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vcmi/lib/mapObjects/ObjectTemplate.cpp
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

527 lines
13 KiB
C++

/*
* ObjectTemplate.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObjectTemplate.h"
#include "../filesystem/Filesystem.h"
#include "../filesystem/CBinaryReader.h"
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../constants/StringConstants.h"
#include "../texts/CLegacyConfigParser.h"
#include "../TerrainHandler.h"
#include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../modding/IdentifierStorage.h"
VCMI_LIB_NAMESPACE_BEGIN
static bool isOnVisitableFromTopList(Obj identifier, int type)
{
if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
return true;
static const Obj visitableFromTop[] =
{Obj::FLOTSAM,
Obj::SEA_CHEST,
Obj::SHIPWRECK_SURVIVOR,
Obj::BUOY,
Obj::OCEAN_BOTTLE,
Obj::BOAT,
Obj::WHIRLPOOL,
Obj::GARRISON,
Obj::GARRISON2,
Obj::SCHOLAR,
Obj::CAMPFIRE,
Obj::BORDERGUARD,
Obj::BORDER_GATE,
Obj::QUEST_GUARD,
Obj::CORPSE
};
return vstd::find_pos(visitableFromTop, identifier) != -1;
}
ObjectTemplate::ObjectTemplate():
visitDir(8|16|32|64|128), // all but top
id(Obj::NO_OBJ),
subid(0),
printPriority(0),
width(0),
height(0),
visitable(false)
{
}
void ObjectTemplate::afterLoadFixup()
{
if(id == Obj::EVENT)
{
setSize(1,1);
usedTiles[0][0] = VISITABLE;
visitDir = 0xFF;
}
}
void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
{
std::string data = parser.readString();
std::vector<std::string> strings;
boost::split(strings, data, boost::is_any_of(" "));
assert(strings.size() == 9);
animationFile = AnimationPath::builtin(strings[0]);
stringID = strings[0];
std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
assert(blockStr.size() == 6*8);
assert(visitStr.size() == 6*8);
setSize(8, 6);
for(size_t i = 0; i < 6; i++) // 6 rows
{
for(size_t j = 0; j < 8; j++) // 8 columns
{
auto & tile = usedTiles[i][j];
tile |= VISIBLE; // assume that all tiles are visible
if (blockStr[i*8 + j] == '0')
tile |= BLOCKED;
if (visitStr[i*8 + j] == '1')
tile |= VISITABLE;
}
}
// strings[3] most likely - terrains on which this object can be placed in editor.
// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
assert(terrStr.size() == TerrainId(ETerrainId::ROCK).getNum()); // all terrains but rock - counting from 0
for(TerrainId i = TerrainId(0); i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
{
if (terrStr[8-i.getNum()] == '1')
allowedTerrains.insert(i);
}
//assuming that object can be placed on other land terrains
anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
id = Obj(boost::lexical_cast<int>(strings[5]));
subid = boost::lexical_cast<int>(strings[6]);
int type = boost::lexical_cast<int>(strings[7]);
printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
if (isOnVisitableFromTopList(id, type))
visitDir = 0xff;
else
visitDir = (8|16|32|64|128);
readMsk();
recalculate();
}
void ObjectTemplate::readMsk()
{
ResourcePath resID("Sprites/" + animationFile.getName(), EResType::MASK);
if (CResourceHandler::get()->existsResource(resID))
{
auto msk = CResourceHandler::get()->load(resID)->readAll();
setSize(msk.first.get()[0], msk.first.get()[1]);
}
else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
{
setSize(8, 6);
}
}
void ObjectTemplate::readMap(CBinaryReader & reader)
{
animationFile = AnimationPath::builtin(reader.readBaseString());
setSize(8, 6);
ui8 blockMask[6];
ui8 visitMask[6];
for(auto & byte : blockMask)
byte = reader.readUInt8();
for(auto & byte : visitMask)
byte = reader.readUInt8();
for(size_t i = 0; i < 6; i++) // 6 rows
{
for(size_t j = 0; j < 8; j++) // 8 columns
{
auto & tile = usedTiles[5 - i][7 - j];
tile |= VISIBLE; // assume that all tiles are visible
if (((blockMask[i] >> j) & 1 ) == 0)
tile |= BLOCKED;
if (((visitMask[i] >> j) & 1 ) != 0)
tile |= VISITABLE;
}
}
reader.readUInt16();
