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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/battle
Victor Luchits be10694b73 Some changes to make the battle AI smarter
- the AI will now consider attacking multiple units
- the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone
- attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
2020-05-05 17:53:03 +03:00
..
AccessibilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AccessibilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAction.cpp Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAction.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAttackInfo.cpp Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleAttackInfo.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
BattleHex.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleHex.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleInfo.cpp Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
BattleInfo.h Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
BattleProxy.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleProxy.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBattleInfoCallback.cpp Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
CBattleInfoCallback.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
CBattleInfoEssentials.cpp Remove false warning indicating something is wrong 2019-05-19 12:22:41 +02:00
CBattleInfoEssentials.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObstacleInstance.cpp Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
CObstacleInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPlayerBattleCallback.cpp Code style: remove default value hints in definitions (#342) 2017-07-15 14:08:20 +03:00
CPlayerBattleCallback.h tweak 2017-08-10 20:57:36 +03:00
CUnitState.cpp Simplify statements 2019-03-31 09:43:14 +03:00
CUnitState.h Fix lack of unit action with morale+wait 2019-03-23 23:51:50 +01:00
Destination.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Destination.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
IUnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SideInBattle.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SideInBattle.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SiegeInfo.cpp Precompiled header path also needs fix 2017-07-01 20:05:10 +02:00
SiegeInfo.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Unit.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Unit.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00