mirror of
https://github.com/vcmi/vcmi.git
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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
527 lines
13 KiB
C++
527 lines
13 KiB
C++
/*
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* ObjectTemplate.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObjectTemplate.h"
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#include "../filesystem/Filesystem.h"
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#include "../filesystem/CBinaryReader.h"
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#include "../VCMI_Lib.h"
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#include "../GameConstants.h"
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#include "../constants/StringConstants.h"
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#include "../texts/CLegacyConfigParser.h"
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#include "../TerrainHandler.h"
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#include "../mapObjectConstructors/CRewardableConstructor.h"
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#include "../modding/IdentifierStorage.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static bool isOnVisitableFromTopList(Obj identifier, int type)
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{
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if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
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return true;
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static const Obj visitableFromTop[] =
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{Obj::FLOTSAM,
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Obj::SEA_CHEST,
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Obj::SHIPWRECK_SURVIVOR,
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Obj::BUOY,
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Obj::OCEAN_BOTTLE,
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Obj::BOAT,
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Obj::WHIRLPOOL,
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Obj::GARRISON,
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Obj::GARRISON2,
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Obj::SCHOLAR,
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Obj::CAMPFIRE,
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Obj::BORDERGUARD,
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Obj::BORDER_GATE,
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Obj::QUEST_GUARD,
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Obj::CORPSE
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};
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return vstd::find_pos(visitableFromTop, identifier) != -1;
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}
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ObjectTemplate::ObjectTemplate():
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visitDir(8|16|32|64|128), // all but top
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id(Obj::NO_OBJ),
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subid(0),
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printPriority(0),
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width(0),
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height(0),
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visitable(false)
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{
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}
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void ObjectTemplate::afterLoadFixup()
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{
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if(id == Obj::EVENT)
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{
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setSize(1,1);
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usedTiles[0][0] = VISITABLE;
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visitDir = 0xFF;
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}
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}
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void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
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{
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std::string data = parser.readString();
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std::vector<std::string> strings;
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boost::split(strings, data, boost::is_any_of(" "));
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assert(strings.size() == 9);
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animationFile = AnimationPath::builtin(strings[0]);
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stringID = strings[0];
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std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
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std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
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assert(blockStr.size() == 6*8);
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assert(visitStr.size() == 6*8);
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setSize(8, 6);
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for(size_t i = 0; i < 6; i++) // 6 rows
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{
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for(size_t j = 0; j < 8; j++) // 8 columns
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{
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auto & tile = usedTiles[i][j];
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tile |= VISIBLE; // assume that all tiles are visible
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if (blockStr[i*8 + j] == '0')
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tile |= BLOCKED;
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if (visitStr[i*8 + j] == '1')
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tile |= VISITABLE;
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}
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}
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// strings[3] most likely - terrains on which this object can be placed in editor.
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// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
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// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
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std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
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assert(terrStr.size() == TerrainId(ETerrainId::ROCK).getNum()); // all terrains but rock - counting from 0
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for(TerrainId i = TerrainId(0); i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
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{
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if (terrStr[8-i.getNum()] == '1')
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allowedTerrains.insert(i);
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}
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//assuming that object can be placed on other land terrains
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anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
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id = Obj(boost::lexical_cast<int>(strings[5]));
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subid = boost::lexical_cast<int>(strings[6]);
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int type = boost::lexical_cast<int>(strings[7]);
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printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
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if (isOnVisitableFromTopList(id, type))
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visitDir = 0xff;
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else
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visitDir = (8|16|32|64|128);
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readMsk();
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recalculate();
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}
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void ObjectTemplate::readMsk()
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{
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ResourcePath resID("Sprites/" + animationFile.getName(), EResType::MASK);
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if (CResourceHandler::get()->existsResource(resID))
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{
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auto msk = CResourceHandler::get()->load(resID)->readAll();
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setSize(msk.first.get()[0], msk.first.get()[1]);
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}
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else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
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{
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setSize(8, 6);
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}
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}
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void ObjectTemplate::readMap(CBinaryReader & reader)
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{
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animationFile = AnimationPath::builtin(reader.readBaseString());
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setSize(8, 6);
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ui8 blockMask[6];
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ui8 visitMask[6];
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for(auto & byte : blockMask)
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byte = reader.readUInt8();
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for(auto & byte : visitMask)
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byte = reader.readUInt8();
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for(size_t i = 0; i < 6; i++) // 6 rows
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{
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for(size_t j = 0; j < 8; j++) // 8 columns
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{
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auto & tile = usedTiles[5 - i][7 - j];
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tile |= VISIBLE; // assume that all tiles are visible
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if (((blockMask[i] >> j) & 1 ) == 0)
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tile |= BLOCKED;
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if (((visitMask[i] >> j) & 1 ) != 0)
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tile |= VISITABLE;
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}
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}
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reader.readUInt16();
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ui16 terrMask = reader.readUInt16();
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for(TerrainId i = ETerrainId::FIRST_REGULAR_TERRAIN; i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
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{
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if (((terrMask >> i.getNum()) & 1 ) != 0)
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allowedTerrains.insert(i);
