mirror of
https://github.com/vcmi/vcmi.git
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1341 lines
40 KiB
C++
1341 lines
40 KiB
C++
/*
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* CAdvMapInt.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CAdventureMapInterface.h"
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#include "CAdvMapPanel.h"
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#include "CAdventureOptions.h"
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#include "CInGameConsole.h"
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#include "CMinimap.h"
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#include "CResDataBar.h"
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#include "CList.h"
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#include "CInfoBar.h"
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#include "MapAudioPlayer.h"
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#include "../mapView/mapHandler.h"
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#include "../mapView/MapView.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CTradeWindow.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../lobby/CSavingScreen.h"
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#include "../render/CAnimation.h"
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#include "../gui/CursorHandler.h"
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#include "../render/IImage.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "../CMT.h"
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#include "../PlayerLocalState.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/mapping/CMap.h"
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#define ADVOPT (conf.go()->ac)
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std::shared_ptr<CAdventureMapInterface> adventureInt;
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CAdventureMapInterface::CAdventureMapInterface():
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minimap(new CMinimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH))),
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statusbar(CGStatusBar::create(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG)),
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heroList(new CHeroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD)),
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townList(new CTownList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD)),
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infoBar(new CInfoBar(Point(ADVOPT.infoboxX, ADVOPT.infoboxY))),
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resdatabar(new CResDataBar),
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mapAudio(new MapAudioPlayer()),
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terrain(new MapView(Point(ADVOPT.advmapX, ADVOPT.advmapY), Point(ADVOPT.advmapW, ADVOPT.advmapH))),
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state(EGameState::NOT_INITIALIZED),
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spellBeingCasted(nullptr),
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activeMapPanel(nullptr),
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scrollingCursorSet(false)
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{
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pos.x = pos.y = 0;
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pos.w = GH.screenDimensions().x;
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pos.h = GH.screenDimensions().y;
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strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
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bg = IImage::createFromFile(ADVOPT.mainGraphic);
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if(!ADVOPT.worldViewGraphic.empty())
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{
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bgWorldView = IImage::createFromFile(ADVOPT.worldViewGraphic);
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}
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else
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{
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bgWorldView = nullptr;
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logGlobal->warn("ADVOPT.worldViewGraphic is empty => bitmap not loaded");
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}
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if (!bgWorldView)
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{
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logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
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bgWorldView = IImage::createFromFile("VWorld.bmp");
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}
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worldViewIcons = std::make_shared<CAnimation>("VwSymbol");//todo: customize with ADVOPT
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worldViewIcons->preload();
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for(int g = 0; g < ADVOPT.gemG.size(); ++g)
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{
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gems.push_back(std::make_shared<CAnimImage>(ADVOPT.gemG[g], 0, 0, ADVOPT.gemX[g], ADVOPT.gemY[g]));
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}
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auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> std::shared_ptr<CButton>
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{
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auto button = std::make_shared<CButton>(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
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for(auto image : info.additionalDefs)
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button->addImage(image);
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return button;
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};
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kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
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underground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), ADVOPT.underground, SDLK_u);
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questlog = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
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sleepWake = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
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moveHero = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
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spellbook = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
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advOptions = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
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sysOptions = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
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nextHero = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this), ADVOPT.nextHero, SDLK_h);
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endTurn = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this), ADVOPT.endTurn, SDLK_e);
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int panelSpaceBottom = GH.screenDimensions().y - resdatabar->pos.h - 4;
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panelMain = std::make_shared<CAdvMapPanel>(nullptr, Point(0, 0));
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// TODO correct drawing position
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panelWorldView = std::make_shared<CAdvMapWorldViewPanel>(worldViewIcons, bgWorldView, Point(heroList->pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
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panelMain->addChildColorableButton(kingOverview);
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panelMain->addChildColorableButton(underground);
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panelMain->addChildColorableButton(questlog);
