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vcmi/client/mapView/MapViewActions.cpp
2023-06-05 19:20:08 +03:00

120 lines
2.9 KiB
C++

/*
* MapViewActions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapViewActions.h"
#include "IMapRendererContext.h"
#include "MapView.h"
#include "MapViewModel.h"
#include "../CGameInfo.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/MouseButton.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CInGameConsole.h"
#include "../../lib/CConfigHandler.h"
MapViewActions::MapViewActions(MapView & owner, const std::shared_ptr<MapViewModel> & model)
: model(model)
, owner(owner)
, pinchZoomFactor(1.0)
{
pos.w = model->getPixelsVisibleDimensions().x;
pos.h = model->getPixelsVisibleDimensions().y;
addUsedEvents(LCLICK | RCLICK | GESTURE_PANNING | HOVER | MOVE | WHEEL);
}
void MapViewActions::setContext(const std::shared_ptr<IMapRendererContext> & context)
{
this->context = context;
}
void MapViewActions::clickLeft(tribool down, bool previousState)
{
if(indeterminate(down))
return;
if(down == false)
return;
int3 tile = model->getTileAtPoint(GH.getCursorPosition() - pos.topLeft());
if(context->isInMap(tile))
adventureInt->onTileLeftClicked(tile);
}
void MapViewActions::clickRight(tribool down, bool previousState)
{
int3 tile = model->getTileAtPoint(GH.getCursorPosition() - pos.topLeft());
if(down && context->isInMap(tile))
adventureInt->onTileRightClicked(tile);
}
void MapViewActions::mouseMoved(const Point & cursorPosition)
{
handleHover(cursorPosition);
}
void MapViewActions::wheelScrolled(int distance)
{
adventureInt->hotkeyZoom(distance * 4);
}
void MapViewActions::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
owner.onMapSwiped(lastUpdateDistance);
}
void MapViewActions::gesturePinch(const Point & centerPosition, double lastUpdateFactor)
{
double newZoom = pinchZoomFactor * lastUpdateFactor;
int newZoomSteps = std::round(std::log(newZoom) / std::log(1.01));
int oldZoomSteps = std::round(std::log(pinchZoomFactor) / std::log(1.01));
if (newZoomSteps != oldZoomSteps)
adventureInt->hotkeyZoom(newZoomSteps - oldZoomSteps);
pinchZoomFactor = newZoom;
}
void MapViewActions::panning(bool on, const Point & initialPosition, const Point & finalPosition)
{
pinchZoomFactor = 1.0;
}
void MapViewActions::handleHover(const Point & cursorPosition)
{
int3 tile = model->getTileAtPoint(cursorPosition - pos.topLeft());
if(!context->isInMap(tile))
{
CCS->curh->set(Cursor::Map::POINTER);
return;
}
adventureInt->onTileHovered(tile);
}
void MapViewActions::hover(bool on)
{
if(!on)
{
GH.statusbar()->clear();
CCS->curh->set(Cursor::Map::POINTER);
}
}