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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/client/CConfigHandler.cpp
Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00

404 lines
14 KiB
C++

//#define BOOST_SPIRIT_DEBUG
#include "CConfigHandler.h"
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/version.hpp>
#include <fstream>
using namespace config;
#if BOOST_VERSION >= 103800
#include <boost/spirit/include/classic.hpp>
using namespace boost::spirit::classic;
#else
#include <boost/spirit.hpp>
using namespace boost::spirit;
#endif
using namespace phoenix;
/*
* CConfigHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CConfigHandler conf;
GUIOptions *current = NULL;
std::pair<int,int> curRes;
ButtonInfo *currentButton;
int gnb=-1;
struct lerror
{
std::string txt;
lerror(const std::string & TXT):txt(TXT){};
void operator()() const
{
tlog1 << txt << std::endl;
}
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
tlog1 << txt << std::endl;
}
};
struct SetCurButton
{
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
std::string str(t1,t2);
if(str=="KingdomOv")
currentButton = &current->ac.kingOverview;
else if(str=="Underground")
currentButton = &current->ac.underground;
else if(str=="QuestLog")
currentButton = &current->ac.questlog;
else if(str=="SleepWake")
currentButton = &current->ac.sleepWake;
else if(str=="MoveHero")
currentButton = &current->ac.moveHero;
else if(str=="Spellbook")
currentButton = &current->ac.spellbook;
else if(str=="AdvOptions")
currentButton = &current->ac.advOptions;
else if(str=="SysOptions")
currentButton = &current->ac.sysOptions;
else if(str=="NextHero")
currentButton = &current->ac.nextHero;
else if(str=="EndTurn")
currentButton = &current->ac.endTurn;
}
};
struct lerror2
{
std::string txt;
lerror2(const std::string & TXT):txt(TXT){};
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
std::string txt2(t1,t2);
tlog1 << txt << txt2 << std::endl;
}
};
struct dummy
{
boost::function<void()> func;
dummy(const boost::function<void()> & F)
:func(F){}
template<typename IteratorT>
void operator()(IteratorT t1, IteratorT t2) const
{
func();
}
};
template<typename T>struct SetButtonProp
{
T point;
SetButtonProp(T p)
:point(p){}
template <typename Z>
void operator()(const Z & val) const
{
currentButton->*point = val;
}
};
template<typename T> SetButtonProp<T> SetButtonProp_a(T p)
{
return SetButtonProp<T>(p);
}
struct SetButtonStr
{
std::string ButtonInfo::*point;
SetButtonStr(std::string ButtonInfo::* p)
:point(p){}
template <typename Z>
void operator()(const Z first, const Z last) const
{
std::string str(first,last);
currentButton->*point = str;
}
};
template<typename T>struct SetAdventureProp
{
T point;
SetAdventureProp(T p)
:point(p){}
template <typename Z>
void operator()(const Z & val) const
{
current->ac.*point = val;
}
};
template<typename T> SetAdventureProp<T> SetAdventureProp_a(T p)
{
return SetAdventureProp<T>(p);
}
struct SetAdventureStr
{
std::string AdventureMapConfig::*point;
SetAdventureStr(std::string AdventureMapConfig::* p)
:point(p){}
template <typename Z>
void operator()(const Z first, const Z last) const
{
std::string str(first,last);
current->ac.*point = str;
}
};
struct AddDefForButton
{
template <typename Z>
void operator()(const Z first, const Z last) const
{
std::string str(first,last);
currentButton->additionalDefs.push_back(str);
}
};
struct ClearAdditionalDefs
{
template <typename Z>
void operator()(const Z first, const Z last) const
{
currentButton->additionalDefs.clear();
}
};
static void addGRes()
{
if(current)
conf.guiOptions[curRes] = *current; //we'll use by default settings from previous resolution
current = &conf.guiOptions[curRes];
}
static void setGem(int x, int val)
{
if(x)
current->ac.gemX[gnb] = val;
else
current->ac.gemY[gnb] = val;
}
struct AddGemName
{
template <typename Z>
void operator()(const Z first, const Z last) const
{
current->ac.gemG.push_back(std::string(first,last));
}
};
struct SettingsGrammar : public grammar<SettingsGrammar>
{
template <typename ScannerT>
struct definition
{
rule<ScannerT> r, clientOption, clientOptionsSequence, ClientSettings;
rule<ScannerT> GUISettings, GUIOption, GUIOptionsSequence, AdvMapOptionsSequence, AdvMapOption;
rule<ScannerT> GUIResolution, fname;
definition(SettingsGrammar const& self)
{
fname = lexeme_d[+(alnum_p | '.')];
clientOption
= str_p("resolution=") >> (uint_p[assign_a(conf.cc.resx)] >> 'x' >> uint_p[assign_a(conf.cc.resy)] | eps_p[lerror("Wrong resolution!")])
