mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*
|
|
* IBattleInfoCallback.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GameConstants.h"
|
|
#include "BattleHex.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct CObstacleInstance;
|
|
class BattleField;
|
|
|
|
namespace battle
|
|
{
|
|
class IUnitInfo;
|
|
class Unit;
|
|
using Units = std::vector<const Unit *>;
|
|
using UnitFilter = std::function<bool(const Unit *)>;
|
|
}
|
|
|
|
#if SCRIPTING_ENABLED
|
|
namespace scripting
|
|
{
|
|
class Pool;
|
|
}
|
|
#endif
|
|
|
|
class DLL_LINKAGE IBattleInfoCallback
|
|
{
|
|
public:
|
|
#if SCRIPTING_ENABLED
|
|
virtual scripting::Pool * getContextPool() const = 0;
|
|
#endif
|
|
|
|
virtual TerrainId battleTerrainType() const = 0;
|
|
virtual BattleField battleGetBattlefieldType() const = 0;
|
|
|
|
///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
|
virtual boost::optional<int> battleIsFinished() const = 0;
|
|
|
|
virtual si8 battleTacticDist() const = 0; //returns tactic distance in current tactics phase; 0 if not in tactics phase
|
|
virtual si8 battleGetTacticsSide() const = 0; //returns which side is in tactics phase, undefined if none (?)
|
|
|
|
virtual uint32_t battleNextUnitId() const = 0;
|
|
|
|
virtual battle::Units battleGetUnitsIf(battle::UnitFilter predicate) const = 0;
|
|
|
|
virtual const battle::Unit * battleGetUnitByID(uint32_t ID) const = 0;
|
|
virtual const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const = 0;
|
|
|
|
virtual const battle::Unit * battleActiveUnit() const = 0;
|
|
|
|
//blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
|
|
virtual std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const = 0;
|
|
virtual std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit) const = 0;
|
|
};
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|