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https://github.com/vcmi/vcmi.git
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526 lines
14 KiB
C++
526 lines
14 KiB
C++
#include "StdInc.h"
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#include "CGarrisonInt.h"
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#include "../gui/CGuiHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../windows/CCreatureWindow.h"
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#include "../windows/GUIClasses.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CGameState.h"
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/*
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* CGarrisonInt.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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void CGarrisonSlot::setHighlight(bool on)
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{
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if (on)
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selectionImage->enable(); //show
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else
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selectionImage->disable(); //hide
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}
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void CGarrisonSlot::hover (bool on)
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{
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////Hoverable::hover(on);
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if(on)
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{
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std::string temp;
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if(creature)
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{
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if(owner->getSelection())
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{
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if(owner->getSelection() == this)
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{
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temp = CGI->generaltexth->tcommands[4]; //View %s
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->getSelection()->creature == creature)
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{
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temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else if (owner->getSelection()->creature)
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{
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temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
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boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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}
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else
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{
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logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
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logGlobal->warnStream() << "Highlighted set to nullptr";
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owner->selectSlot(nullptr);
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}
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}
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else
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{
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if(upg)
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{
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temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
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}
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else if(owner->armedObjs[0] && (owner->armedObjs[0]->ID == Obj::TOWN || owner->armedObjs[0]->ID == Obj::HERO))
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{
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temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
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}
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else
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{
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temp = CGI->generaltexth->allTexts[481]; //Select %s
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}
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boost::algorithm::replace_first(temp,"%s",creature->nameSing);
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};
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}
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else
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{
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if(owner->getSelection())
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{
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const CArmedInstance *highl = owner->getSelection()->getObj();
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if( highl->needsLastStack() //we are moving stack from hero's
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&& highl->stacksCount() == 1 //it's only stack
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&& owner->getSelection()->upg != upg //we're moving it to the other garrison
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)
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{
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temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
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}
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else
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{
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temp = CGI->generaltexth->tcommands[6]; //Move %s
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boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
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}
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}
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else
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{
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temp = CGI->generaltexth->tcommands[11]; //Empty
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}
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}
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GH.statusbar->setText(temp);
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}
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else
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{
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GH.statusbar->clear();
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}
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}
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const CArmedInstance * CGarrisonSlot::getObj() const
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{
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return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
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}
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/// @return Whether the unit in the slot belongs to the current player.
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bool CGarrisonSlot::our() const
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{
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return upg?(owner->owned[1]):(owner->owned[0]);
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}
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/// @return Whether the unit in the slot belongs to an ally but not to the current player.
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bool CGarrisonSlot::ally() const
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{
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if(!getObj())
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return false;
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return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
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}
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void CGarrisonSlot::clickRight(tribool down, bool previousState)
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{
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if(down && creature)
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{
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GH.pushInt(new CStackWindow(myStack, true));
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}
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}
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void CGarrisonSlot::clickLeft(tribool down, bool previousState)
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{
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if(down)
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{
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bool refr = false;
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if(owner->getSelection())
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{
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if(owner->getSelection() == this) //view info
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{
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UpgradeInfo pom;
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LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
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bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
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bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
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std::function<void(CreatureID)> upgr = nullptr;
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std::function<void()> dism = nullptr;
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if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
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if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
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owner->selectSlot(nullptr);
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owner->setSplittingMode(false);
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for(auto & elem : owner->splitButtons)
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elem->block(true);
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redraw();
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refr = true;
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GH.pushInt(new CStackWindow(myStack, dism, pom, upgr));
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}
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else
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{
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// Only allow certain moves if troops aren't removable or not ours.
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if ( ( owner->getSelection()->our()//our creature is selected
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|| owner->getSelection()->creature == creature )//or we are rebalancing army
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&& ( owner->removableUnits
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|| (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
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|| (upg == 1 && owner->getSelection()->upg == 1 ) ) )
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{
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//we want to split
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if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
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&& (!creature
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|| (creature == owner->getSelection()->creature)))
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{
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owner->p2 = ID; //store the second stack pos
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owner->pb = upg;//store the second stack owner (up or down army)
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owner->setSplittingMode(false);
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int minLeft=0, minRight=0;
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if(upg != owner->getSelection()->upg) //not splitting within same army
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{
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if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
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&& owner->getSelection()->getObj()->needsLastStack() )
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{
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minLeft = 1;
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}
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if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
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&& owner->getSelection()->creature == creature
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&& getObj()->needsLastStack() )
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{
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minRight = 1;
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}
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}
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int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
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int countRight = myStack ? myStack->count : 0;
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GH.pushInt(new CSplitWindow(owner->getSelection()->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
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minLeft, minRight, countLeft, countRight));
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refr = true;
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}
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else if(creature != owner->getSelection()->creature) //swap
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{
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LOCPLINT->cb->swapCreatures(
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(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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ID,owner->getSelection()->ID);
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}
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else //merge
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{
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LOCPLINT->cb->mergeStacks(
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(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
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owner->getSelection()->ID,ID);
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}
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}
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else // Highlight
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{
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if(creature)
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owner->selectSlot(this);
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redraw();
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refr = true;
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}
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}
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}
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else //highlight or drop artifact
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{
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bool artSelected = false;
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if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
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{
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const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
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if (const CArtifactInstance *art = commonInfo->src.art)
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{
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const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
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artSelected = true;
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if (myStack) // try dropping the artifact only if the slot isn't empty
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{
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ArtifactLocation src(srcHero, commonInfo->src.slotID);
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ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
