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vcmi/lib/CGeneralTextHandler.cpp
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

582 lines
14 KiB
C++

#include "StdInc.h"
#include "CGeneralTextHandler.h"
#include "../lib/VCMI_Lib.h"
#include "CLodHandler.h"
#include "GameConstants.h"
/*
* CGeneralTextHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
std::string readTo(const std::string &in, int &it, char end)
{
int pom = it;
int last = in.find_first_of(end,it);
it+=(1+last-it);
return in.substr(pom,last-pom);
}
void trimQuotation(std::string &op)
{
if(op.length() && op[0] == '\"' && op[op.size()-1] == '\"')
op = op.substr(1,op.size()-2);
}
void CGeneralTextHandler::load()
{
std::string buf1 = bitmaph->getTextFile("ZELP.TXT");
int itr=0, eol=-1, eolnext=-1, pom;
eolnext = buf1.find_first_of('\r',itr);
while(itr<buf1.size())
{
eol = eolnext; //end of this line
eolnext = buf1.find_first_of('\r',eol+1); //end of the next line
pom=buf1.find_first_of('\t',itr); //upcoming tab
if(eol<0 || pom<0)
break;
if(pom>eol) //in current line there is not tab
zelp.push_back(std::pair<std::string,std::string>());
else
{
zelp.push_back
(std::pair<std::string,std::string>
(buf1.substr(itr,pom-itr),
buf1.substr(pom+1,eol-pom-1)));
boost::algorithm::replace_all(zelp[zelp.size()-1].first,"\t","");
boost::algorithm::replace_all(zelp[zelp.size()-1].second,"\t","");
trimQuotation(zelp.back().second);
}
itr=eol+2;
}
std::string buf = bitmaph->getTextFile("VCDESC.TXT");
int andame = buf.size();
int i=0; //buf iterator
for(int gg=0; gg<14; ++gg)
{
int befi=i;
for(; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
victoryConditions[gg] = buf.substr(befi, i-befi);
i+=2;
}
buf = bitmaph->getTextFile("LCDESC.TXT");
andame = buf.size();
i=0; //buf iterator
for(int gg=0; gg<4; ++gg)
{
int befi=i;
for(; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
lossCondtions[gg] = buf.substr(befi, i-befi);
i+=2;
}
hTxts.resize(GameConstants::HEROES_QUANTITY);
buf = bitmaph->getTextFile("HEROSPEC.TXT");
i=0;
std::string dump;
for(int iii=0; iii<2; ++iii)
{
loadToIt(dump,buf,i,3);
}
for (int iii=0;iii<hTxts.size();iii++)
{
loadToIt(hTxts[iii].bonusName,buf,i,4);
loadToIt(hTxts[iii].shortBonus,buf,i,4);
loadToIt(hTxts[iii].longBonus,buf,i,3);
trimQuotation(hTxts[iii].longBonus);
}
buf = bitmaph->getTextFile("HEROBIOS.TXT");
i=0;
for (int iii=0;iii<hTxts.size();iii++)
{
loadToIt(hTxts[iii].biography,buf,i,3);
trimQuotation(hTxts[iii].biography);
}
int it;
buf = bitmaph->getTextFile("BLDGNEUT.TXT");
andame = buf.size(), it=0;
for(int b=0;b<15;b++)
{
std::string name = readTo(buf,it,'\t'),
description = readTo(buf,it,'\n');
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
{
buildings[fi][b].first = name;
buildings[fi][b].second = description;
}
}
buf1 = readTo(buf,it,'\n');buf1 = readTo(buf,it,'\n');buf1 = readTo(buf,it,'\n');//silo,blacksmith,moat - useless???
