1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/client/lobby/OptionsTab.h
2024-11-03 01:13:14 +01:00

229 lines
6.2 KiB
C++

/*
* OptionsTab.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "OptionsTabBase.h"
#include "../windows/CWindowObject.h"
#include "../widgets/Scrollable.h"
VCMI_LIB_NAMESPACE_BEGIN
struct PlayerSettings;
struct PlayerInfo;
enum class PlayerStartingBonus : int8_t;
VCMI_LIB_NAMESPACE_END
class CLabel;
class CMultiLineLabel;
class CFilledTexture;
class CAnimImage;
class CComponentBox;
class CTextBox;
class CButton;
class CSlider;
class LRClickableArea;
class FilledTexturePlayerColored;
class TransparentFilledRectangle;
/// The options tab which is shown at the map selection phase.
class OptionsTab : public OptionsTabBase
{
struct PlayerOptionsEntry;
ui8 humanPlayers;
std::map<PlayerColor, std::shared_ptr<PlayerOptionsEntry>> entries;
public:
OptionsTab();
void recreate();
void onSetPlayerClicked(const PlayerSettings & ps) const;
enum SelType
{
TOWN,
HERO,
BONUS
};
class HandicapWindow : public CWindowObject
{
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
std::vector<std::shared_ptr<CLabel>> labels;
std::vector<std::shared_ptr<CAnimImage>> anim;
std::vector<std::shared_ptr<TransparentFilledRectangle>> textinputbackgrounds;
std::map<PlayerColor, std::map<EGameResID, std::shared_ptr<CTextInput>>> textinputs;
std::vector<std::shared_ptr<CButton>> buttons;
void notFocusedClick() override;
public:
HandicapWindow();
};
private:
struct CPlayerSettingsHelper
{
const PlayerSettings & playerSettings;
const SelType selectionType;
CPlayerSettingsHelper(const PlayerSettings & playerSettings, SelType type)
: playerSettings(playerSettings), selectionType(type)
{}
/// visible image settings
size_t getImageIndex(bool big = false);
AnimationPath getImageName(bool big = false);
std::string getName(); /// name visible in options dialog
std::string getTitle(); /// title in popup box
std::string getSubtitle(); /// popup box subtitle
std::string getDescription(); /// popup box description, not always present
};
class CPlayerOptionTooltipBox : public CWindowObject, public CPlayerSettingsHelper
{
std::shared_ptr<CFilledTexture> backgroundTexture;
std::shared_ptr<CLabel> labelTitle;
std::shared_ptr<CLabel> labelSubTitle;
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> labelAssociatedCreatures;
std::shared_ptr<CComponentBox> boxAssociatedCreatures;
std::shared_ptr<CLabel> labelHeroSpeciality;
std::shared_ptr<CAnimImage> imageSpeciality;
std::shared_ptr<CLabel> labelSpecialityName;
std::shared_ptr<CTextBox> textBonusDescription;
void genHeader();
void genTownWindow();
void genHeroWindow();
void genBonusWindow();
public:
CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
};
class SelectionWindow : public CWindowObject
{
//const int ICON_SMALL_WIDTH = 48;
const int ICON_SMALL_HEIGHT = 32;
const int ICON_BIG_WIDTH = 58;
const int ICON_BIG_HEIGHT = 64;
const int TEXT_POS_X = 29;
const int TEXT_POS_Y = 56;
const int MAX_LINES = 5;
const int MAX_ELEM_PER_LINES = 5;
int elementsPerLine;
std::shared_ptr<CSlider> slider;
PlayerColor color;
SelType type;
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
std::vector<std::shared_ptr<CIntObject>> components;
std::vector<FactionID> factions;
std::vector<HeroTypeID> heroes;
std::set<HeroTypeID> unusableHeroes;
FactionID initialFaction;
HeroTypeID initialHero;
PlayerStartingBonus initialBonus;
FactionID selectedFaction;
HeroTypeID selectedHero;
PlayerStartingBonus selectedBonus;
std::set<FactionID> allowedFactions;
std::set<HeroTypeID> allowedHeroes;
std::vector<PlayerStartingBonus> allowedBonus;
void genContentGrid(int lines);
void genContentFactions();
void genContentHeroes();
void genContentBonus();
void drawOutlinedText(int x, int y, ColorRGBA color, std::string text);
std::tuple<int, int> calcLines(FactionID faction);
void apply();
void recreate(int sliderPos = 0);
void setSelection();
int getElement(const Point & cursorPosition);
void setElement(int element, bool doApply);
void sliderMove(int slidPos);
void notFocusedClick() override;
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
public:
void reopen();
SelectionWindow(const PlayerColor & color, SelType _type, int sliderPos = 0);
};
/// Image with current town/hero/bonus
struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
{
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> subtitle;
SelectedBox(Point position, PlayerSettings & playerSettings, SelType type);
void showPopupWindow(const Point & cursorPosition) override;
void clickReleased(const Point & cursorPosition) override;
void scrollBy(int distance) override;
void update();
};
struct PlayerOptionsEntry : public CIntObject
{
std::string name;
std::unique_ptr<PlayerInfo> pi;
std::unique_ptr<PlayerSettings> s;
std::shared_ptr<CLabel> labelPlayerName;
std::shared_ptr<CTextInput> labelPlayerNameEdit;
std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
std::shared_ptr<CPicture> background;
std::shared_ptr<CButton> buttonTownLeft;
std::shared_ptr<CButton> buttonTownRight;
std::shared_ptr<CButton> buttonHeroLeft;
std::shared_ptr<CButton> buttonHeroRight;
std::shared_ptr<CButton> buttonBonusLeft;
std::shared_ptr<CButton> buttonBonusRight;
std::shared_ptr<CButton> flag;
std::shared_ptr<SelectedBox> town;
std::shared_ptr<SelectedBox> hero;
std::shared_ptr<SelectedBox> bonus;
std::shared_ptr<LRClickableArea> handicap;
std::shared_ptr<CMultiLineLabel> labelHandicap;
enum {HUMAN_OR_CPU, HUMAN, CPU} whoCanPlay;
PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
void hideUnavailableButtons();
bool captureThisKey(EShortcut key) override;
void keyPressed(EShortcut key) override;
void clickReleased(const Point & cursorPosition) override;
bool receiveEvent(const Point & position, int eventType) const override;
private:
const OptionsTab & parentTab;
void updateName();
};
};