| str_p("pregameRes=") >> (uint_p[assign_a(conf.cc.pregameResx)] >> 'x' >> uint_p[assign_a(conf.cc.pregameResy)] | eps_p[lerror("Wrong pregame size!")])
| str_p("screenSize=") >> (uint_p[assign_a(conf.cc.screenx)] >> 'x' >> uint_p[assign_a(conf.cc.screeny)] | eps_p[lerror("Wrong screen size!")])
| str_p("port=") >> (uint_p[assign_a(conf.cc.port)] | eps_p[lerror("Wrong port!")])
| str_p("bpp=") >> (uint_p[assign_a(conf.cc.bpp)] | eps_p[lerror("Wrong bpp!")])
| str_p("localInformation=") >> (uint_p[assign_a(conf.cc.localInformation)] | eps_p[lerror("Wrong localInformation!")])
| str_p("fullscreen=") >> (uint_p[assign_a(conf.cc.fullscreen)] | eps_p[lerror("Wrong fullscreen!")])
| str_p("server=") >> ( ( +digit_p >> *('.' >> +digit_p) )[assign_a(conf.cc.server)] | eps_p[lerror("Wrong server!")])
| str_p("defaultPlayerAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultPlayerAI)] | eps_p[lerror("Wrong defaultAI!")])
| str_p("neutralBattleAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultBattleAI)] | eps_p[lerror("Wrong defaultAI!")])
| (+(anychar_p - '}'))[lerror2("Unrecognized client option: ")]
;
clientOptionsSequence = *(clientOption >> (';' | eps_p[lerror("Semicolon lacking after client option!")]));
ClientSettings = '{' >> clientOptionsSequence >> '}';
AdvMapOption
= str_p("Buttons") >> ((ch_p('{') >> '}') | eps_p[lerror("Wrong Buttons!")])
| str_p("Minimap: ") >>
*(
"width=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapW)]//[assign_a(current->ac.minimapW)]
| "height=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapH)]
| "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapY)]
)
| str_p("Statusbar:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::statusbarX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::statusbarY)]
| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::statusbarG)]
)
)
| str_p("ResDataBar:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resdatabarX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resdatabarY)]
| "offsetX=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resOffsetX)]
| "offsetY=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resOffsetY)]
| "resSpace=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resDist)]
| "resDateSpace=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resDateDist)]
| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::resdatabarG)]
)
)
| str_p("InfoBox:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::infoboxX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::infoboxY)]
)
)
| str_p("AdvMap:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapY)]
| "width=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapW)]
| "height=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapH)]
| "smoothMove=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::smoothMove)]
| "puzzleSepia=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::puzzleSepia)]
)
)
| str_p("background=") >> fname[SetAdventureStr(&AdventureMapConfig::mainGraphic)]
| str_p("Button") >> (+(anychar_p-':'))[SetCurButton()] >> ':' >>
*(
( "x=" >> uint_p[SetButtonProp_a(&ButtonInfo::x)]
| "y=" >> uint_p[SetButtonProp_a(&ButtonInfo::y)]
| "playerColoured=" >> uint_p[SetButtonProp_a(&ButtonInfo::playerColoured)]
| "graphic=" >> fname[SetButtonStr(&ButtonInfo::defName)]
| str_p("additionalDefs=")[ClearAdditionalDefs()]
>> ch_p('(') >> fname[AddDefForButton()]
>> *(',' >> fname[AddDefForButton()]) >> ')'
)
)
| str_p("HeroList:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistY)]
| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistSize)]
| "movePoints=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistMB)]
| "manaPoints=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistMN)]
