mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
248b5e8677
* improved hero hiring * tree of knowledge will give right number of exp points * fixed bug with double showing "getting hit" animation * more logs in initialization of creature handler * added 'vcmiglorfindel' cheat (works as woggandalfwhite) * minor improvements
944 lines
22 KiB
C++
944 lines
22 KiB
C++
#include "stdafx.h"
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#include <sstream>
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#include <boost/bind.hpp>
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#include <boost/function.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "hch/CHeroHandler.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CTownHandler.h"
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#include "hch/CArtHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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//#include "lua.h"
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//#include "lualib.h"
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//#include "lauxlib.h"
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//#include "lobject.h"
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//#include "lgc.h"
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//#include "lapi.h"
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#include "CLua.h"
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#include "CGameState.h"
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#include "lib/VCMI_Lib.h"
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#include "map.h"
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#include "server/CScriptCallback.h"
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#include "lib/NetPacks.h"
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#pragma warning (disable : 4311)
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#define DEFOS const CGObjectInstance *os = cb->getObj(objid)
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bool getGlobalFunc(lua_State * L, std::string fname)
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{
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//unsigned int hash = lua_calchash(fname.c_str(), fname.size());
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//lua_pushhstring(L, hash, fname.c_str(), fname.size());
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//lua_gettable(L, LUA_GLOBALSINDEX);
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//return lua_isfunction(L, -1);
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return false;
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}
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CObjectScript::CObjectScript()
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{
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language = UNDEF;
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//std::cout << "Tworze obiekt objectscript "<<this<<std::endl;
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}
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CObjectScript::~CObjectScript()
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{
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//std::cout << "Usuwam obiekt objectscript "<<this<<std::endl;
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}
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CScript::CScript()
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{
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//std::cout << "Tworze obiekt CScript "<<this<<std::endl;
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}
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CScript::~CScript()
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{
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//std::cout << "Usuwam obiekt CScript "<<this<<std::endl;
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}
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#define LST (is)
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CLua::CLua(std::string initpath)
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{
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opened=false;
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open(initpath);
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}
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CLua::CLua()
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{
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//std::cout << "Tworze obiekt clua "<<this<<std::endl;
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opened=false;
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}
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void CLua::open(std::string initpath)
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{
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//LST = lua_open();
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//opened = true;
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//LUA_OPEN_LIB(LST, luaopen_base);
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//LUA_OPEN_LIB(LST, luaopen_io);
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//if ((luaL_loadfile (LST, initpath.c_str())) == 0)
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//{
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// lua_pcall (LST, 0, LUA_MULTRET, 0);
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//}
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//else
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//{
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// std::string temp = "Cannot open script ";
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// temp += initpath;
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// throw std::exception(temp.c_str());
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//}
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}
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void CLua::registerCLuaCallback()
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{
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}
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CLua::~CLua()
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{
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////std::cout << "Usuwam obiekt clua "<<this<<std::endl;
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//if (opened)
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//{
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// std::cout << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl;
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// lua_close(LST);