ui16 terrMask = reader.readUInt16();
for(TerrainId i = ETerrainId::FIRST_REGULAR_TERRAIN; i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
{
if (((terrMask >> i.getNum()) & 1 ) != 0)
allowedTerrains.insert(i);
}
//assuming that object can be placed on other land terrains
anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
id = Obj(reader.readUInt32());
subid = reader.readUInt32();
int type = reader.readUInt8();
printPriority = reader.readUInt8() * 100; // to have some space in future
if (isOnVisitableFromTopList(id, type))
visitDir = 0xff;
else
visitDir = (8|16|32|64|128);
reader.skip(16);
readMsk();
afterLoadFixup();
recalculate();
}
void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
{
animationFile = AnimationPath::fromJson(node["animation"]);
editorAnimationFile = AnimationPath::fromJson(node["editorAnimation"]);
const JsonVector & visitDirs = node["visitableFrom"].Vector();
if (!visitDirs.empty())
{
if (visitDirs[0].String()[0] == '+') visitDir |= 1;
if (visitDirs[0].String()[1] == '+') visitDir |= 2;
if (visitDirs[0].String()[2] == '+') visitDir |= 4;
if (visitDirs[1].String()[2] == '+') visitDir |= 8;
if (visitDirs[2].String()[2] == '+') visitDir |= 16;
if (visitDirs[2].String()[1] == '+') visitDir |= 32;
if (visitDirs[2].String()[0] == '+') visitDir |= 64;
if (visitDirs[1].String()[0] == '+') visitDir |= 128;
}
else
visitDir = 0x00;
if(withTerrain && !node["allowedTerrains"].isNull())
{
for(const auto & entry : node["allowedTerrains"].Vector())
{
VLC->identifiers()->requestIdentifier("terrain", entry, [this](int32_t identifier){
allowedTerrains.insert(TerrainId(identifier));
});
}
anyLandTerrain = false;
}
else
{
anyLandTerrain = true;
}
auto charToTile = [&](const char & ch) -> ui8
{
switch (ch)
{
case ' ' : return 0;
case '0' : return 0;
case 'V' : return VISIBLE;
case 'B' : return VISIBLE | BLOCKED;
case 'H' : return BLOCKED;
case 'A' : return VISIBLE | BLOCKED | VISITABLE;
case 'T' : return BLOCKED | VISITABLE;
default:
logGlobal->error("Unrecognized char %s in template mask", ch);
return 0;
}
};
const JsonVector & mask = node["mask"].Vector();
size_t height = mask.size();
size_t width = 0;
for(const auto & line : mask)
vstd::amax(width, line.String().size());
setSize(static_cast<ui32>(width), static_cast<ui32>(height));
for(size_t i = 0; i < mask.size(); i++)
{
const std::string & line = mask[i].String();
for(size_t j = 0; j < line.size(); j++)
usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
}
printPriority = static_cast<si32>(node["zIndex"].Float());
afterLoadFixup();
recalculate();
}
void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
{
node["animation"].String() = animationFile.getOriginalName();
node["editorAnimation"].String() = editorAnimationFile.getOriginalName();
if(visitDir != 0x0 && isVisitable())
{
JsonVector & visitDirs = node["visitableFrom"].Vector();
visitDirs.resize(3);
visitDirs[0].String().resize(3);
visitDirs[1].String().resize(3);
visitDirs[2].String().resize(3);
visitDirs[0].String()[0] = (visitDir & 1) ? '+' : '-';
visitDirs[0].String()[1] = (visitDir & 2) ? '+' : '-';
visitDirs[0].String()[2] = (visitDir & 4) ? '+' : '-';
visitDirs[1].String()[2] = (visitDir & 8) ? '+' : '-';
visitDirs[2].String()[2] = (visitDir & 16) ? '+' : '-';
visitDirs[2].String()[1] = (visitDir & 32) ? '+' : '-';
visitDirs[2].String()[0] = (visitDir & 64) ? '+' : '-';
visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';
visitDirs[1].String()[1] = '-';
}
if(withTerrain)
{
//assumed that ROCK and WATER terrains are not included
if(allowedTerrains.size() < (VLC->terrainTypeHandler->size() - 2))
{
JsonVector & data = node["allowedTerrains"].Vector();
for(auto type : allowedTerrains)
data.emplace_back(VLC->terrainTypeHandler->getById(type)->getJsonKey());
}
}
auto tileToChar = [&](const ui8 & tile) -> char
{
if(tile & VISIBLE)
{
