mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
f59834afe1
- string "speech" can now be translated - removed "title" string, VCMI will now use object name instead - moved configuration of all "markets" into a separate json file - added schema for validation of market objects - removed serialization of translated strings from University
332 lines
8.8 KiB
C++
332 lines
8.8 KiB
C++
/*
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* CommonConstructors.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CommonConstructors.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../IGameCallback.h"
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#include "../json/JsonRandom.h"
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#include "../constants/StringConstants.h"
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#include "../TerrainHandler.h"
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#include "../VCMI_Lib.h"
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#include "../CConfigHandler.h"
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#include "../entities/faction/CTownHandler.h"
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#include "../entities/hero/CHeroClass.h"
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#include "../json/JsonUtils.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGMarket.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../modding/IdentifierStorage.h"
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#include "../mapping/CMapDefines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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bool CObstacleConstructor::isStaticObject()
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{
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return true;
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}
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bool CreatureInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string CreatureInstanceConstructor::getNameTextID() const
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{
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return VLC->creatures()->getByIndex(getSubIndex())->getNamePluralTextID();
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}
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bool ResourceInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string ResourceInstanceConstructor::getNameTextID() const
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{
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return TextIdentifier("core", "restypes", getSubIndex()).get();
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}
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void CTownInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)
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{
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faction = (*VLC->townh)[index];
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});
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filtersJson = input["filters"];
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// change scope of "filters" to scope of object that is being loaded
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// since this filters require to resolve building ID's
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filtersJson.setModScope(input["faction"].getModScope());
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}
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void CTownInstanceConstructor::afterLoadFinalization()
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{
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assert(faction);
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for(const auto & entry : filtersJson.Struct())
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{
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filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
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{
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return BuildingID(VLC->identifiers()->getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value_or(-1));
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});
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}
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}
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bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
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{
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const auto * town = dynamic_cast<const CGTownInstance *>(object);
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auto buildTest = [&](const BuildingID & id)
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{
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return town->hasBuilt(id);
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};
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return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
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}
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void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
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{
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obj->tempOwner = PlayerColor::NEUTRAL;
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}
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void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, vstd::RNG & rng) const
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{
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auto templ = getOverride(object->cb->getTile(object->pos)->getTerrainID(), object);
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if(templ)
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object->appearance = templ;
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}
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bool CTownInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string CTownInstanceConstructor::getNameTextID() const
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{
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return faction->getNameTextID();
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}
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void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
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{
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VLC->identifiers()->requestIdentifier(
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"heroClass",
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input["heroClass"],
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[&](si32 index) { heroClass = HeroClassID(index).toHeroClass(); });
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for (const auto & [name, config] : input["filters"].Struct())
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{
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HeroFilter filter;
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filter.allowFemale = config["female"].Bool();
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filter.allowMale = config["male"].Bool();
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filters[name] = filter;
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if (!config["hero"].isNull())
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{
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VLC->identifiers()->requestIdentifier( "hero", config["hero"], [this, templateName = name](si32 index) {
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filters.at(templateName).fixedHero = HeroTypeID(index);
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});
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}
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}
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}
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std::shared_ptr<const ObjectTemplate> CHeroInstanceConstructor::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
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std::vector<std::shared_ptr<const ObjectTemplate>> allTemplates = getTemplates();
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std::shared_ptr<const ObjectTemplate> candidateFullMatch;
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std::shared_ptr<const ObjectTemplate> candidateGenderMatch;
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std::shared_ptr<const ObjectTemplate> candidateBase;
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assert(hero->gender != EHeroGender::DEFAULT);
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for (const auto & templ : allTemplates)
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{
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if (filters.count(templ->stringID))
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{
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const auto & filter = filters.at(templ->stringID);
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if (filter.fixedHero.hasValue())
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{
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if (filter.fixedHero == hero->getHeroTypeID())
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candidateFullMatch = templ;
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}
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else if (filter.allowMale)
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{
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if (hero->gender == EHeroGender::MALE)
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candidateGenderMatch = templ;
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}
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else if (filter.allowFemale)
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{
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if (hero->gender == EHeroGender::FEMALE)
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candidateGenderMatch = templ;
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}
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else
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{
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candidateBase = templ;
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}
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}
