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549 lines
21 KiB
Plaintext
549 lines
21 KiB
Plaintext
0.71 -> 0.72 (soon)
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GENERAL:
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* many sound effects and music
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* autosave (to 5 subsequent files)
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* artifacts support (most of them)
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* added internal game console (activated on TAB)
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* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
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* improved randomization
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* fixed crash on closing application
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* VCMI won't always give all three stacks in the starting armies
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* fix for drawing starting army creatures count
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* Diplomacy secondary skill support
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* timed events won't cause resources amount to be negative
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* support for sorcery secondary skill
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* reduntant quotation marks from artifact descriptions are removed
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ADVENTURE INTERFACE:
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* fixed crasbug occurring on revisiting objects (by pressing space)
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* always restoring default cursor when movng mouse out of the terrain
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* fixed map scrolling with ctrl+arrows when some windows are opened
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* clicking scrolling arrows in town/hero list won't open town/hero window
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* pathfinder will now look for a path going via printed positions of roads when it's possible
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BATTLES:
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* battle will end when one side has only war machines
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* fixed problems with handling obstacles info
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* fixed bug with defending / waiting while no stack is active
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* spellbook button is inactive when hero cannot cast any spell
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* obstacles will be placed more properly when resolution is different than 800x600
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* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
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* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
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* new spells:
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- frost ring
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- fireball
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- inferno
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- meteor shower
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- death ripple
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- destroy undead
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- dispel
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- armageddon
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- disrupting ray
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- protection from air
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- protection from fire
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- protection from water
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- protection from earth
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- precision
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- slayer
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TOWNS:
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* resting in town with mage guild will replenih all the mana points
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* fixed Blacksmith
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* the number of creatures at the beginning of game is their base growth
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HERO WINDOW:
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* fixed mana limit info in the hero window
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PREGAME:
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* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
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* Fix position of maps names.
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* Made the slider cursor much more responsive. Speedup the map select screen.
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* Try to behave when no maps/saves are present.
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OBJECTS:
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* Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
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* leaving guardians in flagged mines.
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* support for Scholar object
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* support for School of Magic
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* support for School of War
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* support for Pillar of Fire
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* support for Corpse
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* support for Lean To
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* support for Wagon
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* support for Warrior's Tomb
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* support for Event
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* Corpse (Skeleton) will be accessible from all directions
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0.7 -> 0.71 (Apr 01 2009)
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GENERAL:
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* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
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* morale/luck system and corresponding sec. skills supported
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* fixed crash when hero get level and has less than two sec. skills to choose between
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* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
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* proper handling of custom portraits of heroes
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* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
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* fixed crash when there was no hero available to hire for some player
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* fixed problems with 1024x600 screen resolution
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* updating blockmap/visitmap of randomized objects
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* fixed crashes on loading maps with flag all mines/dwelling victory condition
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* further fixes for leveling-up (stability and identical offered skills bug)
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* splitting window allows to rebalance two stack with the same creatures
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* support for numpad keyboard
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* support for timed events
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ADVENTURE INTERFACE:
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* added "Next hero" button functionality
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* added missing path arrows
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* corrected centering on hero's position
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* recalculating hero path after reselecting hero
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* further changes in pathfinder making it more like original one
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* orientation of hero can't be change if movement points are exhausted
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* campfire, borderguard, bordergate, questguard will be accessible from the top
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* new movement cost calculation algorithm
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* fixed sight radious calculation
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* it's possible to stop hero movement
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* faster minimap refreshing
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* provisional support for "Save" button in System Options Window
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* it's possible to revisit object under hero by pressing Space
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BATTLES:
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* partial support for battle obstacles
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* only one spell can be casted per turn
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* blocked opening sepllbook if hero doesn't have a one
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* spells not known by hero can't be casted
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* spell books won't be placed in War Machine slots after battle
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* attack is now possible when hex under cursor is not displayed
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* glowing effect of yellow border around creatures
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* blue glowing border around hovered creature
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* made animation on battlefield more smooth
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* standing stacks have more static animation
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* probably fixed problem with displaying corpses on battlefield
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* fixes for two-hex creatures actions
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* fixed hero casting spell animation
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* corrected stack death animation
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* battle settings will be remembered between battles
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* improved damage calculation formula
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* correct handling of flying creatures in battles
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* a few tweaks in battle path/available hexes calculation (more of them is needed)
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* amounts of units taking actions / being an object of actions won't be shown until action ends
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* fixed positions of stack queue and battle result window when resolution is != 800x600
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* corrected duration of frenzy spell which was incorrect in certain cases
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* corrected hero spell casting animation
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* better support for battle backgrounds
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* blocked "save" command during battle
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* spellbook displays only spells known by Hero
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New spells supported:
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- Mirth
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- Sorrow
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- Fortune
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- Misfortune
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TOWN INTERFACE:
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* cannot build more than one capitol
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* cannot build shipyard if town is not near water
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* Rampart's Treasury requires Miner's Guild
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* minor improvements in Recruitment Window
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* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* fixed blinking resdatabar in town screen when buying (800x600)
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* fixed horde buildings displaying in town hall
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* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
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PREGAME:
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* added scrolling scenario list with mouse wheel
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* fixed mouse slow downs
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* cannot select heroes for computer player (pregame)
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* no crash if uses gives wrong resolution ID number
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* minor fixes
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OBJECTS:
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* windmill gives 500 gold only during first week ever (not every month)
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* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
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New objects supported:
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* Prison
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* Magic Well
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* Faerie Ring
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* Swan Pond
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* Idol of Fortune
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* Fountain of Fortune
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* Rally Flag
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* Oasis
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* Temple
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* Watering Hole
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* Fountain of Youth
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* support for Redwood Observatory
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* support for Shrine of Magic Incantation / Gesture / Thought
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* support for Sign / Ocean Bottle
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AI PLAYER:
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Minor improvements and fixes.