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}
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//assuming that object can be placed on other land terrains
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anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
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id = Obj(reader.readUInt32());
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subid = reader.readUInt32();
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int type = reader.readUInt8();
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printPriority = reader.readUInt8() * 100; // to have some space in future
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if (isOnVisitableFromTopList(id, type))
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visitDir = 0xff;
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else
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visitDir = (8|16|32|64|128);
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reader.skip(16);
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readMsk();
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afterLoadFixup();
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recalculate();
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}
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void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
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{
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animationFile = AnimationPath::fromJson(node["animation"]);
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editorAnimationFile = AnimationPath::fromJson(node["editorAnimation"]);
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const JsonVector & visitDirs = node["visitableFrom"].Vector();
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if (!visitDirs.empty())
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{
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if (visitDirs[0].String()[0] == '+') visitDir |= 1;
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if (visitDirs[0].String()[1] == '+') visitDir |= 2;
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if (visitDirs[0].String()[2] == '+') visitDir |= 4;
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if (visitDirs[1].String()[2] == '+') visitDir |= 8;
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if (visitDirs[2].String()[2] == '+') visitDir |= 16;
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if (visitDirs[2].String()[1] == '+') visitDir |= 32;
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if (visitDirs[2].String()[0] == '+') visitDir |= 64;
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if (visitDirs[1].String()[0] == '+') visitDir |= 128;
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}
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else
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visitDir = 0x00;
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if(withTerrain && !node["allowedTerrains"].isNull())
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{
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for(const auto & entry : node["allowedTerrains"].Vector())
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{
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VLC->identifiers()->requestIdentifier("terrain", entry, [this](int32_t identifier){
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allowedTerrains.insert(TerrainId(identifier));
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});
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}
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anyLandTerrain = false;
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}
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else
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{
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anyLandTerrain = true;
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}
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auto charToTile = [&](const char & ch) -> ui8
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{
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switch (ch)
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{
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case ' ' : return 0;
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case '0' : return 0;
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case 'V' : return VISIBLE;
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case 'B' : return VISIBLE | BLOCKED;
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case 'H' : return BLOCKED;
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case 'A' : return VISIBLE | BLOCKED | VISITABLE;
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case 'T' : return BLOCKED | VISITABLE;
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default:
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logGlobal->error("Unrecognized char %s in template mask", ch);
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return 0;
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}
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};
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const JsonVector & mask = node["mask"].Vector();
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size_t height = mask.size();
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size_t width = 0;
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for(const auto & line : mask)
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vstd::amax(width, line.String().size());
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setSize(static_cast<ui32>(width), static_cast<ui32>(height));
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for(size_t i = 0; i < mask.size(); i++)
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{
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const std::string & line = mask[i].String();
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for(size_t j = 0; j < line.size(); j++)
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usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
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}
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printPriority = static_cast<si32>(node["zIndex"].Float());
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afterLoadFixup();
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recalculate();
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}
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void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
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{
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node["animation"].String() = animationFile.getOriginalName();
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node["editorAnimation"].String() = editorAnimationFile.getOriginalName();
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if(visitDir != 0x0 && isVisitable())
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{
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JsonVector & visitDirs = node["visitableFrom"].Vector();
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visitDirs.resize(3);
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visitDirs[0].String().resize(3);
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visitDirs[1].String().resize(3);
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visitDirs[2].String().resize(3);
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visitDirs[0].String()[0] = (visitDir & 1) ? '+' : '-';
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visitDirs[0].String()[1] = (visitDir & 2) ? '+' : '-';
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visitDirs[0].String()[2] = (visitDir & 4) ? '+' : '-';
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visitDirs[1].String()[2] = (visitDir & 8) ? '+' : '-';
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visitDirs[2].String()[2] = (visitDir & 16) ? '+' : '-';
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visitDirs[2].String()[1] = (visitDir & 32) ? '+' : '-';
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visitDirs[2].String()[0] = (visitDir & 64) ? '+' : '-';
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visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';
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visitDirs[1].String()[1] = '-';
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}
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if(withTerrain)
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{
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//assumed that ROCK and WATER terrains are not included
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if(allowedTerrains.size() < (VLC->terrainTypeHandler->size() - 2))
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{
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JsonVector & data = node["allowedTerrains"].Vector();
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for(auto type : allowedTerrains)
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data.emplace_back(VLC->terrainTypeHandler->getById(type)->getJsonKey());
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}
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}
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auto tileToChar = [&](const ui8 & tile) -> char
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{
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if(tile & VISIBLE)
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{
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if(tile & BLOCKED)
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{
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if(tile & VISITABLE)
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return 'A';
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else
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return 'B';
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}
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else
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return 'V';
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}
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else
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{
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if(tile & BLOCKED)
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{
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if(tile & VISITABLE)
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return 'T';
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else
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return 'H';
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}
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else
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return '0';
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}
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};
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size_t height = getHeight();
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size_t width = getWidth();
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JsonVector & mask = node["mask"].Vector();
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for(size_t i=0; i < height; i++)
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{
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std::string line;
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line.resize(width);
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for(size_t j=0; j < width; j++)
