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43 lines
809 B
C++
43 lines
809 B
C++
/*
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* AdventureSpellCast.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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namespace NKAI
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{
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namespace Goals
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{
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class DLL_EXPORT AdventureSpellCast : public ElementarGoal<AdventureSpellCast>
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{
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private:
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SpellID spellID;
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public:
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AdventureSpellCast(const CGHeroInstance * hero, SpellID spellID)
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: ElementarGoal(Goals::ADVENTURE_SPELL_CAST), spellID(spellID)
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{
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sethero(hero);
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}
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const CSpell * getSpell() const
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{
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return spellID.toSpell();
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}
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void accept(AIGateway * ai) override;
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std::string toString() const override;
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bool operator==(const AdventureSpellCast & other) const override;
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};
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}
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}
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