1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/hch/CMusicHandler.h
mateuszb 5222be8d94 * upgrades in moveHero function
* new folder structure
2007-08-30 10:11:53 +00:00

16 lines
728 B
C++

#ifndef CMUSICHANDLER_H
#define CMUSICHANDLER_H
#include "SDL_mixer.h"
class CMusicHandler
{
public:
Mix_Music *AITheme0, *AITheme1, *AITheme2, *combat1, *combat2, *combat3, *combat4, *castleTown, *defendCastle, *dirt, *dungeon, *elemTown, *evilTheme, *fortressTown, *goodTheme, *grass, *infernoTown, *lava, *loopLepr, *loseCampain, *loseCastle, *loseCombat, *mainMenu, *mainMenuWoG, *necroTown, *neutralTheme, *rampart, *retreatBattle, *rough, *sand, *secretTheme, *snow, *stronghold, *surrenderBattle, *swamp, *towerTown, *ultimateLose, *underground, *water, *winScenario, *winBattle;
Mix_Chunk * buildTown, *click;
void initMusics();
void playClick(); //plays click music ;]
};
#endif //CMUSICHANDLER_H