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line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);
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mask.emplace_back(line);
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}
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if(printPriority != 0)
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node["zIndex"].Float() = printPriority;
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}
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void ObjectTemplate::calculateWidth()
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{
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//TODO: Use 2D array
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for(const auto& row : usedTiles) //copy is expensive
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{
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width = std::max<ui32>(width, static_cast<ui32>(row.size()));
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}
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}
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void ObjectTemplate::calculateHeight()
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{
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//TODO: Use 2D array
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height = static_cast<ui32>(usedTiles.size());
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}
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void ObjectTemplate::setSize(ui32 width, ui32 height)
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{
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usedTiles.resize(height);
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for(auto & line : usedTiles)
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line.resize(width, 0);
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}
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void ObjectTemplate::calculateVisitable()
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{
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for(auto& line : usedTiles)
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{
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for(auto& tile : line)
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{
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if (tile & VISITABLE)
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{
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visitable = true;
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return;
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}
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}
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}
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visitable = false;
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}
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bool ObjectTemplate::isWithin(si32 X, si32 Y) const
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{
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if (X < 0 || Y < 0)
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return false;
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return X < static_cast<si32>(getWidth()) && Y < static_cast<si32>(getHeight());
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}
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bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
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{
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return isWithin(X, Y) && usedTiles[Y][X] & VISITABLE;
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}
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bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
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{
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return isWithin(X, Y) && usedTiles[Y][X] & VISIBLE;
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}
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bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
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{
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return isWithin(X, Y) && usedTiles[Y][X] & BLOCKED;
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}
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void ObjectTemplate::calculateBlockedOffsets()
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{
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blockedOffsets.clear();
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for(int w = 0; w < static_cast<int>(getWidth()); ++w)
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{
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for(int h = 0; h < static_cast<int>(getHeight()); ++h)
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{
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if (isBlockedAt(w, h))
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blockedOffsets.insert(int3(-w, -h, 0));
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}
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}
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}
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void ObjectTemplate::calculateBlockMapOffset()
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{
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for(int w = 0; w < static_cast<int>(getWidth()); ++w)
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{
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for(int h = 0; h < static_cast<int>(getHeight()); ++h)
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{
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if (isBlockedAt(w, h))
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{
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blockMapOffset = int3(w, h, 0);
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return;
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}
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}
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}
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blockMapOffset = int3(0, 0, 0);
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}
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bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
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{
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// visitDir uses format
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// 1 2 3
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// 8 4
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// 7 6 5
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//TODO: static? cached?
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int dirMap[3][3] =
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{
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{ visitDir & 1, visitDir & 2, visitDir & 4 },
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{ visitDir & 128, 1 , visitDir & 8 },
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{ visitDir & 64, visitDir & 32, visitDir & 16 }
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};
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// map input values to range 0..2
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int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
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int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
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return dirMap[dy][dx] != 0;
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}
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void ObjectTemplate::calculateTopVisibleOffset()
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{
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for(int y = static_cast<int>(getHeight()) - 1; y >= 0; y--) //Templates start from bottom-right corner
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{
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for(int x = 0; x < static_cast<int>(getWidth()); x++)
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{
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if (isVisibleAt(x, y))
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{
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topVisibleOffset = int3(x, y, 0);
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return;
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}
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}
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}
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topVisibleOffset = int3(0, 0, 0);
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}
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void ObjectTemplate::calculateVisitableOffset()
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{
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for(int y = 0; y < static_cast<int>(getHeight()); y++)
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{
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for(int x = 0; x < static_cast<int>(getWidth()); x++)
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{
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if (isVisitableAt(x, y))
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{
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visitableOffset = int3(x, y, 0);
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return;
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}
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}
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}
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visitableOffset = int3(0, 0, 0);
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}
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bool ObjectTemplate::canBePlacedAt(TerrainId terrainID) const
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{
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if (anyLandTerrain)
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{
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const auto & terrain = VLC->terrainTypeHandler->getById(terrainID);
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return terrain->isLand() && terrain->isPassable();
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}
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return vstd::contains(allowedTerrains, terrainID);
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}
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void ObjectTemplate::recalculate()
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{
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calculateWidth();
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calculateHeight();
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calculateVisitable();
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//The lines below use width and height
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calculateBlockedOffsets();
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calculateBlockMapOffset();
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calculateVisitableOffset();
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calculateTopVisibleOffset();
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if (visitable && visitDir == 0)
|
|
logMod->warn("Template for %s is visitable but has no visitable directions!", animationFile.getOriginalName());
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
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