//shipyard with the ship
std::string name = readTo(buf,it,'\t'),
description = readTo(buf,it,'\n');
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
{
buildings[fi][20].first = name;
buildings[fi][20].second = description;
}
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
{
buildings[fi][16].first = readTo(buf,it,'\t'),
buildings[fi][16].second = readTo(buf,it,'\n');
}
/////done reading "BLDGNEUT.TXT"******************************
buf = bitmaph->getTextFile("BLDGSPEC.TXT");
andame = buf.size(), it=0;
for(int f=0;f<GameConstants::F_NUMBER;f++)
{
for(int b=0;b<9;b++)
{
buildings[f][17+b].first = readTo(buf,it,'\t');
buildings[f][17+b].second = readTo(buf,it,'\n');
}
buildings[f][26].first = readTo(buf,it,'\t');
buildings[f][26].second = readTo(buf,it,'\n');
buildings[f][15].first = readTo(buf,it,'\t'); //resource silo
buildings[f][15].second = readTo(buf,it,'\n');//resource silo
}
/////done reading BLDGSPEC.TXT*********************************
buf = bitmaph->getTextFile("DWELLING.TXT");
andame = buf.size(), it=0;
for(int f=0;f<GameConstants::F_NUMBER;f++)
{
for(int b=0;b<14;b++)
{
buildings[f][30+b].first = readTo(buf,it,'\t');
buildings[f][30+b].second = readTo(buf,it,'\n');
}
}
//remove prceeding / trailing whitespaces nad quoation marks from buildings descriptions
for(std::map<int, std::map<int, std::pair<std::string, std::string> > >::iterator i = buildings.begin(); i != buildings.end(); i++)
{
for(std::map<int, std::pair<std::string, std::string> >::iterator j = i->second.begin(); j != i->second.end(); j++)
{
std::string &str = j->second.second;
boost::algorithm::trim(str);
trimQuotation(str);
}
}
buf = bitmaph->getTextFile("TCOMMAND.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
tcommands.push_back(tmp);
}
buf = bitmaph->getTextFile("HALLINFO.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
hcommands.push_back(tmp);
}
buf = bitmaph->getTextFile("CASTINFO.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
fcommands.push_back(tmp);
}
std::istringstream ins, namess;
ins.str(bitmaph->getTextFile("TOWNTYPE.TXT"));
namess.str(bitmaph->getTextFile("TOWNNAME.TXT"));
int si=0;
char bufname[75];
while (!ins.eof())
{
ins.getline(bufname,50);
townTypes.push_back(std::string(bufname).substr(0,strlen(bufname)-1));
townNames.resize(si+1);
for (int i=0; i<GameConstants::NAMES_PER_TOWN; i++)
{
namess.getline(bufname,50);
townNames[si].push_back(std::string(bufname).substr(0,strlen(bufname)-1));
}
si++;
}
tlog5 << "\t\tReading OBJNAMES \n";
buf = bitmaph->getTextFile("OBJNAMES.TXT");
it=0; //hope that -1 will not break this
while (it<buf.length()-1)
{
std::string nobj;
loadToIt(nobj, buf, it, 3);
if(nobj.size() && (nobj[nobj.size()-1]==(char)10 || nobj[nobj.size()-1]==(char)13 || nobj[nobj.size()-1]==(char)9))
{
nobj = nobj.substr(0, nobj.size()-1);
}
names.push_back(nobj);
}
tlog5 << "\t\tReading ADVEVENT \n";
buf = bitmaph->getTextFile("ADVEVENT.TXT");
it=0;
std::string temp;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
if (temp[0]=='\"')
{
temp = temp.substr(1,temp.length()-2);
}
boost::algorithm::replace_all(temp,"\"\"","\"");
advobtxt.push_back(temp);
}
tlog5 << "\t\tReading XTRAINFO \n";
buf = bitmaph->getTextFile("XTRAINFO.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
