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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* ExecuteHeroChain.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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#include "../Pathfinding/AIPathfinder.h"
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namespace NKAI
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{
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namespace Goals
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{
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class DLL_EXPORT ExecuteHeroChain : public ElementarGoal<ExecuteHeroChain>
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{
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private:
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AIPath chainPath;
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std::string targetName;
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public:
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float closestWayRatio;
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ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
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void accept(AIGateway * ai) override;
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std::string toString() const override;
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bool operator==(const ExecuteHeroChain & other) const override;
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const AIPath & getPath() const { return chainPath; }
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int getHeroExchangeCount() const override { return chainPath.exchangeCount; }
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std::vector<ObjectInstanceID> getAffectedObjects() const override;
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bool isObjectAffected(ObjectInstanceID id) const override;
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private:
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bool moveHeroToTile(AIGateway * ai, const CGHeroInstance * hero, const int3 & tile);
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};
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}
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}
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