mirror of
https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
23 lines
367 B
Plaintext
23 lines
367 B
Plaintext
ZVSE
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!?FU1;
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!!VRv2778:Sx16%2;
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!!IF&x16>3:M^Hello world number %X16! (1)^;
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!!if&x16<=3:;
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!!if&v2778=0:;
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!!IF:M^Hello world number %X16! (2)^;
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!!el:;
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!!IF:M^Hello world number %X16! (3)^;
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!!en:;
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!!en:;
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!?FU42;
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!!VRv2777:S4;
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!!DO1/0/5/1&v2777<>1:P;
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!!VRz10:S^Composed hello ^;
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!!IF:M^%Z10%%world%%, v2777=%V2777, v2778=%V2778!^;
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!?PI;
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!!FU42:P;
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