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//}
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}
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void CLua::findF(std::string fname)
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{
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// lua_getfield(is, LUA_GLOBALSINDEX, fname.c_str()); /* function to be called */
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}
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void CLua::findF2(std::string fname)
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{
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//lua_pushstring (is, fname.c_str());
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//lua_gettable (is, LUA_GLOBALSINDEX);
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}
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void CLua::findFS(std::string fname)
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{
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//lua_settop(is, 0);
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//if (!getGlobalFunc(is,fname))
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//{
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// lua_settop(is, 0);
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// throw new std::exception((fname + ": function not defined").c_str()); // the call is not defined
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//}
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}
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#undef LST
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CLuaObjectScript::CLuaObjectScript(std::string filename)
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{
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language = LUA;
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open(filename);
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//binit = bnewobject = bonherovisit = brightext = false;
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//std::cout << "Tworze obiekt CLuaObjectScript "<<this<<std::endl;
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}
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CLuaObjectScript::~CLuaObjectScript()
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{
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//std::cout << "Usuwam obiekt CLuaObjectScript "<<this<<std::endl;
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}
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void CLuaObjectScript::init()
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{
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}
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std::string CLuaObjectScript::genFN(std::string base, int ID)
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{
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std::stringstream sts;
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sts<<base<<"_"<<ID;
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return sts.str();
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}
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void CLuaObjectScript::newObject(int objid)
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{
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//findF(genFN("newObject",os->ID));
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//lua_pushinteger(is, (int)os);
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//if (lua_pcall (is, 1, 0, 0))
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//{
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// lua_settop(is, 0);
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// throw new std::exception(("Failed to call "+genFN("newObject",os->ID)+" function in lua script.").c_str());
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//}
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//lua_settop(is, 0);
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return;
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}
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void CLuaObjectScript::onHeroVisit(int objid, int heroID)
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{
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//findF(genFN("heroVisit",os->ID));
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//lua_pushinteger(is, (int)os);
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//lua_pushinteger(is, heroID);
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//if (lua_pcall (is, 2, 0, 0))
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//{
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// lua_settop(is, 0);
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// throw new std::exception(("Failed to call "+genFN("heroVisit",os->ID)+" function in lua script.").c_str());
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//}
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//lua_settop(is, 0);
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}
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//std::string CLuaObjectScript::hoverText(int objid)
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//{
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// //findF(genFN("hoverText",os->ID));
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// //lua_pushinteger(is, (int)os);
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// //if (lua_pcall (is, 1, 1, 0))
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// //{
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// // lua_settop(is, 0);
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// // throw new std::exception(("Failed to call "+genFN("hoverText",os->ID)+" function in lua script.").c_str());
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// //}
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// //std::string ret = lua_tostring(is,1);
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// //lua_settop(is, 0);
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// return "";
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//}
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void CVisitableOPH::newObject(int objid)
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{
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visitors.insert
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(std::pair<int,std::set<int> >(objid,std::set<int>()));
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DEFOS;
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MetaString hovername;
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int pom;
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switch(os->ID)
