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Open-source engine for Heroes of Might and Magic III
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2014-06-27 00:07:09 +03:00
AI another build fix: 2014-06-26 02:19:10 +03:00
client Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
cmake_modules Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
config - H3M parser will create objects that don't have data in map file via 2014-06-25 20:26:47 +03:00
debian Debian update, removed empty files from trunk 2014-04-08 13:30:53 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
lib Compatiblity for last version of Cove (and likely any other town mods) 2014-06-27 00:07:09 +03:00
Mods Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup 2014-05-02 12:03:02 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Fixed path to header in ERM module 2014-06-26 18:16:16 +03:00
server Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
test Missing changes. 2014-04-27 14:38:20 +02:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog - updated changelog 2014-06-02 20:34:09 +02:00
CMakeLists.txt Added -fvisibility=hidden parameter for gcc. 2014-06-24 00:05:53 +03:00
Global.h Replaced usage of DLL_LINKAGE with ELF_VISIBILITY in netpacks. Please make sure that compilation now works on all platforms 2014-06-26 18:34:54 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
README.md Renamed readme to readme.md to enable formatting in github UI 2014-06-26 21:23:00 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)