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if (art->canBePutAt(dst, true))
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{ //equip clicked stack
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if(dst.getArt())
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{
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//creature can wear only one active artifact
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//if we are placing a new one, the old one will be returned to the hero's backpack
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LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
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}
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LOCPLINT->cb->swapArtifacts(src, dst);
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}
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}
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}
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}
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if (!artSelected && creature)
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{
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owner->selectSlot(this);
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if(creature)
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{
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for(auto & elem : owner->splitButtons)
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elem->block(!our());
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}
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}
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redraw();
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refr = true;
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}
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if(refr) {hover(false); hover(true); } //to refresh statusbar
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}
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}
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void CGarrisonSlot::update()
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{
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if (getObj() != nullptr)
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{
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addUsedEvents(LCLICK | RCLICK | HOVER);
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myStack = getObj()->getStackPtr(ID);
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creature = myStack ? myStack->type : nullptr;
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}
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else
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{
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removeUsedEvents(LCLICK | RCLICK | HOVER);
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myStack = nullptr;
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creature = nullptr;
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}
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if (creature)
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{
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creatureImage->enable();
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creatureImage->setFrame(creature->iconIndex);
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stackCount->enable();
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stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
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}
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else
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{
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creatureImage->disable();
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stackCount->disable();
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}
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}
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CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
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ID(IID),
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owner(Owner),
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myStack(Creature),
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creature(Creature ? Creature->type : nullptr),
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upg(Upg)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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if (getObj())
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos.x += x;
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pos.y += y;
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std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
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creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
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if (!creature)
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creatureImage->disable();
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selectionImage = new CAnimImage(imgName, 1);
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selectionImage->disable();
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if(Owner->smallIcons)
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{
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pos.w = 32;
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pos.h = 32;
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}
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else
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{
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pos.w = 58;
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pos.h = 64;
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}
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stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
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if (!creature)
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stackCount->disable();
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else
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stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
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}
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void CGarrisonInt::addSplitBtn(CButton * button)
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{
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addChild(button);
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button->recActions = defActions;
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splitButtons.push_back(button);
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button->block(getSelection() == nullptr);
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}
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void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
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{
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ret.resize(7);
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if (set)
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{
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for(auto & elem : set->Slots())
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{
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ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
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}
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}
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for(int i=0; i<ret.size(); i++)
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if(!ret[i])
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ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
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if (twoRows)
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for (int i=4; i<ret.size(); i++)
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{
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ret[i]->pos.x -= 126;
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ret[i]->pos.y += 37;
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};
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}
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void CGarrisonInt::createSlots()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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int width = smallIcons? 32 : 58;
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createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
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createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
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}
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void CGarrisonInt::recreateSlots()
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{
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selectSlot(nullptr);
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setSplittingMode(false);
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for(auto & elem : splitButtons)
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elem->block(true);
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for(CGarrisonSlot * slot : slotsUp)
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slot->update();
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for(CGarrisonSlot * slot : slotsDown)
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slot->update();
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}
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void CGarrisonInt::splitClick()
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{
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if(!getSelection())
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return;
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setSplittingMode(!getSplittingMode());
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redraw();
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}
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void CGarrisonInt::splitStacks(int, int amountRight)
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{
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LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
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}
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CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
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SDL_Surface *pomsur, const Point& SurOffset,
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const CArmedInstance *s1, const CArmedInstance *s2,
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bool _removableUnits, bool smallImgs, bool _twoRows ) :
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highlighted(nullptr),
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inSplittingMode(false),
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interx(inx),
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garOffset(garsOffset),
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smallIcons(smallImgs),
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removableUnits(_removableUnits),
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twoRows(_twoRows)
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{
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setArmy(s1, false);
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setArmy(s2, true);
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pos.x += x;
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pos.y += y;
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createSlots();
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}
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const CGarrisonSlot * CGarrisonInt::getSelection()
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{
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return highlighted;
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}
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void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
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{
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if (slot != highlighted)
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{
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if (highlighted)
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highlighted->setHighlight(false);
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highlighted = slot;
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for (auto button : splitButtons)
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button->block(highlighted == nullptr || !slot->our());
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if (highlighted)
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highlighted->setHighlight(true);
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}
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}
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void CGarrisonInt::setSplittingMode(bool on)
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{
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assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
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if (inSplittingMode || on)
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{
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for(CGarrisonSlot * slot : slotsUp)
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slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
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for(CGarrisonSlot * slot : slotsDown)
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slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
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inSplittingMode = on;
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}
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}
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bool CGarrisonInt::getSplittingMode()
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{
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return inSplittingMode;
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}
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void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
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{
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owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
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armedObjs[bottomGarrison] = army;
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}
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CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
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CWindowObject(PLAYER_COLORED, "GARRISON")
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
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{
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CButton *split = new CButton(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&]{ garr->splitClick(); } );
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removeChild(split);
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garr->addSplitBtn(split);
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}
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quit = new CButton(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&]{ close(); }, SDLK_RETURN);
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std::string titleText;
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if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
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titleText = CGI->generaltexth->allTexts[709];
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else
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{
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titleText = CGI->generaltexth->allTexts[35];
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boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
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}
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new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
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new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
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new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
|
|
}
|
|
|
|
CGarrisonHolder::CGarrisonHolder()
|
|
{
|
|
}
|
|
|
|
void CWindowWithGarrison::updateGarrisons()
|
|
{
|
|
garr->recreateSlots();
|
|
}
|