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vcmi/AI/Nullkiller/Goals/ExecuteHeroChain.h

46 lines
1.1 KiB
C++

/*
* ExecuteHeroChain.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
#include "../Pathfinding/AIPathfinder.h"
namespace NKAI
{
namespace Goals
{
class DLL_EXPORT ExecuteHeroChain : public ElementarGoal<ExecuteHeroChain>
{
private:
AIPath chainPath;
std::string targetName;
public:
float closestWayRatio;
ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
void accept(AIGateway * ai) override;
std::string toString() const override;
bool operator==(const ExecuteHeroChain & other) const override;
const AIPath & getPath() const { return chainPath; }
int getHeroExchangeCount() const override { return chainPath.exchangeCount; }
std::vector<ObjectInstanceID> getAffectedObjects() const override;
bool isObjectAffected(ObjectInstanceID id) const override;
private:
bool moveHeroToTile(AIGateway * ai, const CGHeroInstance * hero, const int3 & tile);
};
}
}