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panelMain->addChildColorableButton(sleepWake);
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panelMain->addChildColorableButton(moveHero);
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panelMain->addChildColorableButton(spellbook);
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panelMain->addChildColorableButton(advOptions);
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panelMain->addChildColorableButton(sysOptions);
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panelMain->addChildColorableButton(nextHero);
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panelMain->addChildColorableButton(endTurn);
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// TODO move configs to resolutions.json, similarly to previous buttons
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config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
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worldViewBackConfig.defName = "IOK6432.DEF";
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worldViewBackConfig.x = GH.screenDimensions().x - 73;
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worldViewBackConfig.y = 343 + 195;
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worldViewBackConfig.playerColoured = false;
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panelWorldView->addChildToPanel(
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makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
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worldViewPuzzleConfig.defName = "VWPUZ.DEF";
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worldViewPuzzleConfig.x = GH.screenDimensions().x - 188;
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worldViewPuzzleConfig.y = 343 + 195;
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worldViewPuzzleConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // no help text for this one
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std::make_shared<CButton>(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
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std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
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worldViewScale1xConfig.defName = "VWMAG1.DEF";
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worldViewScale1xConfig.x = GH.screenDimensions().x - 191;
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worldViewScale1xConfig.y = 23 + 195;
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worldViewScale1xConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // help text is wrong for this button
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
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worldViewScale2xConfig.defName = "VWMAG2.DEF";
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worldViewScale2xConfig.x = GH.screenDimensions().x- 191 + 63;
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worldViewScale2xConfig.y = 23 + 195;
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worldViewScale2xConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // help text is wrong for this button
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
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worldViewScale4xConfig.defName = "VWMAG4.DEF";
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worldViewScale4xConfig.x = GH.screenDimensions().x- 191 + 126;
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worldViewScale4xConfig.y = 23 + 195;
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worldViewScale4xConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // help text is wrong for this button
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
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worldViewUndergroundConfig.defName = "IAM010.DEF";
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worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
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worldViewUndergroundConfig.x = GH.screenDimensions().x - 115;
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worldViewUndergroundConfig.y = 343 + 195;
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worldViewUndergroundConfig.playerColoured = true;
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worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
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panelWorldView->addChildColorableButton(worldViewUnderground);
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onCurrentPlayerChanged(LOCPLINT->playerID);
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int iconColorMultiplier = currentPlayerID.getNum() * 19;
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int wvLeft = heroList->pos.x - 2; // TODO correct drawing position
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//int wvTop = 195;
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for (int i = 0; i < 5; ++i)
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{
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panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(5, 58 + i * 20)), iconColorMultiplier);
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panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
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Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
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}
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for (int i = 0; i < 7; ++i)
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{
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panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(5, 182 + i * 20)), iconColorMultiplier);
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panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(160, 182 + i * 20)), iconColorMultiplier);
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panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
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Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
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}
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panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 5, 367, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
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Colors::WHITE, CGI->generaltexth->allTexts[617]));
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panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 367, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
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Colors::WHITE, CGI->generaltexth->allTexts[618]));
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activeMapPanel = panelMain;
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exitWorldView();
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underground->block(!CGI->mh->getMap()->twoLevel);
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questlog->block(!CGI->mh->getMap()->quests.size());
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worldViewUnderground->block(!CGI->mh->getMap()->twoLevel);
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}
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void CAdventureMapInterface::fshowOverview()
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{
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GH.pushIntT<CKingdomInterface>();
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}
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void CAdventureMapInterface::fworldViewBack()
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{
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exitWorldView();
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auto hero = LOCPLINT->localState->getCurrentHero();
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if (hero)
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centerOnObject(hero);
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}
