mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
|
|
* ArmyUpgrade.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "DefendTown.h"
|
|
#include "../AIGateway.h"
|
|
#include "../Engine/Nullkiller.h"
|
|
#include "../AIUtility.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
using namespace Goals;
|
|
|
|
DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack)
|
|
: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defencePath.getHeroStrength()), turn(defencePath.turn()), counterattack(isCounterAttack)
|
|
{
|
|
settown(town);
|
|
sethero(defencePath.targetHero);
|
|
}
|
|
|
|
DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender)
|
|
: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defender->getTotalStrength()), turn(0)
|
|
{
|
|
settown(town);
|
|
sethero(defender);
|
|
}
|
|
|
|
bool DefendTown::operator==(const DefendTown & other) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::string DefendTown::toString() const
|
|
{
|
|
return "Defend town " + town->getObjectName();
|
|
}
|
|
|
|
}
|