mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
558 lines
15 KiB
C++
558 lines
15 KiB
C++
/*
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* ClientCommandManager.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ClientCommandManager.h"
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#include "Client.h"
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#include "adventureMap/CInGameConsole.h"
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#include "CPlayerInterface.h"
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#include "PlayerLocalState.h"
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#include "CServerHandler.h"
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#include "gui/CGuiHandler.h"
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#include "gui/WindowHandler.h"
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#include "../lib/NetPacks.h"
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#include "ClientNetPackVisitors.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/StringConstants.h"
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#include "../lib/campaign/CampaignHandler.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "windows/CCastleInterface.h"
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#include "render/CAnimation.h"
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#include "../CCallback.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CModHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "CMT.h"
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#ifdef SCRIPTING_ENABLED
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#include "../lib/ScriptHandler.h"
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#endif
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void ClientCommandManager::handleQuitCommand()
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{
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exit(EXIT_SUCCESS);
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}
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void ClientCommandManager::handleSaveCommand(std::istringstream & singleWordBuffer)
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{
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if(!CSH->client)
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{
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printCommandMessage("Game is not in playing state");
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return;
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}
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std::string saveFilename;
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singleWordBuffer >> saveFilename;
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CSH->client->save(saveFilename);
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printCommandMessage("Game saved as: " + saveFilename);
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}
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void ClientCommandManager::handleLoadCommand(std::istringstream& singleWordBuffer)
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{
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// TODO: this code should end the running game and manage to call startGame instead
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//std::string fname;
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//singleWordBuffer >> fname;
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//CSH->client->loadGame(fname);
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}
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void ClientCommandManager::handleGoSoloCommand()
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{
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Settings session = settings.write["session"];
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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if(!CSH->client)
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{
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printCommandMessage("Game is not in playing state");
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return;
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}
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PlayerColor color;
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if(session["aiSolo"].Bool())
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{
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for(auto & elem : CSH->client->gameState()->players)
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{
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if(elem.second.human)
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CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
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}
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}
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else
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{
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color = LOCPLINT->playerID;
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CSH->client->removeGUI();
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for(auto & elem : CSH->client->gameState()->players)
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{
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if(elem.second.human)
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{
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auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(elem.first), false, false);
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printCommandMessage("Player " + elem.first.getStr() + " will be lead by " + AiToGive, ELogLevel::INFO);
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CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
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}
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}
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GH.windows().totalRedraw();
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giveTurn(color);
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}
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session["aiSolo"].Bool() = !session["aiSolo"].Bool();
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}
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void ClientCommandManager::handleAutoskipCommand()
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{
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Settings session = settings.write["session"];
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session["autoSkip"].Bool() = !session["autoSkip"].Bool();
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}
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void ClientCommandManager::handleControlaiCommand(std::istringstream& singleWordBuffer)
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{
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std::string colorName;
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singleWordBuffer >> colorName;
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boost::to_lower(colorName);
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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if(!CSH->client)
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{
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printCommandMessage("Game is not in playing state");
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return;
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}
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PlayerColor color;
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if(LOCPLINT)
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color = LOCPLINT->playerID;
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for(auto & elem : CSH->client->gameState()->players)
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{
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if(elem.second.human ||
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(colorName.length() && elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
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{
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continue;
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}
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CSH->client->removeGUI();
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CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
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}
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GH.windows().totalRedraw();
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if(color != PlayerColor::NEUTRAL)
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giveTurn(color);
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}
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void ClientCommandManager::handleSetBattleAICommand(std::istringstream& singleWordBuffer)
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{
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std::string aiName;
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singleWordBuffer >> aiName;
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printCommandMessage("Will try loading that AI to see if it is correct name...\n");
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try
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{
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if(auto ai = CDynLibHandler::getNewBattleAI(aiName)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
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{
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Settings neutralAI = settings.write["server"]["neutralAI"];
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neutralAI->String() = aiName;
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printCommandMessage("Setting changed, from now the battle ai will be " + aiName + "!\n");
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}
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}
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catch(std::exception &e)
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{
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printCommandMessage("Failed opening " + aiName + ": " + e.what(), ELogLevel::WARN);
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printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
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}
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}
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void ClientCommandManager::handleRedrawCommand()
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{
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GH.windows().totalRedraw();
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}
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void ClientCommandManager::handleNotDialogCommand()
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{
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LOCPLINT->showingDialog->setn(false);
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}
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void ClientCommandManager::handleConvertTextCommand()
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{
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logGlobal->info("Searching for available maps");
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std::unordered_set<ResourceID> mapList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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return ident.getType() == EResType::MAP;
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});
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std::unordered_set<ResourceID> campaignList = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
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{
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return ident.getType() == EResType::CAMPAIGN;
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});
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CMapService mapService;
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logGlobal->info("Loading maps for export");
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for (auto const & mapName : mapList)
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{
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try
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{
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// load and drop loaded map - we only need loader to run over all maps
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mapService.loadMap(mapName);
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}
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catch(std::exception & e)
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{
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logGlobal->error("Map %s is invalid. Message: %s", mapName.getName(), e.what());
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}
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}
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logGlobal->info("Loading campaigns for export");
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for (auto const & campaignName : campaignList)
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{
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auto state = CampaignHandler::getCampaign(campaignName.getName());