xtrainfo.push_back(temp);
}
tlog5 << "\t\tReading MINENAME \n";
buf = bitmaph->getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
tlog5 << "\t\tReading MINEEVNT \n";
buf = bitmaph->getTextFile("MINEEVNT.TXT");
it=0;
i=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
temp = temp.substr(1,temp.length()-2);
if(i < mines.size())
mines[i++].second = temp;
else
tlog2 << "Warning - too much entries in MINEEVNT. Omitting this one: " << temp << std::endl;
}
tlog5 << "\t\tReading RESTYPES \n";
buf = bitmaph->getTextFile("RESTYPES.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
restypes.push_back(temp);
}
tlog5 << "\t\tReading TERRNAME \n";
buf = bitmaph->getTextFile("TERRNAME.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
terrainNames.push_back(temp);
}
tlog5 << "\t\tReading RANDSIGN \n";
buf = bitmaph->getTextFile("RANDSIGN.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
randsign.push_back(temp);
}
tlog5 << "\t\tReading ZCRGN1 \n";
buf = bitmaph->getTextFile("ZCRGN1.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
creGens.push_back(temp);
}
tlog5 << "\t\tReading CRGN4 \n";
buf = bitmaph->getTextFile("CRGEN4.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
creGens4.push_back(temp);
}
buf = bitmaph->getTextFile("GENRLTXT.TXT");
std::string tmp;
andame = buf.size();
i=0; //buf iterator
for(; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
i+=2;
std::string buflet;
for(int jj=0; jj<764; ++jj)
{
loadToIt(buflet, buf, i, 2);
trimQuotation(buflet);
boost::algorithm::replace_all(buflet,"\"\"","\"");
allTexts.push_back(buflet);
}
std::string stro = bitmaph->getTextFile("Overview.txt");
itr=0;
while(itr<stro.length()-1)
{
loadToIt(tmp, stro, itr, 3);
trimQuotation(tmp);
overview.push_back(tmp);
}
std::string strc = bitmaph->getTextFile("PLCOLORS.TXT");
itr=0;
while(itr<strc.length()-1)
{
loadToIt(tmp, strc, itr, 3);
colors.push_back(tmp);
tmp[0] = toupper(tmp[0]);
capColors.push_back(tmp);
}
std::string strs = bitmaph->getTextFile("ARRAYTXT.TXT");
itr=0;
while(itr<strs.length()-1)
{
loadToIt(tmp, strs, itr, 3);
trimQuotation(tmp);
arraytxt.push_back(tmp);
}
itr = 0;
std::string strin = bitmaph->getTextFile("PRISKILL.TXT");
for(int hh=0; hh<4; ++hh)
{
loadToIt(tmp, strin, itr, 3);
primarySkillNames.push_back(tmp);
}
itr = 0;
strin = bitmaph->getTextFile("JKTEXT.TXT");
for(int hh=0; hh<45; ++hh)
{
loadToIt(tmp, strin, itr, 3);
trimQuotation(tmp);
jktexts.push_back(tmp);
}
itr = 0;
strin = bitmaph->getTextFile("TVRNINFO.TXT");
for(int hh=0; hh<8; ++hh)
{
loadToIt(tmp, strin, itr, 3);
tavernInfo.push_back(tmp);
}
itr = 0;
strin = bitmaph->getTextFile("TURNDUR.TXT");
for(int hh=0; hh<11; ++hh)
{
loadToIt(tmp, strin, itr, 3);
turnDurations.push_back(tmp);
}
itr = 0;
strin = bitmaph->getTextFile("HEROSCRN.TXT");
for(int hh=0; hh<33; ++hh)
{
loadToIt(tmp, strin, itr, 3);
heroscrn.push_back(tmp);
}
itr = 0;
strin = bitmaph->getTextFile("ARTEVENT.TXT");
for(; itr<strin.size();)
{
loadToIt(tmp, strin, itr, 2);
// boost::algorithm::trim(tmp);
trimQuotation(tmp);
boost::algorithm::replace_all(tmp,"\"\"","\"");
artifEvents.push_back(tmp);
}
buf = bitmaph->getTextFile("SSTRAITS.TXT");
it=0;
for(int i=0; i<2; ++i)