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{
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case 51:
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pom = 8;
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break;
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case 23:
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pom = 7;
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break;
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case 61:
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pom = 11;
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break;
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case 32:
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pom = 4;
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break;
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case 100:
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pom = 5;
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break;
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case 102:
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typeOfTree[objid] = rand()%3;
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return;
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default:
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std::cout << "Unsupported ID in CVisitableOPH::hoverText" << std::endl;
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return;
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}
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hovername << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(2,pom);
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cb->setHoverName(objid,&hovername);
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//int heroID = cb->getSelectedHero();
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//if (heroID>=0)
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//{
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//add += ( (visitors[os].find(heroID) == visitors[os].end())
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// ?
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// (VLC->generaltexth->allTexts[353]) //not visited
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// :
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// ( VLC->generaltexth->allTexts[352]) ); //visited
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//}
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};
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void CVisitableOPH::onHeroVisit(int objid, int heroID)
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{
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DEFOS;
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if (visitors.find(objid)!=visitors.end())
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{
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if(visitors[objid].find(heroID)==visitors[objid].end())
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{
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onNAHeroVisit(objid,heroID, false);
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if(os->ID != 102)
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visitors[objid].insert(heroID);
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}
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else
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{
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onNAHeroVisit(objid,heroID, true);
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}
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}
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else
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{
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#ifndef __GNUC__
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throw new std::exception("Skrypt nie zainicjalizowal instancji tego obiektu. :(");
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#else
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throw new std::exception();
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#endif
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}
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};
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void CVisitableOPH::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
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{
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const CGObjectInstance *os = cb->getObj(objid);
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int id=0, subid=0, ot=0, val=1;
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switch(os->ID)
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{
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case 51:
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subid=0;
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ot=80;
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break;
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case 23:
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subid=1;
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ot=39;
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break;
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case 61:
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subid=2;
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ot=100;
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break;
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case 32:
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subid=3;
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ot=59;
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break;
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case 100:
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id=5;
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ot=143;
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val=1000;
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break;
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case 102:
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id = 5;
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subid = 1;
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ot = 146;
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val = 1;
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break;
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}
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if (!alreadyVisited)
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{
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switch (os->ID)
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{
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case 51:
