mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
/*
|
|
* CExchangeController.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CExchangeController.h"
|
|
|
|
#include "../CPlayerInterface.h"
|
|
|
|
#include "../widgets/CGarrisonInt.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../lib/mapObjects/CGHeroInstance.h"
|
|
|
|
CExchangeController::CExchangeController(ObjectInstanceID hero1, ObjectInstanceID hero2)
|
|
: left(LOCPLINT->cb->getHero(hero1))
|
|
, right(LOCPLINT->cb->getHero(hero2))
|
|
{
|
|
}
|
|
|
|
void CExchangeController::swapArmy()
|
|
{
|
|
auto getStacks = [](const CArmedInstance * source) -> std::vector<std::pair<SlotID, CStackInstance*>>
|
|
{
|
|
auto slots = source->Slots();
|
|
return std::vector<std::pair<SlotID, CStackInstance*>>(slots.begin(), slots.end());
|
|
};
|
|
|
|
auto leftSlots = getStacks(left);
|
|
auto rightSlots = getStacks(right);
|
|
|
|
auto i = leftSlots.begin();
|
|
auto j = rightSlots.begin();
|
|
|
|
for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
|
|
{
|
|
LOCPLINT->cb->swapCreatures(left, right, i->first, j->first);
|
|
}
|
|
|
|
if(i != leftSlots.end())
|
|
{
|
|
auto freeSlots = right->getFreeSlots();
|
|
auto slot = freeSlots.begin();
|
|
|
|
for(; i != leftSlots.end() && slot != freeSlots.end(); i++, slot++)
|
|
{
|
|
LOCPLINT->cb->swapCreatures(left, right, i->first, *slot);
|
|
}
|
|
}
|
|
else if(j != rightSlots.end())
|
|
{
|
|
auto freeSlots = left->getFreeSlots();
|
|
auto slot = freeSlots.begin();
|
|
|
|
for(; j != rightSlots.end() && slot != freeSlots.end(); j++, slot++)
|
|
{
|
|
LOCPLINT->cb->swapCreatures(left, right, *slot, j->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CExchangeController::moveArmy(bool leftToRight, std::optional<SlotID> heldSlot)
|
|
{
|
|
const auto source = leftToRight ? left : right;
|
|
const auto target = leftToRight ? right : left;
|
|
|
|
if(!heldSlot.has_value())
|
|
{
|
|
auto weakestSlot = vstd::minElementByFun(source->Slots(),
|
|
[](const std::pair<SlotID, CStackInstance*> & s) -> int
|
|
{
|
|
return s.second->getCreatureID().toCreature()->getAIValue();
|
|
});
|
|
heldSlot = weakestSlot->first;
|
|
}
|
|
LOCPLINT->cb->bulkMoveArmy(source->id, target->id, heldSlot.value());
|
|
}
|
|
|
|
void CExchangeController::moveStack(bool leftToRight, SlotID sourceSlot)
|
|
{
|
|
const auto source = leftToRight ? left : right;
|
|
const auto target = leftToRight ? right : left;
|
|
auto creature = source->getCreature(sourceSlot);
|
|
|
|
if(creature == nullptr)
|
|
return;
|
|
|
|
SlotID targetSlot = target->getSlotFor(creature);
|
|
if(targetSlot.validSlot())
|
|
{
|
|
if(source->stacksCount() == 1 && source->needsLastStack())
|
|
{
|
|
LOCPLINT->cb->splitStack(source, target, sourceSlot, targetSlot,
|
|
target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
|
|
}
|
|
else
|
|
{
|
|
LOCPLINT->cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CExchangeController::swapArtifacts(bool equipped, bool baclpack)
|
|
{
|
|
LOCPLINT->cb->bulkMoveArtifacts(left->id, right->id, true, equipped, baclpack);
|
|
}
|
|
|
|
void CExchangeController::moveArtifacts(bool leftToRight, bool equipped, bool baclpack)
|
|
{
|
|
const auto source = leftToRight ? left : right;
|
|
const auto target = leftToRight ? right : left;
|
|
|
|
LOCPLINT->cb->bulkMoveArtifacts(source->id, target->id, false, equipped, baclpack);
|
|
}
|