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for (auto const & part : state->allScenarios())
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state->getMap(part);
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}
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VLC->generaltexth->dumpAllTexts();
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}
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void ClientCommandManager::handleGetConfigCommand()
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{
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "configuration";
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boost::filesystem::create_directories(outPath);
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const std::vector<std::string> contentNames = { "heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills" };
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for(auto contentName : contentNames)
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{
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auto& content = (*VLC->modh->content)[contentName];
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auto contentOutPath = outPath / contentName;
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boost::filesystem::create_directories(contentOutPath);
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for(auto& iter : content.modData)
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{
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const JsonNode& modData = iter.second.modData;
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for(auto& nameAndObject : modData.Struct())
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{
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const JsonNode& object = nameAndObject.second;
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std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
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boost::algorithm::replace_all(name, ":", "_");
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const boost::filesystem::path filePath = contentOutPath / (name + ".json");
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boost::filesystem::ofstream file(filePath);
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file << object.toJson();
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}
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}
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}
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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void ClientCommandManager::handleGetScriptsCommand()
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{
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#if SCRIPTING_ENABLED
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "scripts";
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boost::filesystem::create_directories(outPath);
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for(auto & kv : VLC->scriptHandler->objects)
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{
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std::string name = kv.first;
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boost::algorithm::replace_all(name,":","_");
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const scripting::ScriptImpl * script = kv.second.get();
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boost::filesystem::path filePath = outPath / (name + ".lua");
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boost::filesystem::ofstream file(filePath);
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file << script->getSource();
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}
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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#endif
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}
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void ClientCommandManager::handleGetTextCommand()
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{
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath();
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auto list =
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CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
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{
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return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
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});
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for (auto & filename : list)
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{
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const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
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boost::filesystem::create_directories(filePath.parent_path());
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boost::filesystem::ofstream file(filePath);
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auto text = CResourceHandler::get()->load(filename)->readAll();
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file.write((char*)text.first.get(), text.second);
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}
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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void ClientCommandManager::handleDef2bmpCommand(std::istringstream& singleWordBuffer)
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{
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std::string URI;
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singleWordBuffer >> URI;
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std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
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anim->preload();
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anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
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}
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void ClientCommandManager::handleExtractCommand(std::istringstream& singleWordBuffer)
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{
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std::string URI;
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singleWordBuffer >> URI;
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if(CResourceHandler::get()->existsResource(ResourceID(URI)))
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{
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const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
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auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
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boost::filesystem::create_directories(outPath.parent_path());
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boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
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outFile.write((char*)data.first.get(), data.second);
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}
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else
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printCommandMessage("File not found!", ELogLevel::ERROR);
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}
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void ClientCommandManager::handleBonusesCommand(std::istringstream & singleWordBuffer)
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{
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if(currentCallFromIngameConsole)
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{
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printCommandMessage("Output for this command is too large for ingame chat! Please run it from client console.\n");
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return;
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}
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std::string outputFormat;
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singleWordBuffer >> outputFormat;
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auto format = [outputFormat](const BonusList & b) -> std::string
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{
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if(outputFormat == "json")
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return b.toJsonNode().toJson(true);
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std::ostringstream ss;
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ss << b;
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return ss.str();
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};
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printCommandMessage("Bonuses of " + LOCPLINT->localState->getCurrentArmy()->getObjectName() + "\n");
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printCommandMessage(format(*LOCPLINT->localState->getCurrentArmy()->getAllBonuses(Selector::all, Selector::all)) + "\n");
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printCommandMessage("\nInherited bonuses:\n");
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TCNodes parents;
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LOCPLINT->localState->getCurrentArmy()->getParents(parents);
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for(const CBonusSystemNode *parent : parents)
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{
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printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
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}
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}
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void ClientCommandManager::handleTellCommand(std::istringstream& singleWordBuffer)
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{
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std::string what;
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int id1, id2;
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singleWordBuffer >> what >> id1 >> id2;
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if(what == "hs")
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{
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for(const CGHeroInstance* h : LOCPLINT->cb->getHeroesInfo())
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if(h->type->getIndex() == id1)
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if(const CArtifactInstance* a = h->getArt(ArtifactPosition(id2)))
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printCommandMessage(a->nodeName());
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}
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}
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void ClientCommandManager::handleMpCommand()
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{
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if(const CGHeroInstance* h = LOCPLINT->localState->getCurrentHero())
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printCommandMessage(std::to_string(h->movementPointsRemaining()) + "; max: " + std::to_string(h->movementPointsLimit(true)) + "/" + std::to_string(h->movementPointsLimit(false)) + "\n");
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}
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void ClientCommandManager::handleSetCommand(std::istringstream& singleWordBuffer)
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{
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std::string what, value;
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singleWordBuffer >> what;
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Settings config = settings.write["session"][what];
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singleWordBuffer >> value;
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if(value == "on")
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{
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config->Bool() = true;
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printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
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}
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else if(value == "off")
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{
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config->Bool() = false;
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printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
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}
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}
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void ClientCommandManager::handleUnlockCommand(std::istringstream& singleWordBuffer)
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{
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std::string mxname;
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singleWordBuffer >> mxname;
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if(mxname == "pim" && LOCPLINT)
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LOCPLINT->pim->unlock();
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}
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void ClientCommandManager::handleCrashCommand()
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{
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int* ptr = nullptr;
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*ptr = 666;
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//disaster!