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0.64 -> 0.7 (Feb 01 2009)
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GENERAL:
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* move some settings to the config/settings.txt file
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* partial support for new screen resolutions
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* it's possible to set game resolution in pregame (type 'resolution' in the console)
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* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
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* fixed crashbug occuring when hero levelled above 15 level
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* support for non-standard screen resolutions
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* F4 toggles between full-screen and windowed mode
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* minor improvements in creature card window
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* splitting stacks with the shift+click
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* creature card window contains info about modified speed
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ADVENTURE INTERFACE:
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* added water animation
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* speed of scrolling map and hero movement can be adjusted in the System Options Window
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* partial handling r-clicks on adventure map
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TOWN INTERFACE:
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* the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
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* fixed cloning creatures bug in garrisons (and related issues)
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BATTLES
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* support for the Wait command
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* magic arrow *really* works
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* war machines support partially added
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* queue of stacks narrowed
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* spell effect animation displaying improvements
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* positive/negative spells cannot be cast on hostile/our stacks
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* showing spell effects affecting stack in creature info window
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* more appropriate coloring of stack amount box when stack is affected by a spell
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* battle console displays notifications about wait/defend commands
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* several reported bugs fixed
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* new spells supported:
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a) Haste
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b) lightning bolt
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c) ice bolt
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d) slow
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e) implosion
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f) forgetfulness
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g) shield
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h) air shield
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i) bless
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j) curse
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k) bloodlust
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l) weakness
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m) stone skin
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n) prayer
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o) frenzy
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AI PLAYER:
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* Genius AI (first VCMI AI) will control computer creatures during the combat.
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OBJECTS:
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* Guardians property for resources is handled
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* support for Witch Hut
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* support for Arena
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* support for Library of Enlightenment
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And a lot of minor fixes
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0.63 -> 0.64 (Nov 01 2008)
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GENERAL:
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* sprites from /Sprites folder are handled correctly
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* several fixes for pathfinder and path arrows
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* better handling disposed/predefined heroes
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* heroes regain 1 mana point each turn
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* support for mistycisim and intelligence skills
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* hero hiring possible
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* added support for a number of hotkeys
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* it's not possible anymore to leave hero level-up window without selecting secondary skill
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* many minor improvements
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* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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a) woggaladriel -> vcmiainur
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b) wogoliphaunt -> vcminoldor
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c) wogshadowfax -> vcminahar
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d) wogeyeofsauron -> vcmieagles
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e) wogisengard -> vcmiformenos
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f) wogsaruman -> vcmiistari
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g) wogpathofthedead -> vcmiangband
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h) woggandalfwhite -> vcmiglorfindel
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ADVENTURE INTERFACE:
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* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
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* slowed map scrolling
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* blocked scrolling adventure map with mouse when left ctrl is pressed
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* blocked map scrolling when dialog window is opened
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* scholar will be accessible from the top
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TOWN INTERFACE:
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* partially done tavern window (only hero hiring functionality)
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BATTLES:
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* water elemental will really be treated as 2 hex creature
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* potential infinite loop in reverseCreature removed
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* better handling of battle cursor
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* fixed blocked shooter behavior
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* it's possible in battles to check remeaining HP of neutral stacks
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* partial support for Magic Arrow spell
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* fixed bug with dying unit
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* stack queue hotkey is now 'Q'
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* added shots limit
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0.62 -> 0.63 (Oct 01 2008)
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GENERAL:
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* coloured console output, logging all info to txt files
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* it's possible to use other port than 3030 by passing it as an additional argument
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* removed some redundant warnings
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* partially done spellbook
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* Alt+F4 quits the game
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* some crashbugs was fixed
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* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
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* magical hero are given spellbook at the beginning
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* added initial secondary skills for heroes
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BATTLES:
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* very significant optimization of battles
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* battle summary window
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* fixed crashbug occurring sometimes on exiting battle
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* confirm window is shown before retreat
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* graphic stack queue in battle (shows when 'c' key is pressed)
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* it's possible to attack enemy hero
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* neutral monster army disappears when defeated
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* casualties among hero army and neutral creatures are saved
