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vcmi/client/gui/InterfaceObjectConfigurable.h
2023-08-28 17:10:52 +04:00

123 lines
4.2 KiB
C++

/*
* InterfaceBuilder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CIntObject.h"
#include "TextAlignment.h"
#include "../render/EFont.h"
#include "../../lib/JsonNode.h"
class CPicture;
class CLabel;
class CMultiLineLabel;
class CToggleGroup;
class CToggleButton;
class CButton;
class CLabelGroup;
class CSlider;
class CAnimImage;
class CShowableAnim;
class CFilledTexture;
class ComboBox;
#define REGISTER_BUILDER(type, method) registerBuilder(type, std::bind(method, this, std::placeholders::_1))
class InterfaceObjectConfigurable: public CIntObject
{
public:
InterfaceObjectConfigurable(int used=0, Point offset=Point());
InterfaceObjectConfigurable(const JsonNode & config, int used=0, Point offset=Point());
protected:
/// Set blocked status for all buttons assotiated with provided shortcut
void setShortcutBlocked(EShortcut shortcut, bool isBlocked);
/// Registers provided callback to be called whenever specified shortcut is triggered
void addShortcut(EShortcut shortcut, std::function<void()> callback);
void keyPressed(EShortcut key) override;
using BuilderFunction = std::function<std::shared_ptr<CIntObject>(const JsonNode &)>;
void registerBuilder(const std::string &, BuilderFunction);
void loadCustomBuilders(const JsonNode & config);
//must be called after adding callbacks
void build(const JsonNode & config);
void addConditional(const std::string & name, bool active);
void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
void addCallback(const std::string & callbackName, std::function<void(int)> callback);
JsonNode variables;
template<class T>
const std::shared_ptr<T> widget(const std::string & name) const
{
auto iter = widgets.find(name);
if(iter == widgets.end())
return nullptr;
return std::dynamic_pointer_cast<T>(iter->second);
}
void deleteWidget(const std::string & name);
//basic serializers
Point readPosition(const JsonNode &) const;
Rect readRect(const JsonNode &) const;
ETextAlignment readTextAlignment(const JsonNode &) const;
ColorRGBA readColor(const JsonNode &) const;
EFonts readFont(const JsonNode &) const;
std::string readText(const JsonNode &) const;
std::pair<std::string, std::string> readHintText(const JsonNode &) const;
EShortcut readHotkey(const JsonNode &) const;
void loadToggleButtonCallback(std::shared_ptr<CToggleButton> button, const JsonNode & config) const;
void loadButtonCallback(std::shared_ptr<CButton> button, const JsonNode & config) const;
void loadButtonHotkey(std::shared_ptr<CButton> button, const JsonNode & config) const;
void loadButtonBorderColor(std::shared_ptr<CButton> button, const JsonNode & config) const;
//basic widgets
std::shared_ptr<CPicture> buildPicture(const JsonNode &) const;
std::shared_ptr<CLabel> buildLabel(const JsonNode &) const;
std::shared_ptr<CMultiLineLabel> buildMultiLineLabel(const JsonNode &) const;
std::shared_ptr<CToggleGroup> buildToggleGroup(const JsonNode &) const;
std::shared_ptr<CToggleButton> buildToggleButton(const JsonNode &) const;
std::shared_ptr<CButton> buildButton(const JsonNode &) const;
std::shared_ptr<CLabelGroup> buildLabelGroup(const JsonNode &) const;
std::shared_ptr<CSlider> buildSlider(const JsonNode &) const;
std::shared_ptr<CAnimImage> buildImage(const JsonNode &) const;
std::shared_ptr<CShowableAnim> buildAnimation(const JsonNode &) const;
std::shared_ptr<CFilledTexture> buildTexture(const JsonNode &) const;
std::shared_ptr<CIntObject> buildLayout(const JsonNode &);
std::shared_ptr<ComboBox> buildComboBox(const JsonNode &);
//composite widgets
std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
private:
struct ShortcutState
{
std::function<void()> callback;
mutable bool assignedToButton = false;
bool blocked = false;
};
int unnamedObjectId = 0;
std::map<std::string, BuilderFunction> builders;
std::map<std::string, std::shared_ptr<CIntObject>> widgets;
std::map<std::string, std::function<void(int)>> callbacks;
std::map<std::string, bool> conditionals;
std::map<EShortcut, ShortcutState> shortcuts;
};