mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
178 lines
6.3 KiB
C++
178 lines
6.3 KiB
C++
/*
|
|
* CGObjectInstance.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "IObjectInterface.h"
|
|
|
|
#include "../bonuses/BonusEnum.h"
|
|
#include "../constants/EntityIdentifiers.h"
|
|
#include "../filesystem/ResourcePath.h"
|
|
#include "../int3.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct Component;
|
|
class JsonSerializeFormat;
|
|
class ObjectTemplate;
|
|
class CMap;
|
|
class AObjectTypeHandler;
|
|
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
|
|
|
|
class DLL_LINKAGE CGObjectInstance : public IObjectInterface
|
|
{
|
|
public:
|
|
/// Position of bottom-right corner of object on map
|
|
int3 pos;
|
|
/// Type of object, e.g. town, hero, creature.
|
|
MapObjectID ID;
|
|
/// Subtype of object, depends on type
|
|
MapObjectSubID subID;
|
|
/// Current owner of an object (when below PLAYER_LIMIT)
|
|
PlayerColor tempOwner;
|
|
/// Index of object in map's list of objects
|
|
ObjectInstanceID id;
|
|
/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
|
|
std::shared_ptr<const ObjectTemplate> appearance;
|
|
|
|
std::string instanceName;
|
|
std::string typeName;
|
|
std::string subTypeName;
|
|
|
|
CGObjectInstance(IGameCallback *cb);
|
|
~CGObjectInstance() override;
|
|
|
|
MapObjectID getObjGroupIndex() const override;
|
|
MapObjectSubID getObjTypeIndex() const override;
|
|
|
|
/// "center" tile from which the sight distance is calculated
|
|
int3 getSightCenter() const;
|
|
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
|
bool blockVisit;
|
|
bool removable;
|
|
|
|
PlayerColor getOwner() const override
|
|
{
|
|
return this->tempOwner;
|
|
}
|
|
void setOwner(const PlayerColor & ow);
|
|
|
|
/** APPEARANCE ACCESSORS **/
|
|
|
|
int getWidth() const; //returns width of object graphic in tiles
|
|
int getHeight() const; //returns height of object graphic in tiles
|
|
int3 visitablePos() const override;
|
|
int3 getPosition() const override;
|
|
int3 getTopVisiblePos() const;
|
|
bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
|
|
bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
|
|
bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
|
|
|
|
bool visitableAt(const int3 & pos) const; //returns true if object is visitable at location (x, y) (h3m pos)
|
|
bool blockingAt (const int3 & pos) const; //returns true if object is blocking location (x, y) (h3m pos)
|
|
bool coveringAt (const int3 & pos) const; //returns true if object covers with picture location (x, y) (h3m pos)
|
|
|
|
std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
|
|
const std::set<int3> & getBlockedOffsets() const; //returns set of relative positions blocked by this object
|
|
|
|
/// returns true if object is visitable
|
|
bool isVisitable() const;
|
|
|
|
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
|
virtual bool isBlockedVisitable() const;
|
|
|
|
// If true, can be possibly removed from the map
|
|
virtual bool isRemovable() const;
|
|
|
|
/// If true this object can be visited by hero standing on the coast
|
|
virtual bool isCoastVisitable() const;
|
|
|
|
virtual BattleField getBattlefield() const;
|
|
|
|
virtual bool isTile2Terrain() const { return false; }
|
|
|
|
std::optional<AudioPath> getAmbientSound(vstd::RNG & rng) const;
|
|
std::optional<AudioPath> getVisitSound(vstd::RNG & rng) const;
|
|
std::optional<AudioPath> getRemovalSound(vstd::RNG & rng) const;
|
|
|
|
TObjectTypeHandler getObjectHandler() const;
|
|
|
|
/** VIRTUAL METHODS **/
|
|
|
|
/// Returns true if player can pass through visitable tiles of this object
|
|
virtual bool passableFor(PlayerColor color) const;
|
|
/// Range of revealed map around this object, counting from getSightCenter()
|
|
virtual int getSightRadius() const;
|
|
/// returns (x,y,0) offset to a visitable tile of object
|
|
virtual int3 getVisitableOffset() const;
|
|
|
|
/// Returns generic name of object, without any player-specific info
|
|
virtual std::string getObjectName() const;
|
|
|
|
/// Returns hover name for situation when there are no selected heroes. Default = object name
|
|
virtual std::string getHoverText(PlayerColor player) const;
|
|
/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
|
|
virtual std::string getHoverText(const CGHeroInstance * hero) const;
|
|
|
|
virtual std::string getPopupText(PlayerColor player) const;
|
|
virtual std::string getPopupText(const CGHeroInstance * hero) const;
|
|
|
|
virtual std::vector<Component> getPopupComponents(PlayerColor player) const;
|
|
virtual std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const;
|
|
|
|
/** OVERRIDES OF IObjectInterface **/
|
|
|
|
void initObj(vstd::RNG & rand) override;
|
|
void pickRandomObject(vstd::RNG & rand) override;
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
/// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
|
|
void setProperty(ObjProperty what, ObjPropertyID identifier) final;
|
|
|
|
virtual void afterAddToMap(CMap * map);
|
|
virtual void afterRemoveFromMap(CMap * map);
|
|
|
|
///Entry point of binary (de-)serialization
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & instanceName;
|
|
h & typeName;
|
|
h & subTypeName;
|
|
h & pos;
|
|
h & ID;
|
|
subID.serializeIdentifier(h, ID);
|
|
h & id;
|
|
h & tempOwner;
|
|
h & blockVisit;
|
|
h & removable;
|
|
h & appearance;
|
|
//definfo is handled by map serializer
|
|
}
|
|
|
|
///Entry point of Json (de-)serialization
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
virtual void updateFrom(const JsonNode & data);
|
|
|
|
protected:
|
|
/// virtual method that allows synchronously update object state on server and all clients
|
|
virtual void setPropertyDer(ObjProperty what, ObjPropertyID identifier);
|
|
|
|
/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
|
|
void setType(MapObjectID ID, MapObjectSubID subID);
|
|
|
|
/// Gives dummy bonus from this object to hero. Can be used to track visited state
|
|
void giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration = BonusDuration::ONE_DAY) const;
|
|
|
|
///Serialize object-type specific options
|
|
virtual void serializeJsonOptions(JsonSerializeFormat & handler);
|
|
|
|
void serializeJsonOwner(JsonSerializeFormat & handler);
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|