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* better animation handling in battles
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* directional attack in battles
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* mostly done battle options (although they're not saved)
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* added receiving exp (and leveling-up) after a won battle
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* added support for archery, offence and armourer secondary abilities
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* hero's primary skills accounted for damage dealt by creatures in battle
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TOWNS:
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* mostly done marketplace
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* fixed crashbug with battles on swamps and rough terrain
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* counterattacks
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* heroes can learn new spells in towns
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* working resource silo
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* fixed bug with the mage guild when no spells available
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* it's possible to build lighthouse
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HERO WINDOW:
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* setting army formation
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* tooltips for artifacts in backpack
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ADVENTURE INTERFACE:
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* fixed bug with disappearing head of a hero in adventure map
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* some objects are no longer accessible from the top
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* no tooltips for objects under FoW
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* events won't be shown
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* working Subterranean Gates, Monoliths
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* minimap shows all flaggable objects (towns, mines, etc.)
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* artifacts we pick up go to the appropriate slot (if free)
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0.61 -> 0.62 (Sep 01 2008)
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General:
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* restructured to the server-client model
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* support for heroes placed in towns
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* upgrading creatures
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* working gaining levels for heroes (including dialog with skill selection)
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* added graphical cursor
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* showing creature amount in the creature info window
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* giving starting bonus
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Castles:
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* icon in infobox showing that there is hero in town garrison
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* fort/citadel/castle screen
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* taking last stack from the heroes army should be impossible (or at least harder)
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* fixed reading forbidden structures
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* randomizing spells in towns
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* viewing hero window in the town screen
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* possibility of moving hero into the garrison
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* mage guild screen
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* support for blacksmith
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* if hero doesn't have a spell book, he can buy one in a mage guild
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* it's possible to build glyph of fear in fortress
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* creatures placeholders work properly
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Adventure Interface:
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* hopefully fixed problems with wrong town defs (village/fort/capitol)
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Hero Window:
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* bugfix: splitting stacks works in hero window
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* removed bug causing significant increase of CPU consumption
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Battles:
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* shooting
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* removed some displaying problems
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* showing last group of frames in creature animation won't crash
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* added start moving and end moving animations
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* fixed moving two-hex creatures
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* showing/hiding graphic cursor
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* a part of using graphic cursor
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* slightly optimized showing of battle interface
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* animation of getting hit / death by shooting is displayed when it should be
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* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
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* minor optimizations
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PreGame:
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* updates settings when selecting new map after changing sorting criteria
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* if sorting not by name, name will be used as a secondary criteria
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* when filter is applied a first available map is selected automatically
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* slider position updated after sorting in pregame
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Objects:
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* support for the Tree of knowledge
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* support for Campfires
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* added event message when picking artifact
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0.6 -> 0.61 (Jun 15 2008)
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Improvements:
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* improved attacking in the battles
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* it's possible to kill hostile stack
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* animations won't go in the same phase
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* Better pathfinder
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* "%s" substitutions in Right-click information in town hall
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* windmill won't give wood
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* hover text for heroes
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* support for ZSoft-style PCX files in /Data
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
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* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
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* stack at the limit of unit's range can now be attacked
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* range of unit is now properly displayed
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* battle log is scrolled down when new event occurs
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* console is closed when application exits
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Bugfixes:
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* stack at the limit of unit's range can now be attacked
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* good background for the town hall screen in Stronghold
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* fixed typo in hall.txt
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* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
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* fixed several memory leaks
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* properly displaying two-hex creatures in recruit/split/info window
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* corrupted map file won't cause crash on initializing main menu
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0.59 -> 0.6 (Jun 1 2008)
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* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
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* r-click creature info windows in battles
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* no more divison by 0 in slider
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* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
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* fixed estate problems
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* fixed blinking mana vortex
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* grail increases creature growths
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* new pathfinder
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* several minor improvements
