..
AccessibilityInfo.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
AccessibilityInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleAction.cpp
Creature spellcast refactor ( #569 )
2019-05-04 06:42:55 +03:00
BattleAction.h
Creature spellcast refactor ( #569 )
2019-05-04 06:42:55 +03:00
BattleAttackInfo.cpp
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
BattleAttackInfo.h
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
BattleHex.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleHex.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleInfo.cpp
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
BattleInfo.h
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
BattleProxy.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleProxy.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CBattleInfoCallback.cpp
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
CBattleInfoCallback.h
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
CBattleInfoEssentials.cpp
Remove false warning indicating something is wrong
2019-05-19 12:22:41 +02:00
CBattleInfoEssentials.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCallbackBase.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCallbackBase.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CObstacleInstance.cpp
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
CObstacleInstance.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CPlayerBattleCallback.cpp
Code style: remove default value hints in definitions ( #342 )
2017-07-15 14:08:20 +03:00
CPlayerBattleCallback.h
tweak
2017-08-10 20:57:36 +03:00
CUnitState.cpp
Simplify statements
2019-03-31 09:43:14 +03:00
CUnitState.h
Fix lack of unit action with morale+wait
2019-03-23 23:51:50 +01:00
Destination.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
Destination.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IBattleState.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IBattleState.h
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
IUnitInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
ReachabilityInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
SideInBattle.cpp
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
SideInBattle.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
SiegeInfo.cpp
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
SiegeInfo.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Unit.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
Unit.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00