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void CAdventureMapInterface::fworldViewScale1x()
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{
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// TODO set corresponding scale button to "selected" mode
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openWorldView(7);
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}
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void CAdventureMapInterface::fworldViewScale2x()
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{
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openWorldView(11);
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}
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void CAdventureMapInterface::fworldViewScale4x()
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{
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openWorldView(16);
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}
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void CAdventureMapInterface::fswitchLevel()
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{
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// with support for future multi-level maps :)
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int maxLevels = CGI->mh->getMap()->levels();
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if (maxLevels < 2)
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return;
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terrain->onMapLevelSwitched();
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}
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void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
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{
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underground->setIndex(mapLevel, true);
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underground->redraw();
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worldViewUnderground->setIndex(mapLevel, true);
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worldViewUnderground->redraw();
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minimap->onMapViewMoved(visibleArea, mapLevel);
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}
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void CAdventureMapInterface::onAudioResumed()
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{
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mapAudio->onAudioResumed();
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}
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void CAdventureMapInterface::onAudioPaused()
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{
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mapAudio->onAudioPaused();
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}
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void CAdventureMapInterface::fshowQuestlog()
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{
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LOCPLINT->showQuestLog();
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}
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void CAdventureMapInterface::fsleepWake()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (!h)
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return;
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bool newSleep = !LOCPLINT->localState->isHeroSleeping(h);
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if (newSleep)
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LOCPLINT->localState->setHeroAsleep(h);
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else
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LOCPLINT->localState->setHeroAwaken(h);
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onHeroChanged(h);
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if (newSleep)
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fnextHero();
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// redraw to update the image of sleep/wake button
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panelMain->redraw();
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}
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void CAdventureMapInterface::fmoveHero()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (!h || !LOCPLINT->localState->hasPath(h) || CGI->mh->hasOngoingAnimations())
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return;
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LOCPLINT->moveHero(h, LOCPLINT->localState->getPath(h));
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}
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void CAdventureMapInterface::fshowSpellbok()
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{
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if (!LOCPLINT->localState->getCurrentHero()) //checking necessary values
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return;
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centerOnObject(LOCPLINT->localState->getCurrentHero());
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GH.pushIntT<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
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}
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void CAdventureMapInterface::fadventureOPtions()
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{
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GH.pushIntT<CAdventureOptions>();
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}
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void CAdventureMapInterface::fsystemOptions()
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{
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GH.pushIntT<SettingsMainWindow>();
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}
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void CAdventureMapInterface::fnextHero()
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{
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const auto * currHero = LOCPLINT->localState->getCurrentHero();
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const auto * nextHero = LOCPLINT->localState->getNextWanderingHero(currHero);
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if (nextHero)
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{
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LOCPLINT->localState->setSelection(nextHero);
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centerOnObject(nextHero);
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}
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}
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void CAdventureMapInterface::fendTurn()
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{
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if(!LOCPLINT->makingTurn)
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return;
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if(settings["adventure"]["heroReminder"].Bool())
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{
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for(auto hero : LOCPLINT->localState->getWanderingHeroes())
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{
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if(!LOCPLINT->localState->isHeroSleeping(hero) && hero->movement > 0)
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{
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// Only show hero reminder if conditions met:
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// - There still movement points
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// - Hero don't have a path or there not points for first step on path
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LOCPLINT->localState->verifyPath(hero);
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if(!LOCPLINT->localState->hasPath(hero))
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{
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LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
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return;
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}