if(tile & BLOCKED)
{
if(tile & VISITABLE)
return 'A';
else
return 'B';
}
else
return 'V';
}
else
{
if(tile & BLOCKED)
{
if(tile & VISITABLE)
return 'T';
else
return 'H';
}
else
return '0';
}
};
size_t height = getHeight();
size_t width = getWidth();
JsonVector & mask = node["mask"].Vector();
for(size_t i=0; i < height; i++)
{
std::string line;
line.resize(width);
for(size_t j=0; j < width; j++)
line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);
mask.emplace_back(line);
}
if(printPriority != 0)
node["zIndex"].Float() = printPriority;
}
void ObjectTemplate::calculateWidth()
{
//TODO: Use 2D array
for(const auto& row : usedTiles) //copy is expensive
{
width = std::max<ui32>(width, static_cast<ui32>(row.size()));
}
}
void ObjectTemplate::calculateHeight()
{
//TODO: Use 2D array
height = static_cast<ui32>(usedTiles.size());
}
void ObjectTemplate::setSize(ui32 width, ui32 height)
{
usedTiles.resize(height);
for(auto & line : usedTiles)
line.resize(width, 0);
}
void ObjectTemplate::calculateVisitable()
{
for(auto& line : usedTiles)
{
for(auto& tile : line)
{
if (tile & VISITABLE)
{
visitable = true;
return;
}
}
}
visitable = false;
}
bool ObjectTemplate::isWithin(si32 X, si32 Y) const
{
if (X < 0 || Y < 0)
return false;
return X < static_cast<si32>(getWidth()) && Y < static_cast<si32>(getHeight());
}
bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
{
return isWithin(X, Y) && usedTiles[Y][X] & VISITABLE;
}
bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
{
return isWithin(X, Y) && usedTiles[Y][X] & VISIBLE;
}
bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
{
return isWithin(X, Y) && usedTiles[Y][X] & BLOCKED;
}
void ObjectTemplate::calculateBlockedOffsets()
{
blockedOffsets.clear();
for(int w = 0; w < static_cast<int>(getWidth()); ++w)
{
for(int h = 0; h < static_cast<int>(getHeight()); ++h)
{
if (isBlockedAt(w, h))
blockedOffsets.insert(int3(-w, -h, 0));
}
}
}
void ObjectTemplate::calculateBlockMapOffset()
{
for(int w = 0; w < static_cast<int>(getWidth()); ++w)
{
for(int h = 0; h < static_cast<int>(getHeight()); ++h)
{
if (isBlockedAt(w, h))
{
blockMapOffset = int3(w, h, 0);
return;
}
}
}
blockMapOffset = int3(0, 0, 0);
}
bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
{
// visitDir uses format
// 1 2 3
// 8 4
// 7 6 5
//TODO: static? cached?
int dirMap[3][3] =
{
{ visitDir & 1, visitDir & 2, visitDir & 4 },
{ visitDir & 128, 1 , visitDir & 8 },
{ visitDir & 64, visitDir & 32, visitDir & 16 }
};
// map input values to range 0..2
int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
return dirMap[dy][dx] != 0;
}
void ObjectTemplate::calculateTopVisibleOffset()
{
for(int y = static_cast<int>(getHeight()) - 1; y >= 0; y--) //Templates start from bottom-right corner
{
for(int x = 0; x < static_cast<int>(getWidth()); x++)
{
if (isVisibleAt(x, y))
{
topVisibleOffset = int3(x, y, 0);
return;
}
}
}
topVisibleOffset = int3(0, 0, 0);
}
void ObjectTemplate::calculateVisitableOffset()
{
for(int y = 0; y < static_cast<int>(getHeight()); y++)
{
for(int x = 0; x < static_cast<int>(getWidth()); x++)
{
if (isVisitableAt(x, y))
{
visitableOffset = int3(x, y, 0);
return;
}
}
}
visitableOffset = int3(0, 0, 0);
}
bool ObjectTemplate::canBePlacedAt(TerrainId terrainID) const
{
if (anyLandTerrain)
{
const auto & terrain = VLC->terrainTypeHandler->getById(terrainID);
return terrain->isLand() && terrain->isPassable();
}
return vstd::contains(allowedTerrains, terrainID);
}
void ObjectTemplate::recalculate()
{
calculateWidth();
calculateHeight();
calculateVisitable();
//The lines below use width and height
calculateBlockedOffsets();
calculateBlockMapOffset();
calculateVisitableOffset();
calculateTopVisibleOffset();
if (visitable && visitDir == 0)
logMod->warn("Template for %s is visitable but has no visitable directions!", animationFile.getOriginalName());
}
VCMI_LIB_NAMESPACE_END