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else
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{
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candidateBase = templ;
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}
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}
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if (candidateFullMatch)
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return candidateFullMatch;
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if (candidateGenderMatch)
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return candidateGenderMatch;
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return candidateBase;
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}
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void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const
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{
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}
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bool CHeroInstanceConstructor::hasNameTextID() const
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{
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return true;
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}
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std::string CHeroInstanceConstructor::getNameTextID() const
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{
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return heroClass->getNameTextID();
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}
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void BoatInstanceConstructor::initTypeData(const JsonNode & input)
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{
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layer = EPathfindingLayer::SAIL;
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int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
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if(pos != -1)
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layer = EPathfindingLayer(pos);
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else
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logMod->error("Unknown layer %s found in boat!", input["layer"].String());
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onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
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onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
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actualAnimation = AnimationPath::fromJson(input["actualAnimation"]);
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overlayAnimation = AnimationPath::fromJson(input["overlayAnimation"]);
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for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
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flagAnimations[i] = AnimationPath::fromJson(input["flagAnimations"].Vector()[i]);
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bonuses = JsonRandom::loadBonuses(input["bonuses"]);
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}
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void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
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{
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boat->layer = layer;
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boat->actualAnimation = actualAnimation;
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boat->overlayAnimation = overlayAnimation;
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boat->flagAnimations = flagAnimations;
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boat->onboardAssaultAllowed = onboardAssaultAllowed;
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boat->onboardVisitAllowed = onboardVisitAllowed;
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for(auto & b : bonuses)
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boat->addNewBonus(std::make_shared<Bonus>(b));
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}
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AnimationPath BoatInstanceConstructor::getBoatAnimationName() const
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{
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return actualAnimation;
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}
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void MarketInstanceConstructor::initTypeData(const JsonNode & input)
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{
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if (settings["mods"]["validation"].String() != "off")
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JsonUtils::validate(input, "vcmi:market", getJsonKey());
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if (!input["description"].isNull())
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{
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std::string description = input["description"].String();
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descriptionTextID = TextIdentifier(getBaseTextID(), "description").get();
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VLC->generaltexth->registerString( input.getModScope(), descriptionTextID, input["description"]);
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}
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if (!input["speech"].isNull())
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{
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std::string speech = input["speech"].String();
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if (!speech.empty() && speech.at(0) == '@')
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{
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speechTextID = speech.substr(1);
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}
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else
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{
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speechTextID = TextIdentifier(getBaseTextID(), "speech").get();
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VLC->generaltexth->registerString( input.getModScope(), speechTextID, input["speech"]);
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}
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}
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for(auto & element : input["modes"].Vector())
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{
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if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
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marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
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}
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marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
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predefinedOffer = input["offer"];
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}
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bool MarketInstanceConstructor::hasDescription() const
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{
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return !descriptionTextID.empty();
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}
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CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
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{
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if(marketModes.size() == 1)
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{
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switch(*marketModes.begin())
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{
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case EMarketMode::ARTIFACT_RESOURCE:
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case EMarketMode::RESOURCE_ARTIFACT:
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return new CGBlackMarket(cb);
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case EMarketMode::RESOURCE_SKILL:
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return new CGUniversity(cb);
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}
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}
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return new CGMarket(cb);
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}
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const std::set<EMarketMode> & MarketInstanceConstructor::availableModes() const
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{
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return marketModes;
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}
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void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
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{
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JsonRandom randomizer(object->cb);
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JsonRandom::Variables emptyVariables;
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if(auto * university = dynamic_cast<CGUniversity *>(object))
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{
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for(auto skill : randomizer.loadSecondaries(predefinedOffer, rng, emptyVariables))
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university->skills.push_back(skill.first);
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}
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}
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std::string MarketInstanceConstructor::getSpeechTranslated() const
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{
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assert(marketModes.count(EMarketMode::RESOURCE_SKILL));
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return VLC->generaltexth->translate(speechTextID);
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}
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int MarketInstanceConstructor::getMarketEfficiency() const
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{
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return marketEfficiency;
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}
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VCMI_LIB_NAMESPACE_END
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