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case 23:
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case 61:
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case 32:
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{
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cb->changePrimSkill(heroID,subid,val);
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InfoWindow iw;
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iw.components.push_back(Component(0,subid,val,0));
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iw.text << std::pair<ui8,ui32>(11,ot);
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iw.player = cb->getOwner(heroID);
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cb->showInfoDialog(&iw);
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break;
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}
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case 100: //give exp
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{
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InfoWindow iw;
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iw.components.push_back(Component(id,subid,val,0));
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iw.player = cb->getOwner(heroID);
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iw.text << std::pair<ui8,ui32>(11,ot);
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cb->showInfoDialog(&iw);
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cb->changePrimSkill(heroID,4,val);
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break;
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}
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case 102:
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{
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const CGHeroInstance *h = cb->getHero(heroID);
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val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
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if(!typeOfTree[objid])
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{
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visitors[objid].insert(heroID);
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InfoWindow iw;
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iw.components.push_back(Component(id,subid,1,0));
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iw.player = cb->getOwner(heroID);
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iw.text << std::pair<ui8,ui32>(11,148);
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cb->showInfoDialog(&iw);
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cb->changePrimSkill(heroID,4,val);
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break;
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}
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else
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{
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int res, resval;
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if(typeOfTree[objid]==1)
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{
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res = 6;
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resval = 2000;
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ot = 149;
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}
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else
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{
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res = 5;
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resval = 10;
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ot = 151;
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}
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if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
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{
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ot++;
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text << std::pair<ui8,ui32>(11,ot);
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cb->showInfoDialog(&iw);
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return;
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}
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YesNoDialog sd;
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sd.player = cb->getOwner(heroID);
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sd.text << std::pair<ui8,ui32>(11,ot);
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sd.components.push_back(Component(id,subid,val,0));
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cb->showYesNoDialog(&sd,CFunctionList<void(ui32)>(boost::bind(&CVisitableOPH::treeSelected,this,objid,heroID,res,resval,val,_1)));
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}
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break;
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}
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}
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}
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else
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{
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ot++;
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InfoWindow iw;
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iw.player = cb->getOwner(heroID);
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iw.text << std::pair<ui8,ui32>(11,ot);
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cb->showInfoDialog(&iw);
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}
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}
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std::vector<int> CVisitableOPH::yourObjects()
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{
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std::vector<int> ret;
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ret.push_back(51);//camp
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ret.push_back(23);//tower
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ret.push_back(61);//axis
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ret.push_back(32);//garden
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ret.push_back(100);//stone
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ret.push_back(102);//tree
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return ret;
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}
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void CVisitableOPH::treeSelected( int objid, int heroID, int resType, int resVal, int expVal, ui32 result )
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{
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if(result==0) //player agreed to give res for exp
