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107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
/*
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* InfoWindows.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CWindowObject.h"
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#include "../gui/TextAlignment.h"
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#include "../../lib/FunctionList.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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class CGTownInstance;
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class CGHeroInstance;
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class CGGarrison;
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class CGCreature;
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VCMI_LIB_NAMESPACE_END
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class CComponent;
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class CComponentBox;
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class CSelectableComponent;
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class CTextBox;
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class CButton;
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class CFilledTexture;
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/// text + comp. + ok button
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class CInfoWindow : public WindowBase
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{
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public:
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using TButtonsInfo = std::vector<std::pair<AnimationPath, CFunctionList<void()>>>;
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using TCompsInfo = std::vector<std::shared_ptr<CComponent>>;
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QueryID ID; //for identification
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<CTextBox> text;
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std::shared_ptr<CComponentBox> components;
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std::vector<std::shared_ptr<CButton>> buttons;
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void close() override;
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void showAll(Canvas & to) override;
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void sliderMoved(int to);
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CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps = TCompsInfo(), const TButtonsInfo & Buttons = TButtonsInfo());
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CInfoWindow();
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~CInfoWindow();
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//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
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static void showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1));
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static void showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player = PlayerColor(1));
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static std::shared_ptr<CInfoWindow> create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo());
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/// create text from title and description: {title}\n\n description
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static std::string genText(const std::string & title, const std::string & description);
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};
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/// popup displayed on R-click
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class CRClickPopup : public WindowBase
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{
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public:
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void close() override;
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bool isPopupWindow() const override;
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static std::shared_ptr<WindowBase> createCustomInfoWindow(Point position, const CGObjectInstance * specific);
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static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps = CInfoWindow::TCompsInfo());
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static void createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component);
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static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT);
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};
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/// popup displayed on R-click
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class CRClickPopupInt : public CRClickPopup
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{
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std::shared_ptr<CIntObject> inner;
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public:
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CRClickPopupInt(const std::shared_ptr<CIntObject> & our);
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~CRClickPopupInt();
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};
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/// popup on adventure map for town\hero and other objects with customized popup content
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class CInfoBoxPopup : public CWindowObject
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{
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std::shared_ptr<CIntObject> tooltip;
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Point toScreen(Point pos);
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public:
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CInfoBoxPopup(Point position, const CGTownInstance * town);
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CInfoBoxPopup(Point position, const CGHeroInstance * hero);
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CInfoBoxPopup(Point position, const CGGarrison * garr);
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CInfoBoxPopup(Point position, const CGCreature * creature);
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};
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/// component selection window
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class CSelWindow : public CInfoWindow
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{
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public:
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void madeChoice(); //looks for selected component and calls callback
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void madeChoiceAndClose();
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CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath,CFunctionList<void()> > > &Buttons, QueryID askID);
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};
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