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auto path = LOCPLINT->localState->getPath(hero);
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if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
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{
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LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
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return;
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}
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}
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}
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}
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endingTurn();
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}
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void CAdventureMapInterface::updateButtons()
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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sleepWake->block(!hero);
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spellbook->block(!hero);
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moveHero->block(!hero || !LOCPLINT->localState->hasPath(hero) || hero->movement == 0);
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const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
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nextHero->block(nextSuitableHero == nullptr);
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if(hero)
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{
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bool state = LOCPLINT->localState->isHeroSleeping(hero);
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sleepWake->setIndex(state ? 1 : 0, true);
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sleepWake->assignedKeys = {state ? SDLK_w : SDLK_z};
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sleepWake->redraw();
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}
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}
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void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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{
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heroList->update(h);
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if (h == LOCPLINT->localState->getCurrentHero())
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infoBar->showSelection();
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updateButtons();
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}
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void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
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{
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townList->update(town);
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infoBar->showSelection();
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}
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void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
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{
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infoBar->pushComponents(components, message, timer);
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}
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void CAdventureMapInterface::activate()
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{
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CIntObject::activate();
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if (!(active & KEYBOARD))
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CIntObject::activate(KEYBOARD);
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screenBuf = screen;
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GH.statusbar = statusbar;
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if(LOCPLINT)
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{
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LOCPLINT->cingconsole->activate();
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LOCPLINT->cingconsole->pos = this->pos;
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}
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if(state != EGameState::ENEMY_TURN)
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{
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assert(state == EGameState::MAKING_TURN);
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activeMapPanel->activate();
|
|
if (state == EGameState::MAKING_TURN)
|
|
{
|
|
heroList->activate();
|
|
townList->activate();
|
|
infoBar->activate();
|
|
}
|
|
minimap->activate();
|
|
terrain->activate();
|
|
statusbar->activate();
|
|
|
|
GH.fakeMouseMove(); //to restore the cursor
|
|
}
|
|
}
|
|
|
|
void CAdventureMapInterface::deactivate()
|
|
{
|
|
CIntObject::deactivate();
|
|
|
|
if(state != EGameState::ENEMY_TURN)
|
|
{
|
|
assert(state == EGameState::MAKING_TURN);
|
|
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
activeMapPanel->deactivate();
|
|
if (state == EGameState::MAKING_TURN)
|
|
{
|
|
heroList->deactivate();
|
|
townList->deactivate();
|
|
infoBar->deactivate();
|
|
}
|
|
minimap->deactivate();
|
|
terrain->deactivate();
|
|
statusbar->deactivate();
|
|
}
|
|
}
|
|
|
|
void CAdventureMapInterface::showAll(SDL_Surface * to)
|
|
{
|
|
bg->draw(to, 0, 0);
|
|
|
|
// if(state != EGameState::MAKING_TURN)
|
|
// return;
|
|
|
|
heroList->showAll(to);
|
|
townList->showAll(to);
|
|
infoBar->showAll(to);
|
|
|
|
activeMapPanel->showAll(to);
|
|
|
|
minimap->showAll(to);
|
|
terrain->showAll(to);
|
|
show(to);
|
|
|
|
resdatabar->showAll(to);
|
|
statusbar->show(to);
|
|
LOCPLINT->cingconsole->show(to);
|
|
}
|
|
|
|
void CAdventureMapInterface::show(SDL_Surface * to)
|
|
{
|
|
// if(state != EGameState::MAKING_TURN)
|
|
// return;
|
|
|
|
handleMapScrollingUpdate();
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
if(settings["session"]["spectate"].Bool())
|
|
gems[i]->setFrame(PlayerColor(1).getNum());
|
|
else
|
|
gems[i]->setFrame(LOCPLINT->playerID.getNum());
|
|
}
|
|
|
|
minimap->show(to);
|
|
terrain->show(to);
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
gems[i]->showAll(to);
|
|
|
|
LOCPLINT->cingconsole->show(to);
|
|
|
|
infoBar->show(to);
|
|
statusbar->showAll(to);
|
|
}
|
|
|
|
void CAdventureMapInterface::handleMapScrollingUpdate()
|
|
{
|
|
uint32_t timePassed = GH.mainFPSmng->getElapsedMilliseconds();
|
|
uint32_t scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
|
|
uint32_t scrollDistance = scrollSpeedPixels * timePassed / 1000;
|
|
|
|
bool scrollingActive = !GH.isKeyboardCtrlDown() && isActive() && state == EGameState::MAKING_TURN;
|
|
|
|
Point cursorPosition = GH.getCursorPosition();
|
|
Point scrollDirection;
|
|
|
|
if (cursorPosition.x < 15)
|
|
scrollDirection.x = -1;
|
|
|
|
if (cursorPosition.x > GH.screenDimensions().x - 15)
|
|
scrollDirection.x = +1;
|
|
|
|
if (cursorPosition.y < 15)
|
|
scrollDirection.y = -1;
|
|
|
|
if (cursorPosition.y > GH.screenDimensions().y - 15)
|
|
scrollDirection.y = +1;
|
|
|
|
Point scrollDelta = scrollDirection * scrollDistance;
|
|
|
|
if (scrollingActive && scrollDelta != Point(0,0))
|
|
terrain->onMapScrolled(scrollDelta);
|
|
|
|
if (scrollDelta == Point(0,0) && !scrollingCursorSet)
|
|
return;
|
|
|
|
if(scrollDelta.x > 0)
|
|
{
|
|
if(scrollDelta.y < 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
|
|
if(scrollDelta.y > 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
|
|
if(scrollDelta.y == 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_EAST);
|
|
}
|
|
if(scrollDelta.x < 0)
|
|
{
|
|
if(scrollDelta.y < 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
|
|
if(scrollDelta.y > 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
|
|
if(scrollDelta.y == 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_WEST);
|
|
}
|
|
|
|
if (scrollDelta.x == 0)
|
|
{
|
|
if(scrollDelta.y < 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_NORTH);
|
|
if(scrollDelta.y > 0)
|
|
CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
|
|
if(scrollDelta.y == 0)