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{
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cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
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cb->changePrimSkill(heroID,4,expVal); //give exp
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visitors[objid].insert(heroID); //set state to visited
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}
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}
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void CVisitableOPW::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
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{
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DEFOS;
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int mid;
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switch (os->ID)
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{
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case 55:
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mid = 92;
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break;
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case 112:
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mid = 170;
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break;
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case 109:
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mid = 164;
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break;
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}
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if (alreadyVisited)
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{
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if (os->ID!=112)
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mid++;
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else
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mid--;
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InfoWindow iw;
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iw.player = cb->getHero(heroID)->tempOwner;
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iw.text << std::pair<ui8,ui32>(11,mid);
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cb->showInfoDialog(&iw);
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}
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else
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{
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int type, sub, val;
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type = 2;
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switch (os->ID)
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{
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case 55:
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if (rand()%2)
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{
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sub = 5;
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val = 5;
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}
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else
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{
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sub = 6;
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val = 500;
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}
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break;
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case 112:
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mid = 170;
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sub = (rand() % 5) + 1;
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val = (rand() % 4) + 3;
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break;
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case 109:
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mid = 164;
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sub = 6;
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if(cb->getDate(2)<2)
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val = 500;
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else
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val = 1000;
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}
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int player = cb->getOwner(heroID);
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cb->giveResource(player,sub,val);
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InfoWindow iw;
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iw.player = player;
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iw.components.push_back(Component(type,sub,val,0));
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iw.text << std::pair<ui8,ui32>(11,mid);
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cb->showInfoDialog(&iw);
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visited[objid] = true;
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MetaString ms; //set text to "visited"
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ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,352);
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cb->setHoverName(objid,&ms);
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}
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}
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void CVisitableOPW::newTurn ()
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{
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if (cb->getDate(1)==1) //first day of week
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{
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for (std::map<int,bool>::iterator i = visited.begin(); i != visited.end(); i++)
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{
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(*i).second = false;
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MetaString ms; //set text to "not visited"
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ms << std::pair<ui8,ui32>(3,cb->getObj(i->first)->ID) << " " << std::pair<ui8,ui32>(1,353);
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cb->setHoverName(i->first,&ms);
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}
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}
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}
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void CVisitableOPW::newObject(int objid)
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{
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visited.insert(std::pair<int,bool>(objid,false));
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DEFOS;
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MetaString ms;
