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vcmi/client/globalLobby/GlobalLobbyServerSetup.cpp

143 lines
6.4 KiB
C++

/*
* GlobalLobbyServerSetup.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyServerSetup.h"
#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../mainmenu/CMainMenu.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/MetaString.h"
GlobalLobbyServerSetup::GlobalLobbyServerSetup()
: CWindowObject(BORDERED)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos.w = 284;
pos.h = 340;
background = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.create"));
labelPlayerLimit = std::make_shared<CLabel>( pos.w / 2, 48, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.players.limit"));
labelRoomType = std::make_shared<CLabel>( pos.w / 2, 108, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.type"));
labelGameMode = std::make_shared<CLabel>( pos.w / 2, 158, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.mode"));
togglePlayerLimit = std::make_shared<CToggleGroup>(nullptr);
togglePlayerLimit->addToggle(2, std::make_shared<CToggleButton>(Point(10 + 39*0, 60), AnimationPath::builtin("RanNum2"), CButton::tooltip(), 0));
togglePlayerLimit->addToggle(3, std::make_shared<CToggleButton>(Point(10 + 39*1, 60), AnimationPath::builtin("RanNum3"), CButton::tooltip(), 0));
togglePlayerLimit->addToggle(4, std::make_shared<CToggleButton>(Point(10 + 39*2, 60), AnimationPath::builtin("RanNum4"), CButton::tooltip(), 0));
togglePlayerLimit->addToggle(5, std::make_shared<CToggleButton>(Point(10 + 39*3, 60), AnimationPath::builtin("RanNum5"), CButton::tooltip(), 0));
togglePlayerLimit->addToggle(6, std::make_shared<CToggleButton>(Point(10 + 39*4, 60), AnimationPath::builtin("RanNum6"), CButton::tooltip(), 0));
togglePlayerLimit->addToggle(7, std::make_shared<CToggleButton>(Point(10 + 39*5, 60), AnimationPath::builtin("RanNum7"), CButton::tooltip(), 0));
togglePlayerLimit->addToggle(8, std::make_shared<CToggleButton>(Point(10 + 39*6, 60), AnimationPath::builtin("RanNum8"), CButton::tooltip(), 0));
togglePlayerLimit->setSelected(settings["lobby"]["roomPlayerLimit"].Integer());
togglePlayerLimit->addCallback([this](int index){onPlayerLimitChanged(index);});
auto buttonPublic = std::make_shared<CToggleButton>(Point(10, 120), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
auto buttonPrivate = std::make_shared<CToggleButton>(Point(146, 120), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
buttonPublic->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.public"), EFonts::FONT_SMALL, Colors::YELLOW);
buttonPrivate->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.private"), EFonts::FONT_SMALL, Colors::YELLOW);
toggleRoomType = std::make_shared<CToggleGroup>(nullptr);
toggleRoomType->addToggle(0, buttonPublic);
toggleRoomType->addToggle(1, buttonPrivate);
toggleRoomType->setSelected(settings["lobby"]["roomType"].Integer());
toggleRoomType->addCallback([this](int index){onRoomTypeChanged(index);});
auto buttonNewGame = std::make_shared<CToggleButton>(Point(10, 170), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
auto buttonLoadGame = std::make_shared<CToggleButton>(Point(146, 170), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
buttonNewGame->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.new"), EFonts::FONT_SMALL, Colors::YELLOW);
buttonLoadGame->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.load"), EFonts::FONT_SMALL, Colors::YELLOW);
toggleGameMode = std::make_shared<CToggleGroup>(nullptr);
toggleGameMode->addToggle(0, buttonNewGame);
toggleGameMode->addToggle(1, buttonLoadGame);
toggleGameMode->setSelected(settings["lobby"]["roomMode"].Integer());
toggleGameMode->addCallback([this](int index){onGameModeChanged(index);});
labelDescription = std::make_shared<CTextBox>("", Rect(10, 195, pos.w - 20, 80), 1, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
buttonCreate = std::make_shared<CButton>(Point(10, 300), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ onCreate(); });
buttonClose = std::make_shared<CButton>(Point(210, 300), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ onClose(); });
background->playerColored(PlayerColor(1));
updateDescription();
center();
}
void GlobalLobbyServerSetup::updateDescription()
{
MetaString description;
description.appendRawString("%s %s %s");
if(toggleRoomType->getSelected() == 0)
description.replaceTextID("vcmi.lobby.room.description.public");
else
description.replaceTextID("vcmi.lobby.room.description.private");
if(toggleGameMode->getSelected() == 0)
description.replaceTextID("vcmi.lobby.room.description.new");
else
description.replaceTextID("vcmi.lobby.room.description.load");
description.replaceTextID("vcmi.lobby.room.description.limit");
description.replaceNumber(togglePlayerLimit->getSelected());
labelDescription->setText(description.toString());
}
void GlobalLobbyServerSetup::onPlayerLimitChanged(int value)
{
Settings config = settings.write["lobby"]["roomPlayerLimit"];
config->Integer() = value;
updateDescription();
}
void GlobalLobbyServerSetup::onRoomTypeChanged(int value)
{
Settings config = settings.write["lobby"]["roomType"];
config->Integer() = value;
updateDescription();
}
void GlobalLobbyServerSetup::onGameModeChanged(int value)
{
Settings config = settings.write["lobby"]["roomMode"];
config->Integer() = value;
updateDescription();
}
void GlobalLobbyServerSetup::onCreate()
{
if(toggleGameMode->getSelected() == 0)
CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, {});
else
CSH->resetStateForLobby(EStartMode::LOAD_GAME, ESelectionScreen::loadGame, {});
CSH->loadMode = ELoadMode::MULTI;
CSH->startLocalServerAndConnect(true);
buttonCreate->block(true);
buttonClose->block(true);
}
void GlobalLobbyServerSetup::onClose()
{
close();
}