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https://github.com/vcmi/vcmi.git
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369f0ae9c6
* disabled features unsupported by MinGW * fixed issues with DLL_LINKAGE ! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring. * some small tweaks ("-fpedantic" warnings)
31 lines
676 B
C++
31 lines
676 B
C++
#pragma once
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struct SDL_Surface;
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/*
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* CBitmapHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/// Struct which stands for a simple rgba palette
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struct BMPPalette
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{
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ui8 R,G,B,F;
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};
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namespace BitmapHandler
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{
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SDL_Surface * loadH3PCX(ui8 * data, size_t size);
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//Load file from specific LOD
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SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
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//Load file from any LODs
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SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
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}
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