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b89c951d09
* almost redone treasure chest * working gaining levels for heroes (including dialog with skill selection) * corrected another typo i cr_shots
19 lines
710 B
C++
19 lines
710 B
C++
#include "../../AI_Base.h"
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#include "../../CCallback.h"
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class CEmptyAI : public CGlobalAI
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{
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ICallback * cb;
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public:
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void init(ICallback * CB);
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void yourTurn();
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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void heroMoved(const HeroMoveDetails &);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
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};
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#define NAME "EmptyAI 0.1" |