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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Arseniy Shestakov bee0c6d705 CGameHandler::buildStructure: give spells after gs apply. Fix issue 2425
Hero will also immidiately get new spells when Library built in Tower or Grail in Conflux.
2016-03-13 11:31:09 +03:00
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CGameHandler.cpp CGameHandler::buildStructure: give spells after gs apply. Fix issue 2425 2016-03-13 11:31:09 +03:00
CGameHandler.h Merge pull request #181 from vcmi/feature/drawbridgeMechanics 2016-02-14 16:32:24 +03:00
CMakeLists.txt Include ZLib headers for launcher and server 2014-10-12 16:33:38 +03:00
CQuery.cpp Revert 5cd4e852d4 "Use portable cast in CTeleportDialogQuery also" 2016-01-18 10:45:09 +03:00
CQuery.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CVCMIServer.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CVCMIServer.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
NetPacksServer.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Fix pthread_mutex_lock abort() in requestActionASAP impl 2015-10-31 18:04:06 +03:00
VCMI_server.cbp further refactoring-related changes 2016-01-29 15:16:14 +01:00
VCMI_server.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00