| "arrowUp=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistAU)]
| "arrowDown=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistAD)]
)
)
| str_p("TownList:") >>
*(
( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistX)]
| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistY)]
| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistSize)]
| "arrowUp=" >> fname[SetAdventureStr(&AdventureMapConfig::tlistAU)]
| "arrowDown=" >> fname[SetAdventureStr(&AdventureMapConfig::tlistAD)]
)
)
| str_p("gem") >> uint_p[var(gnb) = arg1] >> ':' >>
*(
( "x=" >> uint_p[bind(&setGem,1,_1)]
| "y=" >> uint_p[bind(&setGem,0,_1)]
| "graphic=" >> fname[AddGemName()]
)
)
| str_p("InGameConsole:") >>
*(
( "maxInputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::inputLineLength)]
| "maxOutputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::outputLineLength)]
)
)
| str_p("Overview:") >>
*(
( "pics=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewPics)]
| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewSize)]
| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::overviewBg)]
)
)
;
AdvMapOptionsSequence = *(AdvMapOption >> (';' | eps_p[lerror("Semicolon lacking in advmapopt!")]));
GUIResolution = (uint_p[assign_a(curRes.first)] >> 'x' >> uint_p[assign_a(curRes.second)])
[dummy(&addGRes)];
GUIOption = str_p("AdventureMap") >> ('{' >> AdvMapOptionsSequence >> '}' | eps_p[lerror("Wrong AdventureMap!")]);
GUIOptionsSequence = *(GUIOption >> (';' | eps_p[lerror("Semicolon after GUIOption lacking!")]));
GUISettings = +(GUIResolution >> '{' >> GUIOptionsSequence >> '}');
r
= str_p("clientSettings") >> (ClientSettings | eps_p[lerror("Wrong clientSettings!")])
>> str_p("GUISettings") >> ('{' >> GUISettings >> '}' | eps_p[lerror("Wrong GUISettings!")]);
#ifdef BOOST_SPIRIT_DEBUG
BOOST_SPIRIT_DEBUG_RULE(clientOption);
BOOST_SPIRIT_DEBUG_RULE(clientOptionsSequence);
BOOST_SPIRIT_DEBUG_RULE(ClientSettings);
BOOST_SPIRIT_DEBUG_RULE(AdvMapOption);
BOOST_SPIRIT_DEBUG_RULE(AdvMapOptionsSequence);
BOOST_SPIRIT_DEBUG_RULE(GUIOption);
BOOST_SPIRIT_DEBUG_RULE(GUIOptionsSequence);
BOOST_SPIRIT_DEBUG_RULE(GUISettings);
BOOST_SPIRIT_DEBUG_RULE(GUIResolution);
BOOST_SPIRIT_DEBUG_RULE(r);
#endif
}
rule<ScannerT> const& start() const { return r; }
};
};
struct CommentsGrammar : public grammar<CommentsGrammar>
{
template <typename ScannerT>
struct definition
{
rule<ScannerT> comment;
definition(CommentsGrammar const& self)
{
comment = comment_p("//") | comment_p("/*","*/") | space_p;
BOOST_SPIRIT_DEBUG_RULE(comment);
}
rule<ScannerT> const& start() const { return comment; }
};
};
CConfigHandler::CConfigHandler(void)
{
}
CConfigHandler::~CConfigHandler(void)
{
}
void config::CConfigHandler::init()
{
std::vector<char> settings;
std::ifstream ifs(DATA_DIR "/config/settings.txt");
if(!ifs)
{
tlog1 << "Cannot open " DATA_DIR "/config/settings.txt !" << std::endl;
return;
}
ifs.unsetf(std::ios::skipws); // Turn of white space skipping on the stream
std::copy(std::istream_iterator<char>(ifs),std::istream_iterator<char>(),std::back_inserter(settings));
std::vector<char>::const_iterator first = settings.begin(), last = settings.end();
SettingsGrammar sg;
BOOST_SPIRIT_DEBUG_NODE(sg);
CommentsGrammar cg;
BOOST_SPIRIT_DEBUG_NODE(cg);
parse_info<std::vector<char>::const_iterator> info = parse(first,last,sg,cg);
if(!info.hit)
tlog1 << "Cannot parse config/settings.txt file!\n";
else if(!info.full)
tlog2 << "Not entire config/settings.txt parsed!\n";
//fixing screenx / screeny if set to 0x0
if (cc.screenx == 0 && cc.screeny == 0)
{
cc.screenx = cc.resx;
cc.screeny = cc.resy;
}
}
GUIOptions * config::CConfigHandler::go()
{
return &guiOptions[std::pair<int,int>(cc.resx,cc.resy)];
}