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
}
|
|
|
|
scrollingCursorSet = scrollDelta != Point(0,0);
|
|
}
|
|
|
|
void CAdventureMapInterface::centerOnTile(int3 on)
|
|
{
|
|
terrain->onCenteredTile(on);
|
|
}
|
|
|
|
void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
|
|
{
|
|
terrain->onCenteredObject(obj);
|
|
}
|
|
|
|
void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
|
|
{
|
|
if (state != EGameState::MAKING_TURN)
|
|
return;
|
|
|
|
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
|
|
const CGTownInstance *t = LOCPLINT->localState->getCurrentTown(); //selected town
|
|
|
|
switch(key)
|
|
{
|
|
case SDLK_g:
|
|
if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
|
|
return;
|
|
|
|
{
|
|
//find first town with tavern
|
|
auto itr = range::find_if(LOCPLINT->localState->getOwnedTowns(), [](const CGTownInstance * town)
|
|
{
|
|
return town->hasBuilt(BuildingID::TAVERN);
|
|
});
|
|
|
|
if(itr != LOCPLINT->localState->getOwnedTowns().end())
|
|
LOCPLINT->showThievesGuildWindow(*itr);
|
|
else
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
|
|
}
|
|
return;
|
|
case SDLK_i:
|
|
if(isActive())
|
|
CAdventureOptions::showScenarioInfo();
|
|
return;
|
|
case SDLK_s:
|
|
if(isActive())
|
|
GH.pushIntT<CSavingScreen>();
|
|
return;
|
|
case SDLK_l:
|
|
if(isActive())
|
|
LOCPLINT->proposeLoadingGame();
|
|
return;
|
|
case SDLK_d:
|
|
{
|
|
if(h && isActive() && LOCPLINT->makingTurn)
|
|
LOCPLINT->tryDiggging(h);
|
|
return;
|
|
}
|
|
case SDLK_p:
|
|
if(isActive())
|
|
LOCPLINT->showPuzzleMap();
|
|
return;
|
|
case SDLK_v:
|
|
if(isActive())
|
|
LOCPLINT->viewWorldMap();
|
|
return;
|
|
case SDLK_r:
|
|
if(isActive() && GH.isKeyboardCtrlDown())
|
|
{
|
|
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
|
|
[](){ GH.pushUserEvent(EUserEvent::RESTART_GAME); }, nullptr);
|
|
}
|
|
return;
|
|
case SDLK_SPACE: //space - try to revisit current object with selected hero
|
|
{
|
|
if(!isActive())
|
|
return;
|
|
if(h)
|
|
{
|
|
LOCPLINT->cb->moveHero(h,h->pos);
|
|
}
|
|
}
|
|
return;
|
|
case SDLK_RETURN:
|
|
{
|
|
if(!isActive() || !LOCPLINT->localState->getCurrentArmy())
|
|
return;
|
|
if(h)
|
|
LOCPLINT->openHeroWindow(h);
|
|
else if(t)
|
|
LOCPLINT->openTownWindow(t);
|
|
return;
|
|
}
|
|
case SDLK_ESCAPE:
|
|
{
|
|
//FIXME: this case is never executed since AdvMapInt is disabled while in spellcasting mode
|
|
if(!isActive() || GH.topInt().get() != this || !spellBeingCasted)
|
|
return;
|
|
|
|
abortCastingMode();
|
|
return;
|
|
}
|
|
case SDLK_t:
|
|
{
|
|
//act on key down if marketplace windows is not already opened
|
|
if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
|
|
return;
|
|
|
|
if(GH.isKeyboardCtrlDown()) //CTRL + T => open marketplace
|
|
{
|
|
//check if we have any marketplace
|
|
const CGTownInstance *townWithMarket = nullptr;
|
|
for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
|
|
{
|
|
if(t->hasBuilt(BuildingID::MARKETPLACE))
|
|
{
|
|
townWithMarket = t;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(townWithMarket) //if any town has marketplace, open window
|
|
GH.pushIntT<CMarketplaceWindow>(townWithMarket);
|
|
else //if not - complain
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
|
|
}
|
|
else if(isActive()) //no ctrl, advmapint is on the top => switch to town
|
|
{
|
|
townList->selectNext();
|
|
}
|
|
return;
|
|
}
|
|
case SDLK_LALT:
|
|
case SDLK_RALT:
|
|
{
|
|
//fake mouse use to trigger onTileHovered()
|
|
GH.fakeMouseMove();
|
|
return;
|
|
}
|
|
default:
|
|
{
|
|
auto direction = keyToMoveDirection(key);
|
|
|
|
if (!direction)
|
|
return;
|
|
|
|
if(!h || !isActive())
|
|
return;
|
|
|
|
if (CGI->mh->hasOngoingAnimations())
|
|
return;
|
|
|
|
if(*direction == Point(0,0))
|
|
{
|
|
centerOnObject(h);
|
|
return;
|
|
}
|
|
|
|
int3 dst = h->visitablePos() + int3(direction->x, direction->y, 0);
|
|
|
|
if (!CGI->mh->isInMap((dst)))
|
|
return;
|
|
|
|
if ( !LOCPLINT->localState->setPath(h, dst))
|
|
return;
|
|
|
|
const CGPath & path = LOCPLINT->localState->getPath(h);
|
|
|
|
if (path.nodes.size() > 2)
|
|
onHeroChanged(h);
|
|
else
|
|
if(!path.nodes[0].turns)
|
|
LOCPLINT->moveHero(h, path);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::optional<Point> CAdventureMapInterface::keyToMoveDirection(const SDL_Keycode & key)
|
|
{
|
|
switch (key) {
|
|
case SDLK_DOWN: return Point( 0, +1);
|
|
case SDLK_LEFT: return Point(-1, 0);
|
|
case SDLK_RIGHT: return Point(+1, 0);
|
|
case SDLK_UP: return Point( 0, -1);
|
|
|
|
case SDLK_KP_1: return Point(-1, +1);
|
|
case SDLK_KP_2: return Point( 0, +1);
|
|
case SDLK_KP_3: return Point(+1, +1);
|
|
case SDLK_KP_4: return Point(-1, 0);
|
|
case SDLK_KP_5: return Point( 0, 0);
|
|
case SDLK_KP_6: return Point(+1, 0);
|
|
case SDLK_KP_7: return Point(-1, -1);
|
|
case SDLK_KP_8: return Point( 0, -1);
|
|
case SDLK_KP_9: return Point(+1, -1);
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
|
|
void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
|
|
{
|
|
assert(sel);
|
|
|
|
infoBar->popAll();
|
|
mapAudio->onSelectionChanged(sel);
|
|
bool centerView = !settings["session"]["autoSkip"].Bool();
|
|
|
|
if (centerView)
|
|
centerOnObject(sel);
|
|
|
|
if(sel->ID==Obj::TOWN)
|
|
{
|
|
auto town = dynamic_cast<const CGTownInstance*>(sel);
|
|
|
|
infoBar->showTownSelection(town);
|
|
townList->select(town);
|
|
heroList->select(nullptr);
|
|
onHeroChanged(nullptr);
|
|
}
|
|
else //hero selected
|
|
{
|
|
auto hero = dynamic_cast<const CGHeroInstance*>(sel);
|
|
|
|
infoBar->showHeroSelection(hero);
|
|
heroList->select(hero);
|
|
townList->select(nullptr);
|
|
|
|
LOCPLINT->localState->verifyPath(hero);
|
|
onHeroChanged(hero);
|
|
}
|
|
updateButtons();
|
|
townList->redraw();
|
|
heroList->redraw();
|
|
}
|
|
|
|
bool CAdventureMapInterface::isActive()
|
|
{
|
|
return active & ~CIntObject::KEYBOARD;
|
|
}
|
|
|
|
void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
|
|
{
|
|
if (positions)
|
|
minimap->updateTiles(*positions);
|
|
else
|
|
minimap->update();
|
|
}
|
|
|
|
void CAdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
|
|
{
|
|
onCurrentPlayerChanged(playerID);
|
|
state = EGameState::HOTSEAT_WAIT;
|
|
}
|
|
|
|
void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
|
|
{
|
|
if(settings["session"]["spectate"].Bool())
|
|
return;
|
|
|
|
adjustActiveness(true);
|
|
mapAudio->onEnemyTurnStarted();
|
|
minimap->setAIRadar(true);
|
|
infoBar->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
|
|
minimap->showAll(screen);//force refresh on inactive object
|
|
infoBar->showAll(screen);//force refresh on inactive object
|
|
}
|
|
|
|
void CAdventureMapInterface::adjustActiveness(bool aiTurnStart)
|
|
{
|
|
bool wasActive = isActive();
|
|
|
|
if(wasActive)
|
|
deactivate();
|
|
|
|
if (aiTurnStart)
|
|
state = EGameState::ENEMY_TURN;
|
|
else
|
|
state = EGameState::MAKING_TURN;
|
|
|
|
if(wasActive)
|
|
activate();
|
|
}
|
|
|
|
void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
|
|
{
|
|
LOCPLINT->localState->setSelection(nullptr);
|
|
|
|
if (playerID == currentPlayerID)
|
|
return;
|
|
|
|
currentPlayerID = playerID;
|
|
bg->playerColored(currentPlayerID);
|
|
|
|
panelMain->setPlayerColor(currentPlayerID);
|
|
panelWorldView->setPlayerColor(currentPlayerID);
|
|
panelWorldView->recolorIcons(currentPlayerID, currentPlayerID.getNum() * 19);
|
|
resdatabar->colorize(currentPlayerID);
|
|
}
|
|
|
|
void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
|
|
{
|
|
onCurrentPlayerChanged(playerID);
|
|
|
|
state = EGameState::MAKING_TURN;
|
|
if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID
|
|
|| settings["session"]["spectate"].Bool())
|
|
{
|
|
adjustActiveness(false);
|
|
minimap->setAIRadar(false);
|
|
infoBar->showSelection();
|
|
}
|
|
|
|
heroList->update();
|
|
townList->update();
|
|
|
|
const CGHeroInstance * heroToSelect = nullptr;
|
|
|
|
// find first non-sleeping hero
|
|
for (auto hero : LOCPLINT->localState->getWanderingHeroes())
|
|
{
|
|
if (!LOCPLINT->localState->isHeroSleeping(hero))
|
|
{
|
|
heroToSelect = hero;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//select first hero if available.
