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69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* CPathfinder.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "PathfinderOptions.h"
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#include "../GameSettings.h"
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#include "../VCMI_Lib.h"
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#include "NodeStorage.h"
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#include "PathfindingRules.h"
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#include "CPathfinder.h"
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VCMI_LIB_NAMESPACE_BEGIN
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PathfinderOptions::PathfinderOptions()
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: useFlying(true)
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, useWaterWalking(true)
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, useEmbarkAndDisembark(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
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, useTeleportTwoWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
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, useTeleportOneWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
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, useTeleportOneWayRandom(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
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, useTeleportWhirlpool(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
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, useCastleGate(false)
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, lightweightFlyingMode(false)
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, oneTurnSpecialLayersLimit(true)
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, originalMovementRules(false)
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, turnLimit(std::numeric_limits<uint8_t>::max())
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, canUseCast(false)
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{
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}
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PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
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nodeStorage(std::move(nodeStorage)),
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rules(std::move(rules))
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{
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}
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std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
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{
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return std::vector<std::shared_ptr<IPathfindingRule>>{
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std::make_shared<LayerTransitionRule>(),
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std::make_shared<DestinationActionRule>(),
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std::make_shared<MovementToDestinationRule>(),
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std::make_shared<MovementCostRule>(),
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std::make_shared<MovementAfterDestinationRule>()
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};
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}
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SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
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SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
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: PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
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{
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pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
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}
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CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
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{
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return pathfinderHelper.get();
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}
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VCMI_LIB_NAMESPACE_END
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