loadToIt(dump,buf,it,3);
skillName.resize(GameConstants::SKILL_QUANTITY);
skillInfoTexts.resize(GameConstants::SKILL_QUANTITY);
for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
{
skillInfoTexts[i].resize(3);
loadToIt(skillName[i],buf,it,4);
loadToIt(skillInfoTexts[i][0],buf,it,4);
loadToIt(skillInfoTexts[i][1],buf,it,4);
loadToIt(skillInfoTexts[i][2],buf,it,3);
for(int j = 0; j < 3; j++)
trimQuotation(skillInfoTexts[i][j]);
}
buf = bitmaph->getTextFile("SKILLLEV.TXT");
it=0;
for(int i=0; i<6; ++i)
{
std::string buffo;
loadToIt(buffo,buf,it,3);
levels.push_back(buffo);
}
buf = bitmaph->getTextFile ("SEERHUT.TXT");
it = 0;
loadToIt (dump, buf, it, 3);
loadToIt (dump, buf, it, 4); //dump description
seerEmpty.resize(6);
for (i = 0; i < 5; ++i)
{
loadToIt(seerEmpty[i], buf, it, 4);
trimQuotation (seerEmpty[i]);
}
loadToIt (seerEmpty[5], buf, it, 3);
trimQuotation (seerEmpty[5]);
int j,k;
quests.resize(10);
for (i = 0; i < 9; ++i) //9 types of quests
{
quests[i].resize(5);
for (j = 0; j < 5; ++j)
{
loadToIt (dump, buf, it, 4); //front description
quests[i][j].resize(6);
for (k = 0; k < 5; ++k)
{
loadToIt (quests[i][j][k], buf, it, 4);
trimQuotation (quests[i][j][k]);
}
loadToIt (quests[i][j][5], buf, it, 3);
trimQuotation (quests[i][j][5]);
}
}
quests[9].resize(1);
quests[9][0].resize(6);
for (k = 0; k < 5; ++k) //Time limit
{
loadToIt (quests[9][0][k], buf, it, 4);
}
loadToIt (quests[9][0][k], buf, it, 3);
for (i = 0; i < 2; ++i) //gap description
loadToIt(dump,buf,it,3);
seerNames.resize(48);
for (i = 0; i < 48; ++i)
loadToIt(seerNames[i], buf, it, 3);
//campaigns
buf = bitmaph->getTextFile ("CAMPTEXT.TXT");
it = 0;
loadToIt (dump, buf, it, 3); //comment
std::string nameBuf;
do //map names
{
loadToIt(nameBuf, buf, it, 3);
if(nameBuf.size())
{
campaignMapNames.push_back(nameBuf);
}
} while (nameBuf.size());
campaignRegionNames.resize(campaignMapNames.size()); //allocating space
for(int g=0; g<campaignMapNames.size(); ++g) //region names
{
do //dump comments and empty lines
{
loadToIt(nameBuf, buf, it, 3);
} while (!nameBuf.size() || nameBuf[0] != '/');
do //actual names
{
loadToIt(nameBuf, buf, it, 3);
if(nameBuf.size())
{
campaignRegionNames[g].push_back(nameBuf);
}
} while (nameBuf.size());
}
buf = bitmaph->getTextFile ("ZCREXP.TXT");
it = 0;
loadToIt (dump, buf, it, 3); //comment
for (int i = 0; i < 459; ++i) //some texts seem to be empty
{
loadToIt(dump, buf, it, 4); //description, usually useless
loadToIt(nameBuf, buf, it, 3);
zcrexp.push_back(nameBuf);
}
std::string threatLevelDir = GameConstants::DATA_DIR + "/config/threatlevel.txt";
std::ifstream ifs(threatLevelDir.c_str(), std::ios::in | std::ios::binary);
getline(ifs, buf); //skip 1st line
for (int i = 0; i < 13; ++i)
{
getline(ifs, buf);
threat.push_back(buf);
}
}
std::string CGeneralTextHandler::getTitle(const std::string & text)
{
std::string ret;
int i=0;
while ((text[i++]!='{'));
while ((text[i]!='}') && (i<text.length()))
ret+=text[i++];
return ret;
}
std::string CGeneralTextHandler::getDescr(const std::string & text)
{
std::string ret;
int i=0;
while ((text[i++]!='}'));
i+=2;
while ((text[i]!='"') && (i<text.length()))
ret+=text[i++];
return ret;
}
CGeneralTextHandler::CGeneralTextHandler()
{
}