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0.58 -> 0.59 (May 24 2008 - closed, test release)
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* fixed memory leak in battles
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* blitting creature animations to rects in the recruitment window
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* fixed wrong creatures def names
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* better battle pathfinder and unit reversing
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* improved slider ( #58 )
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* fixed problems with horde buildings (won't block original dwellings)
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* giving primary skill when hero get level (but there is still no dialog)
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* if an upgraded creature is available it'll be shown as the first in a recruitment window
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* creature levels not messed in Fortress
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* war machines are added to the hero's inventory, not to the garrison
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* support for H3-style PCX graphics in Data/
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* VCMI won't crash when is unable to initialize audio system
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* fixed displaying wrong town defs
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* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
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* creature info window (only r-click)
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* callback for buttons/lists based on boost::function
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* a lot of minor improvements
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0.55 -> 0.58 (Apr 20 2008 - closed, test release)
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Towns:
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* recruiting creatures
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* working creature growths (including castle and horde building influences)
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* towns give income
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* town hall screen
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* building buildings (requirements and cost are handled)
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* hints for structures
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* updating town infobox
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Garrisons:
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* merging stacks
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* splitting stacks
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Battles:
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* starting battles
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* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
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* leaving battle by pressing flee button
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* moving units in battles and displaying thier ranges
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* defend command for units
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General:
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* a number of minor fixes and improvements
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0.54 -> 0.55 (Feb 29 2008)
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
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* randomization quantity of creatures on the map
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* fix of Pandora's Box handling
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* reading disposed/predefined heroes
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* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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* more detailed logs
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* reported problems with hero flags resolved
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* heroes cannot occupy the same tile
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* hints for most of creature generators
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* some minor stuff
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0.53b -> 0.54 (Feb 23 2008 - first public release)
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* given hero is placed in the town entrance
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* some objects such as river delta won't be blitted "on" hero
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* tiles under FoW are inaccessible
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* giving random hero on RoE maps
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* improved protection against hero duplication
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* fixed starting values of primary abilities of random heroes on RoE/AB maps
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* right click popups with infoboxes for heroes/towns lists
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* new interface coloring (many thanks to GrayFace ;])
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* fixed bug in object flag's coloring
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* added hints in town lists
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* eliminated square from city hints
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0.53 - 0.53b (Feb 20 2008)
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* added giving default buildings in towns
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* town infobox won't crash on empty town
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0.52 - 0.53 (Feb 18 2008):
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* hopefully the last bugfix of Pandora's Box
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* fixed blockmaps of generated heroes
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* disposed hero cannot be chosen in scenario settings (unless he is in prison)
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* fixed town randomization
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* fixed hero randomization
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* fixed displaying heroes in preGame
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* fixed selecting/deselecting artifact slots in hero window
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* much faster pathfinder
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* memory usage and load time significantly decreased
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* it's impossible to select empty artifact slot in hero window
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* fixed problem with FoW displaying on minimap on L-sized maps
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* fixed crashbug in hero list connected with heroes dismissing
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* mostly done town infobox
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* town daily income is properly calculated
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0.51 - 0.52 (Feb 7 2008):
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* [feature] giving starting hero
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* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
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* [feature] picked artifacts are added to hero's backpack
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* [feature] possibility of choosing player to play
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* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
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* [bugfix] fixed crashbug in reading defs with negativ left/right margins
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* [bugfix] improved randomization
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* [bugfix] pathfinder can't be cheated (what caused errors)
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0.5 - 0.51 (Feb 3 2008):
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* close button properly closes (same does 'q' key)
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* two players can't have selected same hero
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* double click on "Show Available Scenarios" won't reset options
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* fixed possible crashbug in town/hero lists
|
|
* fixed crashbug in initializing game caused by wrong prisons handling
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|
* fixed crashbug on reading hero's custom artifacts in RoE maps
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|
* fixed crashbug on reading custom Pandora's Box in RoE maps
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|
* fixed crashbug on reading blank Quest Guards
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|
* better console messages
|
|
* map reading speed up (though it's still slow, especially on bigger maps)
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to 0.5 (Feb 2 2008 - first closed release):
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* Main menu and New game screens
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* Scenario selection, part of advanced options support
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* Partially done adventure map, town and hero interfaces
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* Moving hero
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* Interactions with several objects (mines, resources, mills, and others)
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