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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* AIMovementToDestinationRule.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AIMovementToDestinationRule.h"
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namespace AIPathfinding
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{
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AIMovementToDestinationRule::AIMovementToDestinationRule(std::shared_ptr<AINodeStorage> nodeStorage)
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: nodeStorage(nodeStorage)
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{
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}
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void AIMovementToDestinationRule::process(
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const PathNodeInfo & source,
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CDestinationNodeInfo & destination,
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const PathfinderConfig * pathfinderConfig,
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CPathfinderHelper * pathfinderHelper) const
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{
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auto blocker = getBlockingReason(source, destination, pathfinderConfig, pathfinderHelper);
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if(blocker == BlockingReason::NONE)
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return;
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if(blocker == BlockingReason::DESTINATION_BLOCKED
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&& destination.action == EPathNodeAction::EMBARK
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&& nodeStorage->getAINode(destination.node)->specialAction)
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{
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return;
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}
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if(blocker == BlockingReason::SOURCE_GUARDED && nodeStorage->isBattleNode(source.node))
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{
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#ifdef VCMI_TRACE_PATHFINDER
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logAi->trace(
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"Bypass src guard while moving from %s to %s",
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source.coord.toString(),
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destination.coord.toString());
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#endif
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return;
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}
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destination.blocked = true;
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}
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}
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