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ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,visited[objid] ? 352 : 353);
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cb->setHoverName(objid,&ms);
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}
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void CVisitableOPW::onHeroVisit(int objid, int heroID)
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{
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if(visited[objid])
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onNAHeroVisit(objid,heroID,true);
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else
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onNAHeroVisit(objid,heroID,false);
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}
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std::vector<int> CVisitableOPW::yourObjects() //returns IDs of objects which are handled by script
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{
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std::vector<int> ret(3);
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ret.push_back(55); //mystical garden
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ret.push_back(112); //windmill
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ret.push_back(109); //water wheel
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return ret;
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}
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void CMines::newObject(int objid)
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{
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ourObjs.push_back(objid);
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cb->setOwner(objid,NEUTRAL_PLAYER);
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DEFOS;
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MetaString ms;
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ms << std::pair<ui8,ui32>(3,os->ID);
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cb->setHoverName(objid,&ms);
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}
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void CMines::onHeroVisit(int objid, int heroID)
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{
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//TODO: this is code for standard mines, no support for abandoned mine (subId==7)
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DEFOS;
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if(os->subID==7)
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return;
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const CGHeroInstance *h = cb->getHero(heroID);
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if(h->tempOwner == os->tempOwner)
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return; //TODO: leaving garrison
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cb->setOwner(objid,h->tempOwner);
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MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,os->subID) << " " << std::pair<ui8,ui32>(6,23+h->tempOwner);
|
|
cb->setHoverName(objid,&ms);
|
|
ms.clear();
|
|
|
|
int vv=1; //amount of resource per turn
|
|
if (os->subID==0 || os->subID==2)
|
|
vv++;
|
|
else if (os->subID==6)
|
|
vv = 1000;
|
|
|
|
InfoWindow iw;
|
|
iw.text << std::pair<ui8,ui32>(10,os->subID);
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,os->subID,vv,-1));
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
std::vector<int> CMines::yourObjects()
|
|
{
|
|
std::vector<int> ret;
|
|
ret.push_back(53);
|
|
return ret;
|
|
}
|
|
void CMines::newTurn ()
|
|
{
|
|
const CGObjectInstance * obj;
|
|
for (unsigned i=0;i<ourObjs.size();i++)
|
|
{
|
|
obj = cb->getObj(ourObjs[i]);
|
|
if (obj->tempOwner == NEUTRAL_PLAYER)
|
|
continue;
|
|
int vv = 1;
|
|
if (obj->subID==0 || obj->subID==2)
|
|
vv++;
|
|
else if (obj->subID==6)
|
|
vv = 1000;
|
|
cb->giveResource(obj->tempOwner,obj->subID,vv);
|
|
}
|
|
}
|
|
|
|
|
|
void CPickable::newObject(int objid)
|
|
{
|
|
cb->setBlockVis(objid,true);
|
|
|
|
MetaString ms;
|
|
DEFOS;
|
|
switch (os->ID)
|
|
{
|
|
case 79:
|
|
ms << std::pair<ui8,ui32>(4,os->subID);
|
|
break;
|
|
case 5:
|
|
ms << std::pair<ui8,ui32>(5,os->subID);
|
|
break;
|
|
default:
|
|
ms << std::pair<ui8,ui32>(3,os->ID);
|
|
break;
|
|
}
|
|
|
|
cb->setHoverName(objid,&ms);
|
|
}
|
|
void CPickable::onHeroVisit(int objid, int heroID)
|
|
{
|
|
DEFOS;
|
|
switch(os->ID)
|
|
{
|
|
case 5: //artifact
|
|
{
|
|
cb->giveHeroArtifact(os->subID,heroID,-2);
|
|
InfoWindow iw;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.components.push_back(Component(4,os->subID,0,0));
|
|
iw.text << std::pair<ui8,ui32>(12,os->subID);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 12: //campfire
|
|
{
|
|
int val = (rand()%3) + 4, //4 - 6
|
|
res = rand()%6,
|
|
owner = cb->getOwner(heroID);
|
|
cb->giveResource(owner,res,val); //non-gold resource
|
|
cb->giveResource(owner,6,val*100);//gold
|
|
InfoWindow iw;
|
|
iw.player = owner;
|
|
iw.components.push_back(Component(2,6,val*100,0));
|
|
iw.components.push_back(Component(2,res,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,23);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 79: //resource
|
|
{
|
|
//TODO: handle guards (when battles are finished)
|
|
CResourceObjInfo * t2 = static_cast<CResourceObjInfo *>(os->info);
|
|
int val;
|
|
if(t2->amount)
|
|
val = t2->amount;
|
|
else
|
|
{
|
|
switch(os->subID)
|
|
{
|
|
case 6:
|
|
val = 500 + (rand()%6)*100;
|
|
break;
|
|
case 0: case 2:
|
|
val = 6 + (rand()%5);
|
|
break;
|
|
default:
|
|
val = 3 + (rand()%3);
|
|
break;
|
|
}
|
|
}
|
|
if(t2->message.length())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = cb->getHero(heroID)->tempOwner;
|
|
iw.text << t2->message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
cb->giveResource(cb->getOwner(heroID),os->subID,val);
|
|
|
|
ShowInInfobox sii;
|
|
sii.player = cb->getOwner(heroID);
|
|
sii.c = Component(2,os->subID,val,0);
|
|
sii.text << std::pair<ui8,ui32>(11,113);
|
|
sii.text.replacements.push_back(VLC->objh->restypes[os->subID]);
|
|
cb->showCompInfo(&sii);
|
|
break;
|
|
}
|
|
case 101: //treasure chest
|
|
{
|
|
if (os->subID) //not OH3 treasure chest
|
|
break;
|
|
int wyn = rand()%100, val=0;
|
|
if (wyn<32) //1k/0.5k
|
|
{
|
|
val = 1000;
|
|
}
|
|
else if(wyn<64) //1.5k/1k
|
|
{
|
|
val = 1500;
|
|
}
|
|
else if(wyn<95) //2k/1.5k
|
|
{
|
|
val = 2000;
|
|
}
|
|
else //random treasure artifact, or (if backapack is full) 1k/0.5k
|
|
{
|
|
if (1/*TODO: backpack is full*/)
|
|
{
|
|
val = 1000;
|
|
}
|
|
else
|
|
{
|
|
//TODO: give treasure artifact
|
|
break;
|
|
}
|
|
}
|
|
SelectionDialog sd;
|
|
