mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/*
|
|
* BattleProcessor.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/GameConstants.h"
|
|
#include "../../lib/networkPacks/StackLocation.h"
|
|
#include "../../lib/networkPacks/ArtifactLocation.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
struct SideInBattle;
|
|
struct BattleResult;
|
|
class CBattleInfoCallback;
|
|
class CGHeroInstance;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class CBattleQuery;
|
|
class BattleProcessor;
|
|
class CGameHandler;
|
|
|
|
struct CasualtiesAfterBattle
|
|
{
|
|
using TStackAndItsNewCount = std::pair<StackLocation, int>;
|
|
using TSummoned = std::map<CreatureID, TQuantity>;
|
|
const CArmedInstance * army;
|
|
std::vector<TStackAndItsNewCount> newStackCounts;
|
|
std::vector<ArtifactLocation> removedWarMachines;
|
|
TSummoned summoned;
|
|
ObjectInstanceID heroWithDeadCommander; //TODO: unify stack locations
|
|
|
|
CasualtiesAfterBattle(const CBattleInfoCallback & battle, uint8_t sideInBattle);
|
|
void updateArmy(CGameHandler * gh);
|
|
};
|
|
|
|
struct FinishingBattleHelper
|
|
{
|
|
FinishingBattleHelper(const CBattleInfoCallback & battle, const BattleResult & result, int RemainingBattleQueriesCount);
|
|
|
|
inline bool isDraw() const {return winnerSide == 2;}
|
|
|
|
const CGHeroInstance *winnerHero, *loserHero;
|
|
PlayerColor victor, loser;
|
|
ui8 winnerSide;
|
|
|
|
int remainingBattleQueriesCount;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & winnerHero;
|
|
h & loserHero;
|
|
h & victor;
|
|
h & loser;
|
|
h & winnerSide;
|
|
h & remainingBattleQueriesCount;
|
|
}
|
|
};
|
|
|
|
class BattleResultProcessor : boost::noncopyable
|
|
{
|
|
// BattleProcessor * owner;
|
|
CGameHandler * gameHandler;
|
|
|
|
std::map<BattleID, std::unique_ptr<BattleResult>> battleResults;
|
|
std::map<BattleID, std::unique_ptr<FinishingBattleHelper>> finishingBattles;
|
|
|
|
public:
|
|
explicit BattleResultProcessor(BattleProcessor * owner);
|
|
void setGameHandler(CGameHandler * newGameHandler);
|
|
|
|
bool battleIsEnding(const CBattleInfoCallback & battle) const;
|
|
|
|
void setBattleResult(const CBattleInfoCallback & battle, EBattleResult resultType, int victoriusSide);
|
|
void endBattle(const CBattleInfoCallback & battle); //ends battle
|
|
void endBattleConfirm(const CBattleInfoCallback & battle);
|
|
void battleAfterLevelUp(const BattleID & battleID, const BattleResult & result);
|
|
};
|