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			65 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * RegisterTypesLobbyPacks.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| #include "../networkPacks/PacksForLobby.h"
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| #include "../gameState/CGameState.h"
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| #include "../campaign/CampaignState.h"
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| #include "../mapping/CMapInfo.h"
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| #include "../rmg/CMapGenOptions.h"
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| #include "../gameState/TavernHeroesPool.h"
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| #include "../gameState/CGameStateCampaign.h"
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| #include "../mapping/CMap.h"
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| #include "../TerrainHandler.h"
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| #include "../RiverHandler.h"
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| #include "../RoadHandler.h"
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| template<typename Serializer>
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| void registerTypesLobbyPacks(Serializer &s)
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| {
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| 	s.template registerType<CPack, CPackForLobby>();
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| 	s.template registerType<CPackForLobby, CLobbyPackToPropagate>();
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| 	s.template registerType<CPackForLobby, CLobbyPackToServer>();
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| 
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| 	// Any client can sent
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| 	s.template registerType<CLobbyPackToPropagate, LobbyClientConnected>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyClientDisconnected>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyChatMessage>();
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| 	// Only host client send
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| 	s.template registerType<CLobbyPackToPropagate, LobbyGuiAction>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyLoadProgress>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyRestartGame>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyPrepareStartGame>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyStartGame>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyChangeHost>();
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| 	// Only server send
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| 	s.template registerType<CLobbyPackToPropagate, LobbyUpdateState>();
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| 	s.template registerType<CLobbyPackToPropagate, LobbyShowMessage>();
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| 
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| 	// For client with permissions
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| 	s.template registerType<CLobbyPackToServer, LobbyChangePlayerOption>();
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| 	// Only for host client
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| 	s.template registerType<CLobbyPackToServer, LobbySetMap>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetCampaign>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetCampaignMap>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetCampaignBonus>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetPlayer>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetPlayerName>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetTurnTime>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetSimturns>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetDifficulty>();
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| 	s.template registerType<CLobbyPackToServer, LobbyForceSetPlayer>();
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| 	s.template registerType<CLobbyPackToServer, LobbySetExtraOptions>();
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| }
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| 
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| VCMI_LIB_NAMESPACE_END
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