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vcmi/AI/Nullkiller/Analyzers
2023-10-27 23:34:11 +00:00
..
ArmyManager.cpp Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE 2023-10-22 16:55:19 +03:00
ArmyManager.h NKAI: playing around with defence 2023-07-31 22:01:11 +03:00
BuildAnalyzer.cpp NKAI: cancel checking building which needs itself as prerequisite 2023-09-16 11:04:28 +03:00
BuildAnalyzer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
DangerHitMapAnalyzer.cpp AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2023-10-27 23:34:11 +00:00
DangerHitMapAnalyzer.h AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2023-10-27 23:34:11 +00:00
HeroManager.cpp Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
HeroManager.h NKAI: mana recovery 2023-09-30 10:37:36 +03:00
ObjectClusterizer.cpp NKAI: mana recovery 2023-09-30 10:37:36 +03:00
ObjectClusterizer.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00