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CArmedInstance.cpp
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Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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2021-07-26 21:02:50 +03:00 |
CArmedInstance.h
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Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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2021-09-12 14:30:54 +03:00 |
CBank.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CBank.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGHeroInstance.cpp
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CGHeroInstance.h
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CGMarket.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CGMarket.h
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CGPandoraBox.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CGPandoraBox.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGTownInstance.cpp
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CGTownInstance.h
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fix warning
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2022-09-06 19:17:38 +02:00 |
CObjectClassesHandler.cpp
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battlefields in VLC and custom bonuses for terrain patches
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2022-07-02 14:47:40 +03:00 |
CObjectClassesHandler.h
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battlefields in VLC and custom bonuses for terrain patches
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2022-07-02 14:47:40 +03:00 |
CObjectHandler.cpp
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CObjectHandler.h
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CommonConstructors.cpp
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
CommonConstructors.h
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
CQuest.cpp
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Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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2021-07-26 21:02:50 +03:00 |
CQuest.h
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
CRewardableConstructor.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
CRewardableConstructor.h
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CRewardableObject.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
CRewardableObject.h
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
JsonRandom.cpp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
JsonRandom.h
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MapObjects.h
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MiscObjects.cpp
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
MiscObjects.h
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Add more objects into inspector
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2022-09-07 02:39:07 +04:00 |
ObjectTemplate.cpp
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
ObjectTemplate.h
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |