..
AttackPossibility.cpp
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
AttackPossibility.h
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
BattleAI.cbp
[C::B] Switched to boost shared linkage
2019-05-30 20:55:40 +03:00
BattleAI.cpp
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
BattleAI.h
Creature spellcast refactor ( #569 )
2019-05-04 06:42:55 +03:00
BattleAI.vcxproj
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
CMakeLists.txt
CMake more transitive
2019-03-28 16:56:51 +03:00
common.cpp
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
common.h
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
EnemyInfo.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
EnemyInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
main.cpp
Android support ( #299 )
2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
PossibleSpellcast.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
PotentialTargets.cpp
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
PotentialTargets.h
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
StackWithBonuses.cpp
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
StackWithBonuses.h
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
StdInc.cpp
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
StdInc.h
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
ThreatMap.cpp
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
ThreatMap.h
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00