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vcmi/lib/BattleAction.h

29 lines
1.0 KiB
C++

#ifndef __BATTLEACTION_H__
#define __BATTLEACTION_H__
/*
* BattleAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
struct BattleAction
{
ui8 side; //who made this action: false - left, true - right player
ui32 stackNumber;//stack ID, -1 left hero, -2 right hero,
ui8 actionType; // 0 = No action; 1 = Hero cast a spell 2 = Walk 3 = Defend 4 = Retreat from the battle
//5 = Surrender 6 = Walk and Attack 7 = Shoot 8 = Wait 9 = Catapult
//10 = Monster casts a spell (i.e. Faerie Dragons) 11 - Bad morale freeze 12 - stacks heals another stack
ui16 destinationTile;
si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6
template <typename Handler> void serialize(Handler &h, const int version)
{
h & side & stackNumber & actionType & destinationTile & additionalInfo;
}
};
#endif // __BATTLEACTION_H__