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ffba847f40
- Player coloring - Flag color for map - Glue selection for combat
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* IRenderHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ImageLocator.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class Services;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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class IImage;
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class CAnimation;
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enum class EImageBlitMode : uint8_t;
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class IRenderHandler : public boost::noncopyable
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{
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public:
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virtual ~IRenderHandler() = default;
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/// Must be called once VLC loading is over to initialize icons
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virtual void onLibraryLoadingFinished(const Services * services) = 0;
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/// Loads image using given path
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virtual std::shared_ptr<IImage> loadImage(const ImageLocator & locator, EImageBlitMode mode) = 0;
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virtual std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) = 0;
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virtual std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode) = 0;
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/// temporary compatibility method. Creates IImage from existing SDL_Surface
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/// Surface will be shared, caller must still free it with SDL_FreeSurface
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virtual std::shared_ptr<IImage> createImage(SDL_Surface * source) = 0;
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/// Loads animation using given path
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virtual std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path, EImageBlitMode mode) = 0;
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};
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