|
|
if (heroToSelect != nullptr)
|
|
{
|
|
LOCPLINT->localState->setSelection(heroToSelect);
|
|
}
|
|
else if (LOCPLINT->localState->getOwnedTowns().size())
|
|
{
|
|
LOCPLINT->localState->setSelection(LOCPLINT->localState->getOwnedTown(0));
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
|
|
}
|
|
|
|
//show new day animation and sound on infobar
|
|
infoBar->showDate();
|
|
|
|
onHeroChanged(nullptr);
|
|
showAll(screen);
|
|
mapAudio->onPlayerTurnStarted();
|
|
|
|
if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
|
|
{
|
|
if(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.topInt().get()))
|
|
iw->close();
|
|
|
|
endingTurn();
|
|
}
|
|
}
|
|
|
|
void CAdventureMapInterface::endingTurn()
|
|
{
|
|
if(settings["session"]["spectate"].Bool())
|
|
return;
|
|
|
|
LOCPLINT->makingTurn = false;
|
|
LOCPLINT->cb->endTurn();
|
|
mapAudio->onPlayerTurnEnded();
|
|
}
|
|
|
|
const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
|
|
{
|
|
std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
|
|
|
|
if (bobjs.empty())
|
|
return nullptr;
|
|
|
|
return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
|
|
/*
|
|
if (bobjs.back()->ID == Obj::HERO)
|
|
return bobjs.back();
|
|
else
|
|
return bobjs.front();*/
|
|
}
|
|
|
|
void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
|
|
{
|
|
if(state != EGameState::MAKING_TURN)
|
|
return;
|
|
|
|
//FIXME: this line breaks H3 behavior for Dimension Door
|
|
if(!LOCPLINT->cb->isVisible(mapPos))
|
|
return;
|
|
if(!LOCPLINT->makingTurn)
|
|
return;
|
|
|
|
const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
|
|
|
|
const CGObjectInstance *topBlocking = getActiveObject(mapPos);
|
|
|
|
int3 selPos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
|
|
if(spellBeingCasted && isInScreenRange(selPos, mapPos))
|
|
{
|
|
const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
|
|
|
|
switch(spellBeingCasted->id)
|
|
{
|
|
case SpellID::SCUTTLE_BOAT: //Scuttle Boat
|
|
if(topBlocking && topBlocking->ID == Obj::BOAT)
|
|
leaveCastingMode(mapPos);
|
|
break;
|
|
case SpellID::DIMENSION_DOOR:
|
|
if(!tile || tile->isClear(heroTile))
|
|
leaveCastingMode(mapPos);
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
//check if we can select this object
|
|
bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
|
|
canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
|
|
|
|
bool isHero = false;
|
|
if(LOCPLINT->localState->getCurrentArmy()->ID != Obj::HERO) //hero is not selected (presumably town)
|
|
{
|
|
if(LOCPLINT->localState->getCurrentArmy() == topBlocking) //selected town clicked
|
|
LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
|
|
else if(canSelect)
|
|
LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
|
|
}
|
|
else if(const CGHeroInstance * currentHero = LOCPLINT->localState->getCurrentHero()) //hero is selected
|
|
{
|
|
isHero = true;
|
|
|
|
const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
|
|
if(currentHero == topBlocking) //clicked selected hero
|
|
{
|
|
LOCPLINT->openHeroWindow(currentHero);
|
|
return;
|
|
}
|
|
else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
|
|
{
|
|
LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
|
|
return;
|
|
}
|
|
else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
|
|
{
|
|
if(LOCPLINT->localState->hasPath(currentHero) &&
|
|
LOCPLINT->localState->getPath(currentHero).endPos() == mapPos)//we'll be moving
|
|
{
|
|
if(!CGI->mh->hasOngoingAnimations())
|
|
LOCPLINT->moveHero(currentHero, LOCPLINT->localState->getPath(currentHero));
|
|
return;
|
|
}
|
|
else //remove old path and find a new one if we clicked on accessible tile
|
|
{
|
|
LOCPLINT->localState->setPath(currentHero, mapPos);
|
|
onHeroChanged(currentHero);
|
|
}
|
|
}
|
|
} //end of hero is selected "case"
|
|
else
|
|
{
|
|
throw std::runtime_error("Nothing is selected...");
|
|
}
|
|
|
|
const auto shipyard = ourInaccessibleShipyard(topBlocking);
|
|
if(isHero && shipyard != nullptr)
|
|
{
|
|
LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
|
|
}
|
|
}
|
|
|
|
void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
|
|
{
|
|
if(state != EGameState::MAKING_TURN)
|
|
return;
|
|
|
|
//may occur just at the start of game (fake move before full intiialization)