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}
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void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
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{
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switch(messageType)
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{
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case ELogLevel::NOT_SET:
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std::cout << commandMessage;
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break;
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case ELogLevel::TRACE:
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logGlobal->trace(commandMessage);
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break;
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case ELogLevel::DEBUG:
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logGlobal->debug(commandMessage);
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break;
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case ELogLevel::INFO:
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logGlobal->info(commandMessage);
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break;
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case ELogLevel::WARN:
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logGlobal->warn(commandMessage);
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break;
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case ELogLevel::ERROR:
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logGlobal->error(commandMessage);
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break;
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default:
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std::cout << commandMessage;
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break;
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}
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if(currentCallFromIngameConsole)
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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if(LOCPLINT && LOCPLINT->cingconsole)
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{
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LOCPLINT->cingconsole->print(commandMessage);
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}
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}
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}
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void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
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{
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YourTurn yt;
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yt.player = colorIdentifier;
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yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
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ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
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yt.visit(visitor);
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}
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void ClientCommandManager::processCommand(const std::string & message, bool calledFromIngameConsole)
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{
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// split the message into individual words
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std::istringstream singleWordBuffer;
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singleWordBuffer.str(message);
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// get command name, to be used for single word commands
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std::string commandName;
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singleWordBuffer >> commandName;
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currentCallFromIngameConsole = calledFromIngameConsole;
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if(message == std::string("die, fool"))
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handleQuitCommand();
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else if(commandName == "save")
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handleSaveCommand(singleWordBuffer);
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else if(commandName=="load")
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handleLoadCommand(singleWordBuffer); // not implemented
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else if(commandName == "gosolo")
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handleGoSoloCommand();
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else if(commandName == "autoskip")
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handleAutoskipCommand();
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else if(commandName == "controlai")
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handleControlaiCommand(singleWordBuffer);
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else if(commandName == "setBattleAI")
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handleSetBattleAICommand(singleWordBuffer);
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else if(commandName == "redraw")
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handleRedrawCommand();
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else if(commandName == "not dialog")
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handleNotDialogCommand();
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else if(message=="convert txt")
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handleConvertTextCommand();
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else if(message=="get config")
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handleGetConfigCommand();
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else if(message=="get scripts")
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handleGetScriptsCommand();
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else if(message=="get txt")
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handleGetTextCommand();
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else if(commandName == "def2bmp")
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handleDef2bmpCommand(singleWordBuffer);
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else if(commandName == "extract")
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handleExtractCommand(singleWordBuffer);
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else if(commandName == "bonuses")
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handleBonusesCommand(singleWordBuffer);
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else if(commandName == "tell")
|
|
handleTellCommand(singleWordBuffer);
|
|
|
|
else if(commandName == "mp" && LOCPLINT)
|
|
handleMpCommand();
|
|
|
|
else if (commandName == "set")
|
|
handleSetCommand(singleWordBuffer);
|
|
|
|
else if(commandName == "unlock")
|
|
handleUnlockCommand(singleWordBuffer);
|
|
|
|
else if(commandName == "crash")
|
|
handleCrashCommand();
|
|
|
|
else
|
|
{
|
|
if (!commandName.empty() && !vstd::iswithin(commandName[0], 0, ' ')) // filter-out debugger/IDE noise
|
|
printCommandMessage("Command not found :(", ELogLevel::ERROR);
|
|
}
|
|
}
|