<CREATURES_PER_TOWN;i++)
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{
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int cid = -1;
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if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
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{
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cid = (14*town->subID)+(i*2);
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if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
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{
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cid++;
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}
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}
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if (cid>=0)
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{
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int pomx, pomy;
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pomx = 22 + (55*((i>3)?(i-4):i));
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pomy = (i>3)?(507):(459);
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blitAt(CGI->creh->smallImgs[cid],pomx,pomy);
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std::ostringstream oss;
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oss << '+' << town->creatureIncome[i];
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CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly);
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}
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}
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//print name and income
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CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly);
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char temp[10];
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itoa(town->income,temp,10);
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CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly);
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//blit town icon
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pom = town->subID*2;
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if (!town->hasFort())
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pom += F_NUMBER*2;
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if(town->builded >= MAX_BUILDING_PER_TURN)
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pom++;
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blitAt(bigTownPic->ourImages[pom].bitmap,15,387);
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//flag
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blitAt(flag->ourImages[town->getOwner()].bitmap,241,387);
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//print garrison
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for(std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();i!=town->garrison.slots.end();i++)
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{
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blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387);
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itoa(i->second.second,temp,10);
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CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly);
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}
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}
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void CCastleInterface::activate()
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{
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}
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void CCastleInterface::deactivate()
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{
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exit->deactivate();
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} |