|
|
if(!LOCPLINT->localState->getCurrentArmy())
|
|
return;
|
|
|
|
if(!LOCPLINT->cb->isVisible(mapPos))
|
|
{
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
statusbar->clear();
|
|
return;
|
|
}
|
|
auto objRelations = PlayerRelations::ALLIES;
|
|
const CGObjectInstance *objAtTile = getActiveObject(mapPos);
|
|
if(objAtTile)
|
|
{
|
|
objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
|
|
std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
|
|
boost::replace_all(text,"\n"," ");
|
|
statusbar->write(text);
|
|
}
|
|
else
|
|
{
|
|
std::string hlp = CGI->mh->getTerrainDescr(mapPos, false);
|
|
statusbar->write(hlp);
|
|
}
|
|
|
|
if(spellBeingCasted)
|
|
{
|
|
switch(spellBeingCasted->id)
|
|
{
|
|
case SpellID::SCUTTLE_BOAT:
|
|
if(objAtTile && objAtTile->ID == Obj::BOAT)
|
|
CCS->curh->set(Cursor::Map::SCUTTLE_BOAT);
|
|
else
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
return;
|
|
case SpellID::DIMENSION_DOOR:
|
|
{
|
|
const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
|
|
int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
|
|
if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
|
|
CCS->curh->set(Cursor::Map::TELEPORT);
|
|
else
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(LOCPLINT->localState->getCurrentArmy()->ID == Obj::TOWN)
|
|
{
|
|
if(objAtTile)
|
|
{
|
|
if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
|
|
CCS->curh->set(Cursor::Map::TOWN);
|
|
else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
|
|
CCS->curh->set(Cursor::Map::HERO);
|
|
else
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
}
|
|
else
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
}
|
|
else if(const CGHeroInstance * hero = LOCPLINT->localState->getCurrentHero())
|
|
{
|
|
std::array<Cursor::Map, 4> cursorMove = { Cursor::Map::T1_MOVE, Cursor::Map::T2_MOVE, Cursor::Map::T3_MOVE, Cursor::Map::T4_MOVE, };
|
|
std::array<Cursor::Map, 4> cursorAttack = { Cursor::Map::T1_ATTACK, Cursor::Map::T2_ATTACK, Cursor::Map::T3_ATTACK, Cursor::Map::T4_ATTACK, };
|
|
std::array<Cursor::Map, 4> cursorSail = { Cursor::Map::T1_SAIL, Cursor::Map::T2_SAIL, Cursor::Map::T3_SAIL, Cursor::Map::T4_SAIL, };
|
|
std::array<Cursor::Map, 4> cursorDisembark = { Cursor::Map::T1_DISEMBARK, Cursor::Map::T2_DISEMBARK, Cursor::Map::T3_DISEMBARK, Cursor::Map::T4_DISEMBARK, };
|
|
std::array<Cursor::Map, 4> cursorExchange = { Cursor::Map::T1_EXCHANGE, Cursor::Map::T2_EXCHANGE, Cursor::Map::T3_EXCHANGE, Cursor::Map::T4_EXCHANGE, };
|
|
std::array<Cursor::Map, 4> cursorVisit = { Cursor::Map::T1_VISIT, Cursor::Map::T2_VISIT, Cursor::Map::T3_VISIT, Cursor::Map::T4_VISIT, };
|
|
std::array<Cursor::Map, 4> cursorSailVisit = { Cursor::Map::T1_SAIL_VISIT, Cursor::Map::T2_SAIL_VISIT, Cursor::Map::T3_SAIL_VISIT, Cursor::Map::T4_SAIL_VISIT, };
|
|
|
|
const CGPathNode * pathNode = LOCPLINT->cb->getPathsInfo(hero)->getPathInfo(mapPos);
|
|
assert(pathNode);
|
|
|
|
if((GH.isKeyboardAltDown() || settings["gameTweaks"]["forceMovementInfo"].Bool()) && pathNode->reachable()) //overwrite status bar text with movement info
|
|
{
|
|
showMoveDetailsInStatusbar(*hero, *pathNode);
|
|
}
|
|
|
|
int turns = pathNode->turns;
|
|
vstd::amin(turns, 3);
|
|
switch(pathNode->action)
|
|
{
|
|
case CGPathNode::NORMAL:
|
|
case CGPathNode::TELEPORT_NORMAL:
|
|
if(pathNode->layer == EPathfindingLayer::LAND)
|
|
CCS->curh->set(cursorMove[turns]);
|
|
else
|
|
CCS->curh->set(cursorSailVisit[turns]);
|
|
break;
|
|
|
|
case CGPathNode::VISIT:
|
|
case CGPathNode::BLOCKING_VISIT:
|
|
case CGPathNode::TELEPORT_BLOCKING_VISIT:
|
|
if(objAtTile && objAtTile->ID == Obj::HERO)
|
|
{
|
|
if(LOCPLINT->localState->getCurrentArmy() == objAtTile)
|
|
CCS->curh->set(Cursor::Map::HERO);
|
|
else
|
|
CCS->curh->set(cursorExchange[turns]);
|
|
}
|
|
else if(pathNode->layer == EPathfindingLayer::LAND)
|
|
CCS->curh->set(cursorVisit[turns]);
|
|
else
|
|
CCS->curh->set(cursorSailVisit[turns]);
|
|
break;
|
|
|
|
case CGPathNode::BATTLE:
|
|
case CGPathNode::TELEPORT_BATTLE:
|
|
CCS->curh->set(cursorAttack[turns]);
|
|
break;
|
|
|
|
case CGPathNode::EMBARK:
|
|
CCS->curh->set(cursorSail[turns]);
|
|
break;
|
|
|
|
case CGPathNode::DISEMBARK:
|
|