sd.player = cb->getOwner(heroID);
|
|
sd.text << std::pair<ui8,ui32>(11,146);
|
|
sd.components.push_back(Component(2,6,val,0));
|
|
sd.components.push_back(Component(5,0,val-500,0));
|
|
boost::function<void(ui32)> fun = boost::bind(&CPickable::chosen,this,_1,heroID,val);
|
|
cb->showSelectionDialog(&sd,fun);
|
|
break;
|
|
}
|
|
}
|
|
cb->removeObject(objid);
|
|
}
|
|
void CPickable::chosen(ui32 which, int heroid, int val)
|
|
{
|
|
switch(which)
|
|
{
|
|
case 0: //player pick gold
|
|
cb->giveResource(cb->getOwner(heroid),6,val);
|
|
break;
|
|
case 1: //player pick exp
|
|
cb->changePrimSkill(heroid, 4, val-500);
|
|
break;
|
|
default:
|
|
throw std::string("Unhandled choice");
|
|
}
|
|
}
|
|
|
|
std::vector<int> CPickable::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret;
|
|
ret.push_back(79); //resource
|
|
ret.push_back(5); //artifact
|
|
ret.push_back(12); //resource
|
|
ret.push_back(101); //treasure chest / commander stone
|
|
return ret;
|
|
}
|
|
|
|
void CTownScript::onHeroVisit(int objid, int heroID)
|
|
{
|
|
DEFOS;
|
|
if(cb->getOwner(objid)!=cb->getOwner(heroID))
|
|
{
|
|
return;
|
|
}
|
|
cb->heroVisitCastle(objid,heroID);
|
|
}
|
|
|
|
void CTownScript::newObject(int objid)
|
|
{
|
|
MetaString ms;
|
|
const CGTownInstance * n = cb->getTown(objid);
|
|
ms << n->name << ", " << n->town->name;
|
|
cb->setHoverName(objid,&ms);
|
|
}
|
|
|
|
void CTownScript::onHeroLeave(int objid, int heroID)
|
|
{
|
|
cb->stopHeroVisitCastle(objid,heroID);
|
|
}
|
|
|
|
std::vector<int> CTownScript::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret(1);
|
|
ret.push_back(98); //town
|
|
return ret;
|
|
}
|
|
|
|
void CHeroScript::newObject(int objid)
|
|
{
|
|
cb->setBlockVis(objid,true);
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(1,15);
|
|
ms.replacements.push_back(cb->getHero(objid)->name);
|
|
ms.replacements.push_back(cb->getHero(objid)->type->heroClass->name);
|
|
cb->setHoverName(objid,&ms);
|
|
}
|
|
|
|
void CHeroScript::onHeroVisit(int objid, int heroID)
|
|
{
|
|
//TODO: check for allies
|
|
const CGHeroInstance *my = cb->getHero(objid),
|
|
*vis = cb->getHero(heroID);
|
|
if(my->tempOwner == vis->tempOwner) //one of allied cases
|
|
{
|
|
//exchange
|
|
}
|
|
else
|
|
{
|
|
cb->startBattle(
|
|
&vis->army,
|
|
&my->army,
|
|
vis->pos,
|
|
vis,
|
|
my,
|
|
0);
|
|
}
|
|
}
|
|
std::vector<int> CHeroScript::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret;
|
|
ret.push_back(34); //hero
|
|
return ret;
|
|
}
|
|
void CMonsterS::newObject(int objid)
|
|
{
|
|
//os->blockVisit = true;
|
|
DEFOS;
|
|
switch(VLC->creh->creatures[os->subID].level)
|
|
{
|
|
case 1:
|
|
cb->setAmount(objid,rand()%31+20);
|
|
break;
|
|
case 2:
|
|
cb->setAmount(objid,rand()%16+15);
|
|
break;
|
|
case 3:
|
|
cb->setAmount(objid,rand()%16+10);
|
|
break;
|
|
case 4:
|
|
cb->setAmount(objid,rand()%11+10);
|
|
break;
|
|
case 5:
|
|
cb->setAmount(objid,rand()%9+8);
|
|
break;
|
|
case 6:
|
|
cb->setAmount(objid,rand()%8+5);
|
|
break;
|
|
case 7:
|
|
cb->setAmount(objid,rand()%7+3);
|
|
break;
|
|
case 8:
|
|
cb->setAmount(objid,rand()%4+2);
|
|
break;
|
|
case 9:
|
|
cb->setAmount(objid,rand()%3+2);
|
|
break;
|
|
case 10:
|
|
cb->setAmount(objid,rand()%3+1);
|
|
break;
|
|
|
|
}
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(((CCreatureObjInfo*)(os->info))->number);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,os->subID);
|
|
cb->setHoverName(objid,&ms);
|
|
}
|
|
void CMonsterS::onHeroVisit(int objid, int heroID)
|
|
{
|
|
DEFOS;
|
|
CCreatureSet set;
|
|
//TODO: zrobic secik w sposob wyrafinowany
|
|
set.slots[0] = std::pair<ui32,si32>(os->subID,((CCreatureObjInfo*)(os->info))->number);
|
|
cb->startBattle(heroID,set,os->pos,boost::bind(&CMonsterS::endBattleWith,this,os,_1));
|
|
}
|
|
std::vector<int> CMonsterS::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret;
|
|
ret.push_back(54); //monster
|
|
return ret;
|
|
}
|
|
|
|
void CMonsterS::endBattleWith(const CGObjectInstance *monster, BattleResult *result )
|
|
{
|
|
if(result->winner==0)
|
|
{
|
|
cb->removeObject(monster->id);
|
|
}
|
|
else
|
|
{
|
|
int killedAmount=0;
|
|
for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
|
if(i->first == monster->subID)
|
|
killedAmount += i->second;
|
|
cb->setAmount(monster->id,((CCreatureObjInfo*)(monster->info))->number - killedAmount);
|
|
}
|
|
}
|
|
|
|
void CCreatureGen::newObject(int objid)
|
|
{
|
|
DEFOS;
|
|
amount[objid] = VLC->creh->creatures[VLC->objh->cregens[os->subID]].growth;
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(8,os->subID);
|
|
cb->setHoverName(objid,&ms);
|
|
}
|
|
void CCreatureGen::onHeroVisit(int objid, int heroID)
|
|
{
|
|
}
|
|
std::vector<int> CCreatureGen::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret;
|
|
ret.push_back(17); //cregen1
|
|
return ret;
|
|
}
|
|
|
|
void CTeleports::newObject(int objid)
|
|
{
|
|
DEFOS;
|
|
objs[os->ID][os->subID].push_back(objid);
|
|
}
|
|
|
|
void CTeleports::onHeroVisit(int objid, int heroID)
|
|
{
|
|
DEFOS;
|
|
int destinationid=-1;
|
|
switch(os->ID)
|
|
{
|
|
case 43: //one way - find correspong exit monolith
|
|
if(vstd::contains(objs,44) && vstd::contains(objs[44],os->subID) && objs[44][os->subID].size())
|
|
destinationid = objs[44][os->subID][rand()%objs[44][os->subID].size()];
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<<objid << std::endl;
|
|
break;
|
|
case 45: //two way monolith - pick any other one
|
|
if(vstd::contains(objs,45) && vstd::contains(objs[45],os->subID) && objs[45][os->subID].size()>1)
|
|
while ((destinationid = objs[45][os->subID][rand()%objs[45][os->subID].size()])==objid);
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<<objid << std::endl;
|
|
break;
|
|
case 103: //find nearest subterranean gate on the other level
|
|
{
|
|
std::pair<int,double> best(-1,150000); //pair<id,dist>
|
|
for(int i=0; i<objs[103][0].size(); i++)
|
|
{
|
|
if(cb->getObj(objs[103][0][i])->pos.z == os->pos.z) continue; //gates on our level are not interesting
|
|
double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(os->pos);
|
|
if(hlp<best.second)
|
|
{
|
|
best.first = objs[103][0][i];
|
|
best.second = hlp;
|
|
}
|
|
}
|
|
if(best.first<0)
|
|
return;
|
|
else
|
|
destinationid = best.first;
|
|
break;
|
|
}
|
|
}
|
|
if(destinationid < 0)
|
|
{
|
|
tlog2 << "Cannot find exit... :( \n";
|
|
return;
|
|
}
|
|
cb->moveHero(heroID,(os->ID!=103)
|
|
?(CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
|
|
:(cb->getObj(destinationid)->pos),
|
|
true);
|
|
}
|
|
|
|
std::vector<int> CTeleports::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret;
|
|
ret.push_back(43);
|
|
ret.push_back(44);
|
|
ret.push_back(45);
|
|
ret.push_back(103);
|
|
return ret;
|
|
} |