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vcmi/client/adventureMap/CTerrainRect.h
2023-02-01 15:24:43 +02:00

82 lines
2.5 KiB
C++

/*
* CAdvmapInterface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/AdventureMapClasses.h"
#include "CWindowObject.h"
#include "../widgets/TextControls.h"
#include "../widgets/Buttons.h"
#include "../../lib/spells/ViewSpellInt.h"
VCMI_LIB_NAMESPACE_BEGIN
struct CGPath;
struct CGPathNode;
class CGHeroInstance;
class CGTownInstance;
class CSpell;
class IShipyard;
VCMI_LIB_NAMESPACE_END
class CCallback;
class CAdvMapInt;
class CHeroWindow;
enum class EMapAnimRedrawStatus;
class CFadeAnimation;
struct MapDrawingInfo;
/// Holds information about which tiles of the terrain are shown/not shown at the screen
class CTerrainRect : public CIntObject
{
SDL_Surface * fadeSurface;
EMapAnimRedrawStatus lastRedrawStatus;
std::shared_ptr<CFadeAnimation> fadeAnim;
int3 swipeInitialMapPos;
int3 swipeInitialRealPos;
bool isSwiping;
static constexpr float SwipeTouchSlop = 16.0f;
void handleHover(const SDL_MouseMotionEvent & sEvent);
void handleSwipeMove(const SDL_MouseMotionEvent & sEvent);
/// handles start/finish of swipe (press/release of corresponding button); returns true if state change was handled
bool handleSwipeStateChange(bool btnPressed);
public:
int tilesw, tilesh; //width and height of terrain to blit in tiles
int3 curHoveredTile;
int moveX, moveY; //shift between actual position of screen and the one we wil blit; ranges from -31 to 31 (in pixels)
CGPath * currentPath;
CTerrainRect();
virtual ~CTerrainRect();
void deactivate() override;
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
void clickMiddle(tribool down, bool previousState) override;
void hover(bool on) override;
void mouseMoved (const SDL_MouseMotionEvent & sEvent) override;
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
void showAnim(SDL_Surface * to);
void showPath(const Rect &extRect, SDL_Surface * to);
int3 whichTileIsIt(const int x, const int y); //x,y are cursor position
int3 whichTileIsIt(); //uses current cursor pos
/// @returns number of visible tiles on screen respecting current map scaling
int3 tileCountOnScreen();
/// animates view by caching current surface and crossfading it with normal screen
void fadeFromCurrentView();
bool needsAnimUpdate();
};