CCS->curh->set(cursorDisembark[turns]);
|
|
break;
|
|
|
|
default:
|
|
if(objAtTile && objRelations != PlayerRelations::ENEMIES)
|
|
{
|
|
if(objAtTile->ID == Obj::TOWN)
|
|
CCS->curh->set(Cursor::Map::TOWN);
|
|
else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
|
|
CCS->curh->set(Cursor::Map::HERO);
|
|
else
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
}
|
|
else
|
|
CCS->curh->set(Cursor::Map::POINTER);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(ourInaccessibleShipyard(objAtTile))
|
|
{
|
|
CCS->curh->set(Cursor::Map::T1_SAIL);
|
|
}
|
|
}
|
|
|
|
void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
|
|
{
|
|
const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
|
|
const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
|
|
const int remainingPointsAfterMove = pathNode.turns == 0 ? pathNode.moveRemains : 0;
|
|
|
|
std::string result = VLC->generaltexth->translate("vcmi.adventureMap", pathNode.turns > 0 ? "moveCostDetails" : "moveCostDetailsNoTurns");
|
|
|
|
boost::replace_first(result, "%TURNS", std::to_string(pathNode.turns));
|
|
boost::replace_first(result, "%POINTS", std::to_string(movementPointsLastTurnCost));
|
|
boost::replace_first(result, "%REMAINING", std::to_string(remainingPointsAfterMove));
|
|
|
|
statusbar->write(result);
|
|
}
|
|
|
|
void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
|
|
{
|
|
if(state != EGameState::MAKING_TURN)
|
|
return;
|
|
|
|
if(spellBeingCasted)
|
|
{
|
|
abortCastingMode();
|
|
return;
|
|
}
|
|
|
|
if(!LOCPLINT->cb->isVisible(mapPos))
|
|
{
|
|
CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
|
|
return;
|
|
}
|
|
|
|
const CGObjectInstance * obj = getActiveObject(mapPos);
|
|
if(!obj)
|
|
{
|
|
// Bare or undiscovered terrain
|
|
const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
|
|
if(tile)
|
|
{
|
|
std::string hlp = CGI->mh->getTerrainDescr(mapPos, true);
|
|
CRClickPopup::createAndPush(hlp);
|
|
}
|
|
return;
|
|
}
|
|
|
|
CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
|
|
}
|
|
|
|
void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
|
|
{
|
|
assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
|
|
spellBeingCasted = sp;
|
|
|
|
deactivate();
|
|
terrain->activate();
|
|
GH.fakeMouseMove();
|
|
}
|
|
|
|
void CAdventureMapInterface::abortCastingMode()
|
|
{
|
|
assert(spellBeingCasted);
|
|
spellBeingCasted = nullptr;
|
|
terrain->deactivate();
|
|
activate();
|
|
}
|
|
|
|
void CAdventureMapInterface::leaveCastingMode(const int3 & dest)
|
|
{
|
|
SpellID id = spellBeingCasted->id;
|
|
|
|
abortCastingMode();
|
|
// if(cast)
|
|
LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
|
|
// else
|
|
// LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
|
|
}
|
|
|
|
Rect CAdventureMapInterface::terrainAreaPixels() const
|
|
{
|
|
return terrain->pos;
|
|
}
|
|
|
|
const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
|
|
{
|
|
const IShipyard *ret = IShipyard::castFrom(obj);
|
|
|
|
if(!ret ||
|
|
obj->tempOwner != currentPlayerID ||
|
|
(CCS->curh->get<Cursor::Map>() != Cursor::Map::T1_SAIL && CCS->curh->get<Cursor::Map>() != Cursor::Map::POINTER))
|
|
return nullptr;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CAdventureMapInterface::exitWorldView()
|
|
{
|
|
state = EGameState::MAKING_TURN;
|
|
|
|
panelMain->activate();
|
|
panelWorldView->deactivate();
|
|
activeMapPanel = panelMain;
|
|
|
|
townList->activate();
|
|
heroList->activate();
|
|
infoBar->activate();
|
|
|
|
redraw();
|
|
terrain->onViewMapActivated();
|
|
}
|
|
|
|
void CAdventureMapInterface::openWorldView(int tileSize)
|
|
{
|
|
state = EGameState::WORLD_VIEW;
|
|
panelMain->deactivate();
|
|
panelWorldView->activate();
|
|
|
|
activeMapPanel = panelWorldView;
|
|
|
|
townList->deactivate();
|
|
heroList->deactivate();
|
|
infoBar->showSelection(); // to prevent new day animation interfering world view mode
|
|
infoBar->deactivate();
|
|
|
|
redraw();
|
|
terrain->onViewWorldActivated(tileSize);
|
|
}
|
|
|
|
void CAdventureMapInterface::openWorldView()
|
|
{
|
|
openWorldView(11);
|
|
}
|
|
|
|
void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
|
|
{
|
|
openWorldView(11);
|
|
terrain->onViewSpellActivated(11, objectPositions, showTerrain);
|
|
}
|