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vcmi/AI/Nullkiller/Behaviors/DefenceBehavior.h
2021-07-26 21:02:50 +03:00

39 lines
753 B
C++

/*
* BuyArmyBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "lib/VCMI_Lib.h"
#include "../Goals/CGoal.h"
#include "../AIUtility.h"
namespace Goals
{
class DefenceBehavior : public CGoal<DefenceBehavior>
{
public:
DefenceBehavior()
:CGoal(DEFENCE)
{
}
virtual Goals::TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const DefenceBehavior & other) const override
{
return true;
}
private:
void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town) const;
};
}